Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Petrarch of the VBB on December 12, 2002, 03:59:12 pm

Title: Phreak's targeting code.
Post by: Petrarch of the VBB on December 12, 2002, 03:59:12 pm
No doubt this has been heavilt discussed. But what is the Phreak's targeting code mentioned in the FS open 3.3 readme?
Title: Phreak's targeting code.
Post by: phreak on December 12, 2002, 04:01:40 pm
nothing much for now, just adds another pair of lines when you scan something.  I'm thinking of doing some more hud stuff.
Title: Phreak's targeting code.
Post by: Petrarch of the VBB on December 12, 2002, 04:05:36 pm
ahh, right.

Does it also remove the missile triangle from the lead indicator? As it seems to have done.
Title: Phreak's targeting code.
Post by: Goober5000 on December 12, 2002, 04:09:10 pm
It did indeed (a mistake).  But I fixed that. :)
Title: Phreak's targeting code.
Post by: Taristin on December 12, 2002, 04:18:33 pm
I pressed ALt-q in game, nothing. How do you implement it?
Title: Phreak's targeting code.
Post by: Goober5000 on December 12, 2002, 04:22:38 pm
Implement what?  I don't think Alt-q is supposed to do anything.
Title: Phreak's targeting code.
Post by: phreak on December 12, 2002, 04:32:31 pm
ctrl-shift-q -> wireframe targeting

edit: shift not alt