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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fozzy on September 09, 2001, 09:12:00 am

Title: Problem with my Grav Cannon
Post by: Fozzy on September 09, 2001, 09:12:00 am
I have made some cool sounds for my grav cannon and the beginings of a new ship "Titan" the only problem is that i cant make the weapon fire properly the beam sound does not stop.

here are the sounds.

 http://www.fozzspace.f2s.com/wav/Gravstart.wav (//"http://www.fozzspace.f2s.com/wav/Gravstart.wav")
 http://www.fozzspace.f2s.com/wav/Gravsnd.wav (//"http://www.fozzspace.f2s.com/wav/Gravsnd.wav")
 http://www.fozzspace.f2s.com/wav/Gravfinish.wav (//"http://www.fozzspace.f2s.com/wav/Gravfinish.wav")

Title: Problem with my Grav Cannon
Post by: Fozzy on September 09, 2001, 09:15:00 am
I forgot to say Gravstart and Grav finish are the warp hole sounds modified and the beam sound is the subspace one
Title: Problem with my Grav Cannon
Post by: Fozzy on September 10, 2001, 12:34:00 pm
here is the sound entry in the ships table..

$Name:   166   Gravstart.wav,         0, 0.70, 2, 1500, 3000
$Name:   167   Gravsnd.wav,         0, 0.70, 2, 1500, 3000
$Name:   168   Gravfinish.wav,         0, 0.70, 2, 1500, 3000