Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Ulundel on December 12, 2002, 02:50:08 pm
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For those who were interested about Third Twilight's ground battles, here's a little preview
(http://www.3dap.com/hlp/hosted/3rdtwilight/stuff/city1.jpg)
(http://www.3dap.com/hlp/hosted/3rdtwilight/stuff/city2.jpg)
They might seem hi poly models but actually they're not. Basically, you'll be flying over and between those buldings, watching enemies crashing. :D
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Sweeeet. I want some of that blowing-up-buildings action!
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Originally posted by Ten of Twelve
Basically, you'll be flying over and between those buldings, watching enemies crashing. :D
Which, considering the FS2 AI, is pretty much unavoidable... :blah:
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Originally posted by GalacticEmperor
Which, considering the FS2 AI, is pretty much unavoidable... :blah:
:D
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I am VERY curious how you got the ground thing to work...
As for the city pic... If that actually works in game you have totally blown me away!!! (Visions of Macross City 7 corssover appear in head, then pushed away cause he realizes that he has no singing ability, thinks of Nikki Basara and sound force as wingmen. Idea comes back stronger)...:cool:
"Launch Sound force IMMEDITELY!"
"Alpha wing, your objective is to guard Sound Force from conventional units until that monster can be driven off!"
BTW - Did you change your Avatar??? Just noticed it looks different to me. In fact it looks cooler.... :nod:
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Hmm, that reminds me about how i need to do my NW city renders. L33t city though.
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so each of the buildings will be a sub-system that you can target and destroy, right?
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Sounds a bit like the Death Star surface missions in X Wing.
BTW, Carl, what's with your post count? Is it going round the second time, like a mileometer?
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He 're-evaluated' it a while back. I guess someone ran a forum-wide recount.
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Its worrying i,ve posted 4808 posts on this forum in a year.
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****, i've been trying to find a way to do that, a few questions:
1. who did those?
2. how many polys are they?
3. is each block one model or are the buildings separate models completely?
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that looks sooooooo cool... when this mod comes out, i'm going to delete anything i have to off my hard drive to re-intall FS2 and this mod... :D:yes:
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i've already got it installed, looks great with antialiasing..
all that with no slowdown.
oh, as for the ai, what ai? i thought my wingmen were 'sposed to do that :p
Note: fs2, not the mod
as for the mod, can't be too hard to make a cityscape.
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Sweet :D
I have a question though.. it's freespace, how do you simulate gravity on the ground vehicles so that when you have them go somewhere, they don't fly?
I suppose you could use way points, but isn't that kinda tedious?
meh.. Nice City :nod:
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When you consider that each building block in that cityscape weighs in at between 5000 and 7000 polys, I somehow doubt you can get THAT city you have showing into the game.
Is there any reason you didn't credit Kenny_10_Bellys from LWG (http://www.axeman3d.co.uk) for the models?
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Originally posted by LtNarol
****, i've been trying to find a way to do that, a few questions:
1. who did those?
2. how many polys are they?
3. is each block one model or are the buildings separate models completely?
please remember not to give away any secrets regarding the campaign Ten of Twelve.
... not yet anyway, and not to him
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Originally posted by Stealth
please remember not to give away any secrets regarding the campaign Ten of Twelve.
... not yet anyway, and not to him
Don't look much like campaign secrets to me, especially since I already know the answers to the questions I just asked.
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Hardly a secret Stealth, and besides, there's no need to let your personal issues crawl around in public. Its rude.
Originally posted by LtNarol
****, i've been trying to find a way to do that, a few questions:
1. who did those?
AxeMan3d AKA Kenny_10_Bellys, a regular over at LWG. Link posted above.
2. how many polys are they?
They rank from 4k to about 8k per model depending on which building pack you're using.
3. is each block one model or are the buildings separate models completely?
The models are broken down into small building complexes. There are 20 overall, with four per pack.
Kenny_10_Bellys did a damn good job on them. Given him his props is A1-SUPAR.
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soooo...you basically like the idea or what?
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Yes. Are you going to have SAM sites?
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of course
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Can't wait to blow up some buildings!
;7
eh... In-game that is
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I'm sure some people were reaching for the FBI on their Speed Dialers... :nervous: I wasn't one of them of course...
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Originally posted by Ten of Twelve
They might seem hi poly models but actually they're not.
Originally posted by mikhael
They rank from 4k to about 8k per model depending on which building pack you're using.
:confused: in FS2, even 4k per building is massively Hi Poly...isn't it?
Oh, and tell me if I'm on the right track for ground vehjicles - 1 rotational axis?
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Originally posted by Black Wolf
:confused: in FS2, even 4k per building is massively Hi Poly...isn't it?
Oh, and tell me if I'm on the right track for ground vehjicles - 1 rotational axis?
I didn't talk about FS.
and no you're not. There'll be no ground vehicles, just sam sites and turrets.
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Originally posted by Ten of Twelve
I didn't talk about FS.
and no you're not. There'll be no ground vehicles, just sam sites and turrets.
You didn't talk about ripping off Kenny either.
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Originally posted by mikhael
You didn't talk about ripping off Kenny either.
oh c'mon. it was just an example. people were always asking "what ground battles" "what do you mean" etc.
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Originally posted by mikhael
You didn't talk about ripping off Kenny either.
i didn't notice that :)
but your leader may just pull a vadar on us... so better safe than sorry
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Originally posted by Stealth
but your leader may just pull a vadar on us... so better safe than sorry
So now you're comparing me to vadar? I'm starting to wonder how low you can go.
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Ok I understand that you two would like to see each other dead but pleeeease...ACT LIKE GROWN-UPS!
:sigh:
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Sweet idea, can't wait to see more! :nod:
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ground vehicles would be sooooooo cool... even if the player couldn't use them, if they were there, and you could destroy them, it would be uber-l33t...
*imagines launching a full load of hornets on a crowded city street* :devil: ;7
also, i can't help but remember the scene in godzilla when they're chasing him in the apaches... :D
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Citizen on the street:
:D
:nervous:
:shaking:
:eek:
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dumb question probrably cause it might have been asked already and i didnt read the whole thread but, is this city going to be incorperated into the game or is it strickly NW?
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See Third Twilight.
:)
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Originally posted by deep_eyes
dumb question probrably cause it might have been asked already and i didnt read the whole thread but, is this city going to be incorperated into the game or is it strickly NW?
according to Mikhael input, it's never gonna be ingame, 10 000 polys max in a pof I think, if not less.
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10,000? Did I miss something? I thought the limit hovered around 750 per subobject.
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Originally posted by LtNarol
10,000? Did I miss something? I thought the limit hovered around 750 per subobject.
yes, that's true too. then read my post again :rolleyes:.
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This...is...an...example... ;)
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Originally posted by Ten of Twelve
They might seem hi poly models but actually they're not. Basically, you'll be flying over and between those buldings, watching enemies crashing. :D
then don't say you'll use these buildings :rolleyes:
that's called bad faith ( wild translation, so in fact it's probably not called that way but hell ), ToT
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Originally posted by venom2506
yes, that's true too. then read my post again :rolleyes:.
Maybe I'm just tired, or maybe I'm just being stupid, but no matter how many times I re-read that post I can't make heads or tails of what you mean with 10 000.
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Originally posted by LtNarol
Maybe I'm just tired, or maybe I'm just being stupid, but no matter how many times I re-read that post I can't make heads or tails of what you mean with 10 000.
You mentioned subobjects having a 750 polygon limit. However a pof can be made of several subobjects, with many examples appearing ingame. However I don't know whether a pof would allow 10k polys or if it would require several seperate files.
That's how I read it anyway.
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Originally posted by Kazashi
You mentioned subobjects having a 750 polygon limit. However a pof can be made of several subobjects, with many examples appearing ingame. However I don't know whether a pof would allow 10k polys or if it would require several seperate files.
That's how I read it anyway.
you get a cookie for seeing the difference between pof and subobject ;).
It's around 10000, not sure about the exact count. there's also a subobject limit, but it's very high ( at least 120 ).
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I seem to have problems getting into the game pofs with more than 1.5k polys, and that's using 6 subobjects (or maybe it was 8). Is that 10k per lod or 10k total?
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as I keep saying: 10 000 for the pof, so the whole file. FS2 can run that, but moƧdelview can't, btw.
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Oh, and did you know that those models were created by Kenny? www.axeman3d.co.uk
don't ask :doubt:
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Originally posted by Ten of Twelve
Oh, and did you know that those models were created by Kenny? www.axeman3d.co.uk
don't ask :doubt:
I did I did! lol
But seriously got those a few months back as Poser props off renderosity.
Also... just wondering,...if you didn't mean for this actual model to be in the MOD,... why not wait and post a preview pic of the ones that would be in the game ? As it is posting a "Well the MOD will have something LIKE this mesh in game" is like the B5 team posting a stock 150KPoly Starfury as a sample shot :lol:
Anyways I'm looking forward to seeing how you guys pull off ground based combat,.....should be quite interesting.
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Well I just surfed the web and found these models. So, 5 minutes later I posted them here as a little preview.
And if you ask me, I shouldn't have done that... don't ask again
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Can't wait to see that in action... Especially on my new GF4. :D
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Well, just keep this community alive for two more years and voila. Tu peux de voire ca. :)
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I was hoping that this community would last a lot longer than that, in fact, so you have ample time. ;)
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Good, good. Actually the interface is almost ready. The main menu needs a little tweaking but that's easy.