Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on December 04, 2002, 06:05:28 am

Title: Loadout Ani Grids
Post by: Black Wolf on December 04, 2002, 06:05:28 am
Does anyone have blank Grids for loadout Anis? I've already done the first 44 frames (the blue wireframe, and the glowing texturization), but I need blank green grids rotating upwards so I can get the transfer between top down and perspective views.

I did get a grid model, but unfortunately it's too thick, I have no desire to go back through 44 frames to change the grid. So if anyone has these pictures, please don't keep them to yourself. I'd hate to have wasted the last few hours making animated loadouts for nothing :(.

For reference, this is what I've done so far. Click (http://www.3dap.com/hlp/hosted/ntv/sstyr.ani)

The fighter is the Tyr from Twisted Infinities.

[EDIT]Grr - little tip when you're doing these things - never go longer than a few frames between recompiling and checking your animation. I got halfway through the rotation, and this is what I got. Seems the centrepoint of the model isn't actually in the centre, So I got a freaky , shabby looking one [/EDIT]
Title: Loadout Ani Grids
Post by: Rampage on December 04, 2002, 07:57:07 am
WOW!  One needs a lot of patience and free time to go that far!  44 frames!
Title: Loadout Ani Grids
Post by: HotSnoJ on December 04, 2002, 08:27:17 am
Me likes that ani! GREAT JOB! Sorry no knowledge of where or who would have what you are requesting though :(

BTW what program did you make the thing in?
Title: Loadout Ani Grids
Post by: mikhael on December 04, 2002, 10:46:03 am
Care to explain how you did that?
Title: Loadout Ani Grids
Post by: Riven on December 04, 2002, 11:23:07 am
thats cool, you can see how he's done it by going through frame by frame, it only takes a few frames for each stage. I think it's great :yes:

But several hour to do it! What were you using. Surely that would take perhaps 1 hour in photoshop. Just working backwards from the end image so you can remove each level bit by bit. Cool work tho.
Title: Loadout Ani Grids
Post by: Bobboau on December 04, 2002, 11:59:07 am
I 'think' joey_21 has what you'r looking for
Title: Loadout Ani Grids
Post by: Sesquipedalian on December 04, 2002, 03:36:28 pm
I've got templates for single frame ones in my interface art templates (http://www.3dap.com/hlp/hosted/scroll/misc/interface_templates.zip) zip, but I've never bothered to make the other frames yet.

These are, if i do say so myself, perfect.
Title: Loadout Ani Grids
Post by: Solatar on December 04, 2002, 05:22:52 pm
I can't remember who it was, but they have a complete tutorial. Sorry I can't remember. I think it was Pegasus V, but I really don't think so.
Title: Loadout Ani Grids
Post by: Black Wolf on December 04, 2002, 06:32:09 pm
It was done in PSP7, and the reason it took so long was that you pretty much have to build every frame by composition (of about 4 other images), and that on two separate occasions I realized I'd been doing something wrong and had to backtrack several frames.

And Mikhael, I did it, as I said, by combining a series of three or four images onto different layers, then editing as I needed for each frame. Once I've gotten these grids, and ironed out a few kinks in the process I have now, I intend to write a tutorial for making them.
Title: Loadout Ani Grids
Post by: Black Wolf on December 04, 2002, 06:57:47 pm
Yep, Joey_21 had what I needed. I should have this finished by the end of the day :D
Title: Loadout Ani Grids
Post by: Su-tehp on December 04, 2002, 10:23:39 pm
Quote
Originally posted by Hades
I can't remember who it was, but they have a complete tutorial. Sorry I can't remember. I think it was Pegasus V, but I really don't think so.


Complete tutorial was at the Deneb System website, but I don't have a link for the website's current location. Maybe a Google search for it would help?
Title: Loadout Ani Grids
Post by: mikhael on December 04, 2002, 10:25:39 pm
Quote
Originally posted by Black Wolf
Once I've gotten these grids, and ironed out a few kinks in the process I have now, I intend to write a tutorial for making them.


Once you do, I'm going to try to see what I can do about figuring out how to do this in Lightwave directly. I can't remember if I can save out to individual PCXs but I can, I'm in business. :D
Title: Loadout Ani Grids
Post by: Goober5000 on December 04, 2002, 10:57:17 pm
Quote
Originally posted by Su-tehp
Complete tutorial was at the Deneb System website, but I don't have a link for the website's current location. Maybe a Google search for it would help?


Here ya go...
http://denebsystem.250free.com/tutorial_01.html

Nice work, too - except that I like Black Wolf's ship appearance effect better. :)
Title: Loadout Ani Grids
Post by: vadar_1 on December 04, 2002, 11:43:36 pm
Quote
Originally posted by Goober5000

Here ya go...
http://denebsystem.250free.com/tutorial_01.html



Thats a hella long way of doing it... im beginning to think theres a way of doing it in Lightwave... but i dont know LW good enough to try it. Basically it involves glowing green lines and masks. You might need to get flash involved in there too...
Title: Loadout Ani Grids
Post by: KARMA on December 05, 2002, 10:34:06 am
about the grid, it is very simple to draw one with photoshop: you create a new file of the size you want for a square, fill a layer, set fill opacity to 0, add an internal stroke in the blending options, save the image as custom pattern, open your animation file, fill a background layer with your pattern, the result will be a grid
there is a tutorial about this in the tutorial section of www.photshopcafe.com (they use a similar strategy but mine is better if you want a glow, because you can create it with the stroke options, elseway you will have to work a little with other commands), probably it will be possible to do the same with psp
Title: Loadout Ani Grids
Post by: Joey_21 on December 05, 2002, 04:03:22 pm
:lol: Glad that thing came in handy. :yes:
Nice work. But the model seems to move around in the rotation. Might be something to look into working with, but nice job.