Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Stryke 9 on December 06, 2002, 10:25:39 am
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A Kamigoto sleeps with the fishes, part 1...
(http://www.wpierce.com/wlp/underwater.jpg)
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awesome Stryke!
how did you do that?
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:( :( :(
What is it? I can't see it for another 4 hours :sigh:
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here, i'll tell you
it's an awesome ship looking thing, underwater :)
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nice, now add some visual distorsion :). also, there's a lot of parralel lines on the ground, is it because of the material or the mesh?
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The terrain is a little bit low-res- I was having trouble setting up the shot, because it was already at way too many polygons. I might fix it later, if I find a way to make the water caustics look better and do that, too.
It's just my cruiser (severely beaten up for the render), on a mapped and equally abused terrain, with a distance fog and some water-ripple caustics over the whole thing. I've been wanting to make this render for a while, but I only got the Kamigoto in a reasonably finished state yesterday.
What kind of distortion?
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mmh... you know, underwater, there's some kind of visual distorsion, the view is deformed somehow.
for the ground, if TS can, make a simpler mesh, convert it to nurbs and apply a displace map that will create all the details of the ground.
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Now i see :D
wow it looks like its a real life model (like what they used to make the star wars ships )
very nice Stryke :nod:
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You might want to add some particulate matter to the water to give it that sea water look.
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Nice, now add some fishes and it'll be complete ;)
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There are some fishes.
What it needs is some film-grain applied and a turbulence noise-map applied to the light-source to give the effect of the surface of the water rippling.
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It makes me feel some sort of sorrow... to see an old ship under water...
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:cool: :yes:
One question: Is it a Sci/fi ship or real style?
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You can't tell?
Er... you could say new, seeing as it's the space type. It's the result of a coupla drill rockets to the engine area, say, a well-placed towing frigate, and a small, damp planet. Too bad the crew wouldn't at least get to enjoy the view- explosive decompression from the rockets and all.
I think you have to have seen the Kamigoto when it's... itself. Big as a small city, and carries some hundred-plus fighters just in that side bay. I couldn't get that huge-dent-in-the-planet look, so I made it look a soft landing.
Eh... and I've got a water-ripple caustic going on the whole thing, actually. You can kinda sorta see it, particularly on some of the flat parts of the terrain, but overall everything's too dark and far down. I don't wanna add any fancy view distortion, though I might make the camera wide-angle and distort it that way- if you've ever been scuba diving, this is more or less what things look like. The "fishes" are just splotches I added in Photoshop to make it look more like water and less like blue fog, I could easily add more...
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ah, I've found what's wrong: looks terribly small.
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try a light witha hint of green in it too defuse out teh shadows severly - ramp upa high ambient also a dark greeny blue
the specular is also to high on the ship itself for underwater scene specially if its a wreck also have a little school of fish swin past to show its true size
one last thing - might ahve looked better if you had the ship at more of a diagonal - btu tahts jsut me
other than that not a bad start to underwater scene
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Mh the ship look quite similar to something I did...just that this is high poly and my one is low...
Do you have a better pic of it where I can see it more clearly?
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(http://www.wpierce.com/wlp/Ships/kamipersp.gif)
The Kami 1.2, version previous to the one in the one in this scene- and most of the differences aren't visible in the shot, anyway. Just more turrets and subsystems.
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hmm...
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Smooth it is :p
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