Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on December 13, 2002, 10:51:30 am
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I say working because I know the common theory is that a beam with a massively negative mass would turn the trick - however upon trying this myself, I got a rather rude shock - it didn't work. I can think of a really good use for one, and I think a decent way to make it look very different to current FS2 beams - but I need to have it working first, so, has anyone ever had any luck?
(Oh, and BTW, I'd like to avoid SC changes if at all possible, though if this has/will be added at somepoint in the future, I'd like to at least know about it.)
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The best thing I could think of is having an invisible transport dock with the ship and tow it around to wherever it needs to be.
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that would be awesome!
introduce it to the source code programmers
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I got a working repulsor beam somewheres, complete with ice cream dispenser. :p
The idea was to use it to push bombs and bombers away so fighters could deal with them.
I gots a couple idea for a tractor. Let me fiddle and get back to you.
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It's worked before...
http://www.hard-light.net/forums/index.php/topic,991.0.html
Although according to this thread, others tried it and it didn't work. :confused:
GWMMIX, how'd you do it?
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I know you can make a tractor pulse cannon, but the tractor beam won't work right.
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Why not?
(Specifics are A-1 Supar...;))
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The way it fires, it applies the mass constantly. This leads to it spinning around the center. Hence, you need to use a tractor pulse and fire it right at the center of gravity of the ship.