Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: HotSnoJ on December 05, 2002, 07:34:00 am

Title: COB and POF prob
Post by: HotSnoJ on December 05, 2002, 07:34:00 am
Well I converted this ship for Solaufein. And I renamed the stuff right, I think anyway. But the POF is screwed up.

Textures aren't important. I just need to know if things are named right. File (http://planethardwar.com/~hwcomic/files/Betav085-b.rar)

(http://planethardwar.com/~hwcomic/files/trueview-01.png)
Title: COB and POF prob
Post by: Galemp on December 05, 2002, 07:58:47 am
I use detail0, detail1, detail2 etc. for my hull names. And I always use COB2FS2 for conversion because PCS hates me. :(
Title: I dunno but
Post by: Star Dragon on December 05, 2002, 09:55:15 am
I did get it to convert... BUT when I tried to save it it crashed. Nice model though. Is it gonna be a fighter or bigger?
Title: COB and POF prob
Post by: HotSnoJ on December 05, 2002, 10:24:54 am
you'll have to ask Solaufein that. But I think it'll be a fighter.
Title: COB and POF prob
Post by: HotSnoJ on December 05, 2002, 01:17:09 pm
Quote
Originally posted by GalacticEmperor
And I always use COB2FS2 for conversion because PCS hates me. :(


Well COB2FS2 hates me :(.
Title: COB and POF prob
Post by: EdrickV on December 05, 2002, 02:44:46 pm
The best help I can give is to show you an example hierarchy for a model I made. This hierarchy works when converted.

(http://members.aol.com/huntercomputers/FS2/TrueView.jpg)

This was a single LoD model, but if I had a second LoD (detail1) it would have been under detail0 and would not have been grouped to detail0. (It would be a child of scene as detail0 is.) IIRC shields work the same way.
Title: COB and POF prob
Post by: Bobboau on December 05, 2002, 09:08:54 pm
LOD0 hull geometry shouldn't be glued to any lights, other than that your(snoj) model looks prety much right
Title: COB and POF prob
Post by: Solaufein on December 06, 2002, 02:59:46 am
Its supposed to be a fighter yes.

When I name the stuff right and try to convert it with pcs it crashes when i try to save, cob2fs2 doesnt crash but makes weird models. Sometimes its merges submodels into one, or the thrusters are part of the hull mesh, Lods are missing.
Title: COB and POF prob
Post by: HotSnoJ on December 06, 2002, 08:45:35 am
Ok Solaufein I got you model converted and stuff. btw The model is slightly bigger then the Ulysses (approx. 1.4 along the FS X axis in ModelView).

Now I need someone to send me a copy of segeltuch (I did download it but for some reason the file is corrupted) so I can work the shield data. [email protected].
Title: COB and POF prob
Post by: Solaufein on December 06, 2002, 11:33:44 am
The shield mesh is included, at least it should be.

Segeltuch can be found Here (http://freespace.volitionwatch.com/segultuch/)
And you can download the latest Here (http://freespace.volitionwatch.com/segultuch/segeltuch-0.3.4-win32.zip)

If the file is corrupted retry downloading, you would get the same problems with mailing, as you still have to send all the data through to your pc.

I didnt have trouble downloading, I posted my version Here (http://wwwhome.cs.utwente.nl/~dalum/segeltuch-0.3.4-win32.zip)
Title: COB and POF prob
Post by: HotSnoJ on December 06, 2002, 05:26:22 pm
The Shield mesh did not cover the whole thing. So I thought I'd just import one and edit it.
Title: COB and POF prob
Post by: Solaufein on December 06, 2002, 06:58:57 pm
Ehhmm. thats the debris sticking out.. trust me

Edit: I checked and as i thought, its just debris sticking out of the shield mesh, so dont worry
Title: COB and POF prob
Post by: Bobboau on December 06, 2002, 07:52:25 pm
"segeltuch"
eeeewwwww
:wtf:
don't use segeltuch, for anything
Title: COB and POF prob
Post by: HotSnoJ on December 08, 2002, 08:23:34 am
Got it done. Sorry I'm no POF data wizard so this is the blank one.

http://planethardwar.com/~hwcomic/files/Betavo85-final.rar

Includes the COB, POF, BMP, and PCX textures (no thruster textures though).
Title: COB and POF prob
Post by: Solaufein on December 08, 2002, 10:24:42 am
Many many many thanx
Title: COB and POF prob
Post by: HotSnoJ on December 08, 2002, 02:18:39 pm
No thank you. This was a very good leaning experience for me. :D
Title: COB and POF prob
Post by: Solaufein on December 09, 2002, 05:05:56 am
How did you change the reference for he textures from a .bmp to .pcx?
Title: COB and POF prob
Post by: karajorma on December 09, 2002, 05:20:58 am
You don`t have to. Freespace doesn`t look at the extension only the file name. So if you texture with text1.bmp FS2 will look for text1.pcx
Title: COB and POF prob
Post by: Killfrenzy on December 09, 2002, 05:47:03 am
Quote
Originally posted by Bobboau
"segeltuch"
eeeewwwww
:wtf:
don't use segeltuch, for anything


Seconded....horrible thing.....HORRIBLE!!!

Thank god for learning how to do my own shields! :D
Title: COB and POF prob
Post by: HotSnoJ on December 09, 2002, 06:50:58 am
Well it wasn't what I thought it would be anyway. I thought you could edit the shield vertices.
Title: COB and POF prob
Post by: EdrickV on December 09, 2002, 06:32:14 pm
FYI, POF files shouldn't have extentions in the texture names. FS2 adds the extentions automatically.