Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: USS Alexander on December 11, 2002, 09:05:03 am

Title: OUCH Time.......
Post by: USS Alexander on December 11, 2002, 09:05:03 am
(http://dynamic5.gamespy.com/~realization//gallery_uss/photos/Whitestar_1.jpg)



Updated it a bit:)
Title: OUCH Time.......
Post by: an0n on December 11, 2002, 09:09:54 am
Beam needs to get thicker in the fore-ground and add a bit of debris and chaos to the explosion, other than that, it kicks ass.
Title: OUCH Time.......
Post by: USS Alexander on December 11, 2002, 09:11:07 am
mmmm ani time:D
Title: OUCH Time.......
Post by: Redfang on December 11, 2002, 09:16:23 am
Not bad... not at all. :yes:
Title: OUCH Time.......
Post by: Darkage on December 11, 2002, 09:16:37 am
Dude, you always forget to turn off the ambient lighting.

And also remove te ambient lighting from the explosion lights.

You use even raytrace or shadow maps?


it's nice but like an0n said debris and chaos to the explosion.
Title: OUCH Time.......
Post by: USS Alexander on December 11, 2002, 09:27:42 am
it's raytrace and the ambients are off:confused:
Title: OUCH Time.......
Post by: Ashrak on December 11, 2002, 09:36:01 am
motion blur to the explosion particles...
Title: OUCH Time.......
Post by: Deepblue on December 14, 2002, 12:52:55 am
Too... much... motion blur.:ick