Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Galemp on December 05, 2002, 07:53:13 am

Title: Engine glow association
Post by: Galemp on December 05, 2002, 07:53:13 am
This is something I thought was already implemented, but it turns out I was wrong. Can you make it so that when an engine subsystem is destroyed, the glows associated with it turn off? Currently you need to destroy all engines for all engine glows to disappear. Example; you bombard the upper left Sathanas engine, destroy the subsystem; that engine glow disappears, but the others are still functional. Glows are already linked to certain subsystems in the POF.