Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Stryke 9 on September 12, 2001, 04:10:00 pm
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Make shield models?
LOD?
Texture w/ TS1?
And what is the date of the Great War?
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CAUTION: MAY PIMP IF PROVOKED
Ragnarok Station:
www.wpierce.com/wlp/FS2/ragnarokmain.html (//"http://www.wpierce.com/wlp/FS2/lbmain.html")
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Originally posted by Stryke 9:
What is the date of the Great War?
2321 - Beginning of Terran-Vasudan War
2335 - Great War
2366 - NTF-GTVA Struggle
2367 - Second Shivan encounter - Capella star destroyed.
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Shield
create a sphere with about 20 subdivisions
then stretch and squash it until it roughly covers the ship without any bits sticking out. (unless you only want a partial shield that is. That gives me a cool Idea for a cruiser with shielded flak cannons)
The sphere must be triangulated and untextured. Then when you create the model glue the shield to a light and call this composite object 'shield'
then glue as sibling the shield to the hull LOD0 object.
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Phil.
Trust In Me &
Fall As-well
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Originally posted by WraithHost:
Shield
create a sphere with about 20 subdivisions
then stretch and squash it until it roughly covers the ship without any bits sticking out.
Or make it exactly the way you want it to look like (cube, trapeze, elipse or, more smart, about the same shape than your ship) , it'll work great too.
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I like rounded shields,
If you get in real close you can sometimes get a few shots off inside the shields (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Not a sphere but certainly bubble like.
Just a matter of taste I suppose
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Phil.
Trust In Me &
Fall As-well
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Yeh, I do have a sort of super-Lucifer in my "Final Chapter" campaign (planned release date: about a month after I learn all the above junk, it's more a Shivan modfest with maybe 3 Terran ships and a ****ty plot) where all but the arms is protected by a pretty much invulnerable shield... Not possible to take out anyway, since this ship is all beam cannon. I was thinking of calling it the "Grendel" and leaving that as the only hint as to how to destroy it- I'm evil, aren't I? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Back on topic, I still don't understand how "LODs" are done- do you just name 'em LOD1, LOD2, LOD3, etc?
And texturing... texturing's a b1tch. In fact, I think I'll just find a texturing b1tch to do it for me... seen any noobs lately?
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Oh, and thanks guys.
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LODs
LOD0 is un named I usually call it Hull0
LOD1 is called detail1 and is made out of Hull1 and a light glued as siblings.
LOD2 & 3 are similarly called detail2 and detail3.
Debris is similar to LODs but called debris1 etc.
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Phil.
Trust In Me &
Fall As-well