Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Deepblue on December 12, 2002, 10:40:26 pm

Title: muzzleflashes
Post by: Deepblue on December 12, 2002, 10:40:26 pm
I havn't really seen anyone mess around with muzzleflashes so I dont know if people already know this, but i have been experimenting with muzzleflashes, and they have been flawless except for one thing. THEY DONT FOLLOW THE GUNOPOINT. They stay in your point of origin! :mad: Since I am not a programmer myself I was wondering if anyone could figure out a way to get them to follow gunpoints. This would be VERY good for the TVWP.
Title: muzzleflashes
Post by: Deepblue on December 13, 2002, 08:27:23 pm
:( :(  If someone could figure this out it would be INCREDIBLY helpful for the TVWP.
Title: muzzleflashes
Post by: Goober5000 on December 13, 2002, 08:32:17 pm
Mmph - I haven't had time; sorry.  Try fiddling around with the tables or whatever (I know, you have, but fiddle some more ;)).
Title: muzzleflashes
Post by: Deepblue on December 13, 2002, 08:52:03 pm
The problem is you cant define it as a simple missile explosion (what they normally are) or a weapons muzzleglow (as the title of the table suggests)
Title: muzzleflashes
Post by: Solatar on December 15, 2002, 01:44:03 pm
The UW mroe than the TVWar needs muzzeflashes. We need smoke coming out of machine gun barrels. Who would believe that a person shoots of a shotgun, and no smoke comes out of the barrel? Same with artillary.
Title: muzzleflashes
Post by: Sesquipedalian on December 15, 2002, 05:11:38 pm
Umm, firing standard gunpowder-type weapons wouldn't work too well in space:  there is no oxygen to interact with.   Explosions are still possible, but not the kind that produce a smoking barrel...
Title: muzzleflashes
Post by: phreak on December 15, 2002, 05:13:15 pm
i have it working for fighter flak, execpt it obstructs your view when you're going too slow.
Title: muzzleflashes
Post by: mikhael on December 15, 2002, 05:40:12 pm
Quote
Originally posted by Sesquipedalian
Umm, firing standard gunpowder-type weapons wouldn't work too well in space:  there is no oxygen to interact with.   Explosions are still possible, but not the kind that produce a smoking barrel...


I would have to disagree, given that the ignition/explosion of the propellant takes place inside the sealed shell of the ammunition. Once the slug has seperated from the shell, there's no use in the propellant burning any further, since the impulse would be almost undirected.
Title: muzzleflashes
Post by: Deepblue on December 15, 2002, 08:36:29 pm
Thansk for defending smoke but...
doing it is, you geussed it,
A-1 SUPAR!  
Title: muzzleflashes
Post by: Solatar on December 15, 2002, 08:48:49 pm
Since when has fs2 been real to life anyways?
Title: muzzleflashes
Post by: WMCoolmon on December 15, 2002, 11:08:56 pm
Quote
Originally posted by Deepblue
Thansk for defending smoke but...
doing it is, you geussed it,
A-1 SUPAR!  

(http://www.westnet.com.au/gweber/images/A1Supar.gif) :D