Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: deep_eyes on December 12, 2002, 06:06:45 pm

Title: Freespace Duels (RPG) - Update: Needs help... anyone willing
Post by: deep_eyes on December 12, 2002, 06:06:45 pm
Alright awhile back i posted stuff about making a Freespace card/ online rpg game to allow people to play via the forum similair to node wars but in the aspect of everything played out by numbers cards etc., similair to that of the Duel Monsters (Yu-Gi-Oh! game), using freespace material. and i developed sorta a HP scheme for attacking and defensing, etc., and i need some help developing the battle system, and possbly modifying the materials to make it less complicated then duel monsters... so if anyone can donate a bit of thought to this it would be aprecieated.
Title: Freespace Duels (RPG) - Update: Needs help... anyone willing
Post by: Kamikaze on December 12, 2002, 06:07:59 pm
and I thought duel monsters was the least compex game in the world.....

If ya want me to contribute thought I can do that, can't do garphics or such though. :)
Title: Freespace Duels (RPG) - Update: Needs help... anyone willing
Post by: Anaz on December 12, 2002, 06:44:18 pm
play a few games over e-mail or an IM...
Title: Freespace Duels (RPG) - Update: Needs help... anyone willing
Post by: deep_eyes on December 12, 2002, 10:09:05 pm
yea sure you guys can do that (yes im still dueling with rule book in my hand lol); but in terms of how the battle systems can go, battle limits, number of ships/squadrons/fleets on the field @ once etc. give ideas. note that the HP of the ships are the same as in game, ie: gtf "any fighter" is 400 hull (def. points), where as its attack damage is 400 (2 kaysers etc.).