Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: tomcat on December 11, 2002, 02:10:57 am
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Here is first look of the upcomming R2 ship the Earth Alliance Omega. PCount 1347.
(http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Tomcat/omega.jpg)
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looks good so far still needs work thou :)
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Thou = Middle English 2nd person singular subjective case personal pronoun, equivalent to "you" in modern English.
E.g.: "Thou scurvy knave! Where hast thou put my pants?"
Though is the word you are looking for, Fetty.
And what do you mean "it needs work"? That's an awesome ship just as it is. :)
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well he is right ..since is a WIP picture..85 % of texture are ready
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Nice enough model, but the textures look kind of Cartoonish in places.
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I probably wouldn't say cartoonish as much as overlit. In the game with its shadowing I bet the textures will look nicer.
Overall, a nicely done model. Although am I the only one who thinks the forward section is too small? Either that or the neck's too thick. Though it may simply be the angle being displayed.
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i am so terribly sorry that i dont know english by heart :rolleyes:
so far model looks good but kazashi has a point thers something odd there hmmm
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[color=00ff66]You two stop being silly, Sesq if you spend all day every day you wouldn't be able to nail every spelling error that goes on around here. Anyway anyone reading this thread would have gathered what he was trying to say. There's such a thing as doing too good a job matey. ;) [/color]
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[ooc]ELLO FETTY U SMELLY THING, WHO LET YOU OUT YOUR CAGE??[/ooc]
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Originally posted by Kazashi
Although am I the only one who thinks the forward section is too small? Either that or the neck's too thick. Though it may simply be the angle being displayed.
Yeah, the perspective is just squashing it. Looks really close to the canon model.
(http://www.shipschematics.net/b5/images/earthforce/cruiser_omega.jpg)
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Freeow! Very, very impressive!
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The detail is great but who else thinks it looks just a little "washed out"? Hopefully I'm wrong and nobody else thinks this :)
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Originally posted by ZylonBane
Yeah, the perspective is just squashing it. Looks really close to the canon model.
You're right about the perspective squashing it. In the initial picture the neck looks wider than it is high, in contrast to the canon model. I'll wait patiently for later screenshots before making any further judgements on the mesh.
I temporarily "borrowed" the pic and darkened it a bit to see what the result was, it looks much nicer. So nothing to worry about there since the game will render it darker in general.
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it seem excellent to me:)
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Originally posted by IPAndrews
The detail is great but who else thinks it looks just a little "washed out"? Hopefully I'm wrong and nobody else thinks this :)
I'd have to agree (I have the same problem with the S:AAB Hammerhead at the mo..). On this monitor (at uni) it looks fine, but only because the brightness is turned hideously low. It needs darkened, or extra shagding added, or even some noise IMO - at the mo it's too 'clean'.
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Originally posted by aldo_14
I'd have to agree (I have the same problem with the S:AAB Hammerhead at the mo..). On this monitor (at uni) it looks fine, but only because the brightness is turned hideously low. It needs darkened, or extra shagding added, or even some noise IMO - at the mo it's too 'clean'.
Darkening is done by FS2 anyway..What shading are u talking about?
Noise ..u got to be kidding..:)) do u see the texture panels..they are noisy as they can be;)
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@sheepy
ok that it you lil sheep this timeyoul realy feel the kebab thingi :D
who here wants kebab im taking orders :D
phew just perspective squashing
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i think hes talking about scratches and similar or/and to increase a little the contrast of plating
btw may be a problem to give me the background of these textures? (i mean the plating)
i think i may use it in the future for the star destroyers
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Originally posted by tomcat
Darkening is done by FS2 anyway..What shading are u talking about?
Noise ..u got to be kidding..:)) do u see the texture panels..they are noisy as they can be;)
I think it needs more grit, especially on the 'struts' ... it looks a bit too shiny for a military vessel IMO. There's something a bit.. odd. Not sure exactly, almost like it's been slightly over shaded in some parts (so you end up with almost a pseudo-cell shaded look). Plus the cgi picture posted by ZB looks a hell of a lot darker, and I'm assuming that's a plain model render (i.e. not lit in a scene)
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Originally posted by aldo_14
Plus the cgi picture posted by ZB looks a hell of a lot darker, and I'm assuming that's a plain model render (i.e. not lit in a scene)
Note that objects on a white background will appear darker than those on a black background.
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that is sweet....
*wants*
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Originally posted by KARMA
i think hes talking about scratches and similar or/and to increase a little the contrast of plating
btw may be a problem to give me the background of these textures? (i mean the plating)
i think i may use it in the future for the star destroyers
No problem Karma..contact me via icq or email..details are at TBP forum.
People I told you 1000 times is WIP so it will be subject to alteration anyway:)