Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Anduril on September 16, 2001, 11:13:00 pm

Title: Mod idea... Micromod?
Post by: Anduril on September 16, 2001, 11:13:00 pm
As you all know, FS has a 60KM battlefield limit that can prove very aggravating, as well as a problem where ships that are too big don't work properly in-game. And to top it off, every ship in the game goes way too slow, although I think there was some mod that fixed it somewhat.

Here's the big question- what happens if you reduce the scale of everything in the game by 10? Or 20? The numbers for distance and speed would be messed up, but you could maybe come up with an excuse for that. I'm not sure how well the FS engine handles very small numbers, but if it does work, just think- we can extend the battlefield by a whole lot, you can have large ships that actually work in the game engine, and since the battlefield is bigger, you could have higher-speed ships that don't break FS physics rules.

It's a rusty idea, I know, I haven't thought it all the way out, but I thought I'd throw it on the table.
Title: Mod idea... Micromod?
Post by: jonskowitz on September 16, 2001, 11:17:00 pm
I kinda thought of this idea myself, before I got busy with my little project.

  I say give it a try and see how it works.  
Title: Mod idea... Micromod?
Post by: Nico on September 17, 2001, 05:22:00 am
imagine what you see in your cockpit if you reduce everything... I had the exact opposite idea (coz I always hated to fight against remote controled toys - ships seems so small from the cockpit-), but there's that batt;lefield pb tho (never had any pb with big ships).
Title: Mod idea... Micromod?
Post by: Stryke 9 on September 17, 2001, 03:31:00 pm
Look at your Sparky archive again. There is a mini-Sathanas. It's unarmed, but still the same essentially.
Title: Mod idea... Micromod?
Post by: WraithHost on September 17, 2001, 04:50:00 pm
Micro mod sounds like a good idea, but a lot of work will be involved. The speed / Size issue is not really a problem as the speeds were unrealisticly low to start with.

Venom: correct me if I'm wrong but won't a 1/10th size model look the same if viewed from 1/10th the distance? You would need to fix the LOD Distances but this will be the least of the problems.

This Idea would work well with some of the campaign Ideas I have involving Hyperspace Interdictor Screens. Escorting Bombers takes on an entire new dimension if you have to escot them in from 150,000 m out from target.

I don't really approve of BIG ships as I feel the GTVA got burned in the Collossus experiment and wouldn't go for such an investment again. Oh Yeh and the government is flat broke in My background, no new toys excepts for the 1st Strike fleet and SOC.

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Phil.
  Trust In Me &
  Fall As-well
Title: Mod idea... Micromod?
Post by: Nico on September 17, 2001, 05:02:00 pm
no, I mean the cockpit view will stay the same. when you'll be behind a ship, at the same distance, it will be two times smaller. so a manticore right in front of you will look like a miniature.
Title: Mod idea... Micromod?
Post by: Anduril on September 17, 2001, 05:17:00 pm
At the same distance...but you wouldn't fight at the same distance. In theory, the only way you would be able to tell the difference is by the numbers on the HUD.

I don't have access to FS right now, otherwise I'd jump on this, but it shouldn't be too hard to make a quick test of the idea...shrink an Orion, Manticore, and Perseus, then reduce all the weapon ranges in scale. Make a little mission(haha) and see if it works.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


Title: Mod idea... Micromod?
Post by: Anaz on September 17, 2001, 05:57:00 pm
I was thinking about that. What if you kept one fighter and its weapons the exact same? HeHe, a 600 m sathani instead of a 6000 m sathani. Just think how easy it would be to ram fighters! It is a good idea, though.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while