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Off-Topic Discussion => General Discussion => Topic started by: Deepblue on December 14, 2002, 08:21:22 pm

Title: How good is Maya?
Post by: Deepblue on December 14, 2002, 08:21:22 pm
I am wondering if it is easy to use for modeling as well as effective. I am trying to decide what modeler to get.
Title: How good is Maya?
Post by: Stryke 9 on December 14, 2002, 09:16:45 pm
Need a fifth option.

But honestly, for modeling, it hardly matters at all what program you use. Some are marginally easier (MAX) or more difficult (Maya, POV-Ray, arguably Lightwave), but each has its own advantages and disadvantage, and by the time you're any good you'll have mastered whatever program you use to such a degree that it would make no difference (and this'll happen at about the same time no matter what you use).

Choose whatever program you get for its rendering capacities- in those, programs are not all created equal, and each has a completely different system, some clearly better or worse. For rendering capacities, I'd recommend MAX in a cost-blind comparison to all those, because it's essentially modular due to its plugins, giving you the ability to add almost any capability you want- hair, radiosity, procedurals. LightWave would probably win out if you're on a budget, as it's cheaper even to start with and comes with many of the most common advanced functions, as well as the unbeatable Hypervoxel system.

If you're REALLY on a budget, either free Blender or Carrara/Raydream (well, of course I'm gonna include my tool of choice), which have a degree of plugin capability. Carrara 2.0 is really more like a slightly lesser LightWave now, as what isn't included in the package comes relatively cheap. Only thing is, its particle system is no good for the sort of things you normally use particles for. If particles (explosions and the like) are at all important to you, go LightWave instead.
Title: How good is Maya?
Post by: diamondgeezer on December 14, 2002, 09:25:10 pm
Blender. Even I could make it work. ME.
Title: How good is Maya?
Post by: Stryke 9 on December 14, 2002, 09:36:33 pm
DG: Ah, but you see, I couldn't.;)

There are several different types of interfaces, and what's easily comprehensible for one is monitor-punchingly impenetrable for another, and (almost invariably) vice-versa for another program. It's some wierd psychological thing, I guess, and so far I haven't seen anyone come up with an idea for a way to predict who will understand what. Get the demos of any software you're considering to see if you can use it, or you'll llikely be several hundred (or several G, in the case of three of those you listed) in the hole with a gigantic prog sitting on your HD you can't use.
Title: How good is Maya?
Post by: Deepblue on December 14, 2002, 09:46:19 pm
One thing is nice about Maya is in January you will be able to download an personal educational version for free...
Title: How good is Maya?
Post by: mikhael on December 14, 2002, 09:53:09 pm
Quote
Originally posted by Deepblue
One thing is nice about Maya is in January you will be able to download an personal educational version for free...


Um, dude. you already CAN download Maya Personal Learning Edition.

Windows users must be using WinNT, Win2k or WinXP though.  Win9x gimps need not apply. It'll install, but it will fail spectacularly to run.
Title: Re: How good is Maya?
Post by: mikhael on December 14, 2002, 09:55:15 pm
Quote
Originally posted by Deepblue
I am wondering if it is easy to use for modeling as well as effective. I am trying to decide what modeler to get.


Stryke's right about getting demos. You do NOT want to get Lightwave if you like modeless interfaces. Lightwave drives a lot of people insane because its strictly modal nature (IE, push one button and the entire behavior of the interface changes until you press that button again to return it to the default) is difficult to grasp. Also, Lightwaves handling of objects is semantically different than pretty much every other [medium priced] modeller out there. An "object" is a single layer (in 5 and prior versions) and a file (ine 6 and later versions). Lightwave also has a strict dichotomy between modelling and rendering: there's seperate programs, with different--though similar--interfaces for each of those tasks.

You really really need to look at those demos--all of them--before you drop your money on these packages.
Title: How good is Maya?
Post by: IceFire on December 14, 2002, 10:08:19 pm
I really like Maya right now.  I just finished a project in it.  Very cool stuff...hate the skeletal structures but love the modeling portion of it.  Very easy to use once I got started.

Check my 10 second robot animation here (http://freespace.volitionwatch.com/icefire/MechBotCzerneda.avi).
Title: How good is Maya?
Post by: Deepblue on December 14, 2002, 10:25:56 pm
Quote
Originally posted by mikhael


Um, dude. you already CAN download Maya Personal Learning Edition.

Windows users must be using WinNT, Win2k or WinXP though.  Win9x gimps need not apply. It'll install, but it will fail spectacularly to run.

Not anymore they took it down and are going to put it up again in January. But... I got a friend who is going to lend me it.
EDIT: Argh tied!
Title: How good is Maya?
Post by: diamondgeezer on December 14, 2002, 10:27:00 pm
Hands up if you use Milkshape
Title: How good is Maya?
Post by: mikhael on December 14, 2002, 10:49:08 pm
Quote
Originally posted by Deepblue

Not anymore they took it down and are going to put it up again in January. But... I got a friend who is going to lend me it.
EDIT: Argh tied!


How annoying is that? :rolleyes:

I could send it to you via ICQ/AIM if you'd like.
Title: How good is Maya?
Post by: Deepblue on December 14, 2002, 10:54:34 pm
that would take a Looooong time considering how big it is.
Title: How good is Maya?
Post by: mikhael on December 15, 2002, 12:03:48 am
Its only 132mb. :D That's like 15min, tops.
Title: How good is Maya?
Post by: Deepblue on December 15, 2002, 12:17:08 am
The truth is...:nervous:  I dont know my ICQ number...
Title: How good is Maya?
Post by: WMCoolmon on December 15, 2002, 03:23:59 am
Is there a Lightwave demo?
Title: How good is Maya?
Post by: Razor on December 15, 2002, 05:43:18 am
I think taht you can only get it by ordering the CD. It's not available for Download. They are *****es. :no:

Anyway, I haven't tryed 3dmax nor Lw. For my renders I use tools like Modelview paint, Paintshop or Photoshop. The quality is pretty much like in-game Freespace 2 models so it looks more realistic. In rendering progrmas it is like when a girl puts a whola load of make-up. I don't say rendering in3d progs is ugly it's just not Freespace-ey enough.
Title: How good is Maya?
Post by: Gortef on December 15, 2002, 06:36:59 am
I must mention Cinema 4D once again... I've used it some time now and it must be one of the easies ones to learn... and teach.
Also, some of my 3D teachers and friends who have been using Max say that the render quality in C4D is much better than in Max... for example.

But once again it depends on the user... someone likes the one and can't understand the other... and for someone it's vice versa :)

just in case your interest got high enough ;)
http://www.maxon.net
Title: How good is Maya?
Post by: Ulundel on December 15, 2002, 06:50:54 am
Max of course. It's not difficult, it has more features you can imagine, its interface is very logical...what more do you want? :p
Title: How good is Maya?
Post by: Unknown Target on December 15, 2002, 06:52:14 am
Milkshape and TruSpace 5 are what I use, and I don't want anything else! :D
But if I had to pick something from there, I'd pick Blender. You can even create mini-games with that.
Title: How good is Maya?
Post by: Ulundel on December 15, 2002, 06:56:32 am
Never tried milkshape, Truespace 5 has very few features compared to some other 3D program, I spent two weeks trying to understand Blender, then i found Max...
Title: How good is Maya?
Post by: Hudzy on December 15, 2002, 07:16:23 am
Quote
Originally posted by mikhael
Um, dude. you already CAN download Maya Personal Learning Edition.


Stupid question: How good is that compared to the expensive one? Does it do the same stuff or just the common stuff or what.
Title: How good is Maya?
Post by: Stryke 9 on December 15, 2002, 01:50:30 pm
Likely, it's like every other "educational version" in that it's a bit stripped down, and you can't save your renders (or just can't distribute them, or your models).


For the money, Truespace is terrible. I can name half a dozen programs that are better, and cheaper, just off the top of my head. What you can do in TS is extremely limited.



Oh, and the LightWave demo- you can get the warez (demo)version online, and (if warez is a bad deal to you) just not use the activated program included. Since, without two altered versions included separately from the main package, it's identical to the free CD version, I don't see it being considered immoral, or even really illegal.
Title: How good is Maya?
Post by: Sandwich on December 15, 2002, 03:06:10 pm
Rhino for Modeler. 'Nuff said. :D
Title: How good is Maya?
Post by: LtNarol on December 15, 2002, 03:26:22 pm
Quote
Originally posted by Sandwich
Rhino for Modeler. 'Nuff said. :D
I end up with massive numbers of gaps and holes when I use Rhino... what am I doing wrong?
Title: How good is Maya?
Post by: Sandwich on December 15, 2002, 04:13:52 pm
Quote
Originally posted by LtNarol
I end up with massive numbers of gaps and holes when I use Rhino... what am I doing wrong?


Depends on what you are doing, period. :doubt:
Title: How good is Maya?
Post by: Deepblue on December 15, 2002, 05:42:17 pm
Hmmm lightwave is ahead by a fair margin. :doubt:
But how easy is it to use.
And it is more costly then the FREE Maya learning addition. (you can save files and stuff, mostly you just cant sell anything you made in it.)
And Mikhael I got ICQ so if you want to beam Maya over my number is: 177811009
And one more thing is there a 3ds max trial?
Title: How good is Maya?
Post by: Darkage on December 15, 2002, 06:23:40 pm
I use Lightwave7.5 and it rocks, no stupid icons so that makes it easyer to navigate in it then MAX imo. Easy to learn, i use Layout the most ( the rendering program ) and the tools use text so easy to remember what tool to use for use like expressions IK settings, bones etc. Animating is very easy 2/3 clicks and you have your object moving from A to B.

But ofcourse its up to the user how a model or render looks.
Title: How good is Maya?
Post by: Deepblue on December 15, 2002, 08:20:24 pm
Okay I think I have narrowed this down.
A: I am going to buy 3d Studio Max or Lightwave.
B: I am going to screw around with Maya and see what I can do.
Now. Which is it. Lightwave or 3ds Max?
Title: How good is Maya?
Post by: Nico on December 16, 2002, 02:44:27 am
Quote
Originally posted by Darkage
I use Lightwave7.5 and it rocks, no stupid icons so that makes it easyer to navigate in it then MAX imo. Easy to learn, i use Layout the most ( the rendering program ) and the tools use text so easy to remember what tool to use for use like expressions IK settings, bones etc. Animating is very easy 2/3 clicks and you have your object moving from A to B.

But ofcourse its up to the user how a model or render looks.


you should try max again some day. there's no more stupid icons than LW, no stupid layer (tho if you like stupid layers, there's layers in max5, but unlike LW i yuo don't like them you're not obliged to -stupid lightwave path extrusions :-/ ), you can render in orthographic views ( :ick ) you have character studio ( LW, easy to animate? mwarf!!! ), reactor now comes along for free ( simulate all kind of physic effects like clothes in the wind, stuff like that ), the modeler and renderer are in the same prog, no need to open a new prog just to make a render, LightWave UV mapping sounds loosy to the most even listening to killmenow who is a LW maniac while max UV mappings are so easy to set.
There' also the video post that is lacking in LW and allow you some basic video editing for those who can't afford to pay yet another expensive program like premiere or after effect.
Anyway, I'm not gonna lie, there's things in LW I'm envious of, like the hypervoxel which sounds much more easy to use than the dozen of particle emiters in max which could all be brought back together in one nice emitter.
Here's my insight on the subject.
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 09:58:20 am
Once again, I completely disagree with Venom. ;)

Max DOES have about a billion stupid icons (like Truespace), which makes it hard to find anything.

Layers are excellent. They provide a clear delineation between objects and they let you isolate geometry from control data. Abstraction is always a good thing.

Rendering is about setting up cameras. If you're too lazy to set up orthographic cameras ONCE and save it as a scene, you're too lazy to live. ;)

Character Studio is for, you know, characters. Its not terribly useful for animating leaves, Mjolnirs, planetary systems, business presentations, ship battles, bicycle wheels, machinery, doors, joysticks, books, chairs and just about anything but characters. Animation is much more than just characters.

Can't say anyting about physical simulation. I honestly don't know much about it.

Seperating rendering and modelling into two different programs is a very intelligent move. Modeller focuses on--check it out--modelling. It provides you with a focused toolset. Layout provides you with animation tools, etc. You don't have to load a bloated executable into memory that includes functionality that you're not going to use when you decide you want to work on a mesh. When its time to animate, you don't have to have the thousands of modelling tools loaded. If you want to, though, you can load both, and the Lightwave Hub keeps things synchronised between the two. Make a change to a model in Modeller, and the changes appear instantly in Layout. Modify surface data in Layout and the colors change in Modeller.

LW Uvs are pretty simple. Hit "Make UVs" and *BAM* instant UV space. Want to segment your UVs? Select the Polys you want to be in the UV space and create a new map. What's complex or "loosy" about that?

LW has no video post stuff except video effects. You cannot, say, switch cameras or chain animations together. Arguably, however, this is the sort of thing best done by a dedicated video post program and not by your 3d modeller/renderer.
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 10:21:27 am
Max is a bit easier I think...

Yes, you might say that it has stupid icons but thay are grouped and I don't see any problem finding them.

In LW, the left side of the screen is filled with dozens of buttons with no images and it's hell to find the right one.

Besides, max seems to have more features.

OK, would that help...

(http://www.3dap.com/hlp/hosted/3rdtwilight/stuff/lw.jpg)

(http://www.3dap.com/hlp/hosted/3rdtwilight/stuff/max.jpg)

but this is just my opinion....
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 10:38:04 am
Quote
Originally posted by Ten of Twelve

In LW, the left side of the screen is filled with dozens of buttons with no images and it's hell to find the right one.

Reading Is Fundamental. What do they teach you kids in school these days?

Max seems to have more features... perhaps. Of course, it packs all the features of Modeller and Layout into one bloated package.
Title: How good is Maya?
Post by: Nico on December 16, 2002, 10:55:08 am
Quote
Originally posted by mikhael
Once again, I completely disagree with Venom. ;)

for a change ;)

Quote
Max DOES have about a billion stupid icons (like Truespace), which makes it hard to find anything.

look at ten of twelve pic of Max UI. remove the create bar ( objects, shapes, compound etc ) coz it's useless. don't use big buttons coz they're... well, big ( can have the same very small ones ). you're left with only the basic commands on the top ( same as LW, but on bottom, and an icon and not a text, big deal ). Ok, that's still too much? hit crtl X. NO ICON LEFT AT ALL. right click in the viewport, a roll out tab appears under your mouse, modif tab. maj+ right click, create tab. etc etc -> can do everything W/O a single icon. Make an UI with less icons than no icon, if you can :p

Quote
Layers are excellent. They provide a clear delineation between objects and they let you isolate geometry from control data. Abstraction is always a good thing.;)

well, if you like them, max5 has them, no argument there.

Quote
Rendering is about setting up cameras. If you're too lazy to set up orthographic cameras ONCE and save it as a scene, you're too lazy to live. ;);)

if programmers can't allow you to render in a viewport that exists, I wonder who is lazy on this earth ;)

Quote
Character Studio is for, you know, characters. Its not terribly useful for animating leaves, Mjolnirs, planetary systems, business presentations, ship battles, bicycle wheels, machinery, doors, joysticks, books, chairs and just about anything but characters. Animation is much more than just characters.

her... should I reply to that :wtf: you can obviously do all that in max ( you hake IK, AK, morpher and all the crap just like any prog around ), so what kind of argument is that? What I say is that with max charceter animation is easy as hell, and it's not in LW

Quote
Can't say anyting about physical simulation. I honestly don't know much about it.

don't know about LW, so I just pointed out that max one was nice, no comparison was intended.

Quote
Seperating rendering and modelling into two different programs is a very intelligent move. Modeller focuses on--check it out--modelling. It provides you with a focused toolset. Layout provides you with animation tools, etc. You don't have to load a bloated executable into memory that includes functionality that you're not going to use when you decide you want to work on a mesh. When its time to animate, you don't have to have the thousands of modelling tools loaded. If you want to, though, you can load both, and the Lightwave Hub keeps things synchronised between the two. Make a change to a model in Modeller, and the changes appear instantly in Layout. Modify surface data in Layout and the colors change in Modeller.

I'll just reply that modeling is my job, and I'd hate having to switch progs to do a test render coz face it, modeling and rendering are more closely linked than my arm and my hand. And if they plan on bringing everything together in the next LW release, it's for a reason: it's just not practical, you loose time, you lose money. bad capitalist word, bad, bad!

Quote
LW Uvs are pretty simple. Hit "Make UVs" and *BAM* instant UV space. Want to segment your UVs? Select the Polys you want to be in the UV space and create a new map. What's complex or "loosy" about that?

KMN complaints were about choosing between planar, spherical, cylindrical, cubic, poly, wrapred, etc UVmappings, ease of modifying the gizmo UV to rotate, scale, mirror and tile the map, and things like that.[/quote]

Quote
LW has no video post stuff except video effects. You cannot, say, switch cameras or chain animations together. Arguably, however, this is the sort of thing best done by a dedicated video post program and not by your 3d modeller/renderer.

of course it's not necessary, but it's a plus, and for somebody like me, a studient or anybody who can't afford after paying so much for max, to pay yet another prog, it's definitively a welcome gift. being able to do fade ins and out, video incrustation and the like directly in the 3d software is really helpful.
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 11:05:09 am
Quote
Originally posted by mikhael
Reading Is Fundamental. What do they teach you kids in school these days?



:sigh:

what I'm trying to say is that with graphical buttons you don't have to search again and again through all those LW buttons.

Hell, I've tried to learn LW about three weeks and you know what I can do? - create, move and rotate objects. Pathetic, isn't it?

But it took me two weeks to make my first render with max - shadow maps, lens effects, all those sweet "reality" tweaks - everything.
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 11:08:19 am
Quote
Originally posted by venom2506

...
 hit crtl X. NO ICON LEFT AT ALL. right click in the viewport, a roll out tab appears under your mouse, modif tab. maj+ right click, create tab. etc etc -> can do everything W/O a single icon. Make an UI with less icons than no icon, if you can :p

You can turn off the interface, but that's not what I mean. Its hard to find things in max because the icons are counterintuitive. Text labels work better, in this case.


Quote

...
if programmers can't allow you to render in a viewport that exists, I wonder who is lazy on this earth ;)

Viewports are not cameras. There is a distinct difference. I'd say that what should be there is a preset "isometric" layout, to keep the lazy people happy. It doesn't need to be in the binary though. That's just dumb.

Quote

...
I'll just reply that modeling is my job, and I'd hate having to switch progs to do a test render coz face it, modeling and rendering are more closely linked than my arm and my hand. And if they plan on bringing everything together in the next LW release, it's for a reason: it's just not practical, you loose time, you lose money. bad capitalist word, bad, bad!
...

I'd suggest you look at Lightwave again. You hit "f12" to switch between programs if you have to do test renders and stuff. Its that easy. You get the best of both worlds: you don't have to have rendering code bloating your modeller AND you can have instant access to the renderer when you need it. Who would have thought it? Convenience and Compactness at the same time. ;) If you're measuring lost money and lost time in 1-keystroke increments you're more anal than a federal tax auditor. ;)
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 11:15:40 am
And mikhael...have you ever tried 3dmax?
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 11:18:16 am
Quote
Originally posted by Ten of Twelve
And mikhael...have you ever tried 3dmax?


Yes. I own Max3.1. I don't know about any features in more recent versions, because I couldn't be bothered to pirate them.
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 11:19:22 am
try max4. it 0wns
Title: How good is Maya?
Post by: Nico on December 16, 2002, 11:26:42 am
Quote
Originally posted by mikhael

You can turn off the interface, but that's not what I mean. Its hard to find things in max because the icons are counterintuitive. Text labels work better, in this case.

let the mouse over the icon, it'll say what it is. use the program for two days, you'll know what the icons are, and having a small 20*20 pixel icon cluters the UI much less than a button with a sentence writen on it. and as I said, with the right click you have those menus you love so much, with text and nothing else.



Quote
Viewports are not cameras. There is a distinct difference. I'd say that what should be there is a preset "isometric" layout, to keep the lazy people happy. It doesn't need to be in the binary though. That's just dumb.

I must say this is a very disapointing argument, coming from you. why making a box tool for those who can glue a few polys together, you would say? No, of course. If I need a perfect side view w/o perspective of my mesh, I render the side view!!! what is so lazy about it? what is so wrong that you prefer to set up a stupid camera and play with the POV so you have no perspective? what is dumb i your logic, there, sorry, I don't like to talk like that, but it's really what I think.  It's just like when Stryke9 criticizes max and LW coz they make modeling to easy ( yeah right ).


Quote
I'd suggest you look at Lightwave again. You hit "f12" to switch between programs if you have to do test renders and stuff. Its that easy. You get the best of both worlds: you don't have to have rendering code bloating your modeller AND you can have instant access to the renderer when you need it. Who would have thought it? Convenience and Compactness at the same time. ;) If you're measuring lost money and lost time in 1-keystroke increments you're more anal than a federal tax auditor. ;) [/B]

ok, I'll grant you this one, I didn't know you could switch easily between the two progs. but calling max a bloated prog is beyond the line, sorry. You're the ne to complain about LW having troubles calculating a triangulated mesh in the viewport. Seems Max code is optimized enough to allow both modelus within the same exe, and there's no need to find why they're separated in LW ( I know, that was a low blow :p ).
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 11:27:47 am
Quote
Originally posted by Ten of Twelve
try max4. it 0wns


You going to give me your legal copy? I paid for my Max and Lightwave.
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 11:29:47 am
Quote
Originally posted by venom2506

You're the ne to complain about LW having troubles calculating a triangulated mesh in the viewport. Seems Max code is optimized enough to allow both modelus within the same exe, and there's no need to find why they're separated in LW ( I know, that was a low blow :p ).


Actually, I was complaining that the conversion of a file from 3dsMax to Lightwave triples the polygons and thus more than doubles the ancillary data. Lightwave has no trouble with the mesh itself.
Title: How good is Maya?
Post by: Nico on December 16, 2002, 11:30:41 am
Quote
Originally posted by Ten of Twelve
try max4. it 0wns


no. interesting evolutions of max: between max 1 and 2, muchos evolution. up to max 4.3, it's just code optimisation and a few tools added. between max4.3 and max5, other real evolution, real code improvement, new renderer finally up to the LW one, lots of really new tools, lots of UI improvements ( gotta love the new move/scale/rotate gizmos ). Max bad point is it doesn't evolve much, they only have one true evolution once in a while, should max5 is basically a true Max3  in my mind.
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 11:34:49 am
Quote
Originally posted by mikhael


You going to give me your legal copy? I paid for my Max and Lightwave.


no. I said try

and I'm gonna try out max 5 soon...
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 12:06:53 pm
Quote
Originally posted by Ten of Twelve


no. I said try

and I'm gonna try out max 5 soon...


I tried Max3 by buying it. Same with Lightwave and Truespace.
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 12:27:58 pm
Quote
Originally posted by mikhael


I tried Max3 by buying it. Same with Lightwave and Truespace.


yeah, and I'm gonna try it by ordering the demo disc. i don't see any problems here
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 01:53:01 pm
Quote
Originally posted by venom2506


no. interesting evolutions of max: between max 1 and 2, muchos evolution. up to max 4.3, it's just code optimisation and a few tools added. between max4.3 and max5, other real evolution, real code improvement, new renderer finally up to the LW one, lots of really new tools, lots of UI improvements ( gotta love the new move/scale/rotate gizmos ). Max bad point is it doesn't evolve much, they only have one true evolution once in a while, should max5 is basically a true Max3  in my mind.

Ah there, we go, ToT, I don't need to try Max4 because it still sucks. I trust Venom on this. ;)

I'll stick with Lightwave. :)
Title: How good is Maya?
Post by: Nico on December 16, 2002, 01:57:17 pm
Quote
Originally posted by mikhael

Ah there, we go, ToT, I don't need to try Max4 because it still sucks. I trust Venom on this. ;)

I'll stick with Lightwave. :)


never said it sucked :p said it wasn't much of an improvement over max 2 and 3, which didn't suck ( hmm, max3 had some serious flaws tho ) :p
anyway, max5 is really awesome.
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 02:10:09 pm
Quote
Originally posted by venom2506


never said it sucked :p said it wasn't much of an improvement over max 2 and 3, which didn't suck ( hmm, max3 had some serious flaws tho ) :p
anyway, max5 is really awesome.


Yes you did, see:
Quote

up to max 4.3, it's just code optimisation and a few tools added.

You said that between 3 and 4.3 they didn't change much. Since I have 3.1 and it sucks, and it didn't change much, up to 4.3 must still suck. ;)

I'll try Max5 when I have a job again. Until then, its just Lightwave6 for me (oh, how I suffer. NOT.)
Title: How good is Maya?
Post by: Nico on December 16, 2002, 02:35:32 pm
Quote
Originally posted by mikhael


Yes you did, see:

You said that between 3 and 4.3 they didn't change much. Since I have 3.1 and it sucks, and it didn't change much, up to 4.3 must still suck. ;)

I'll try Max5 when I have a job again. Until then, its just Lightwave6 for me (oh, how I suffer. NOT.)


well, even if you think that it sucks, that doesn't mean it sucks, if you het what I mean :p I definitively hate LW ( tried again the other day with killmenow ), but it doesn't mean that it sux that's not true it sux it sux it sux LW is crap it sux!!!. Never say that another package sux just coz you don't like me, do as I do :nervous: but still LW sux!!! What? I need to grow up? shut up!
Title: How good is Maya?
Post by: Stryke 9 on December 16, 2002, 03:10:42 pm
Lightwave and MAX are pretty much neck-in-neck as far as features go. MAX is a bit more versatile, with its greater number and variety of plugins, but it's more expensive, too. LightWave, you start out with most of the things you'll ever need, but if you want to addon you'll have more trouble finding good, cheap plugins. LightWave also has better particles, while MAX has better modeling tools, but one can fill in that gap more or less easily on either one.

I'd use LightWave, if only the interface wasn't Greek to me, but that's just because I'm not prepared to pay for, well, either (but MAX much less so), and because MAX uses Cdilla, which is the software of the Antichrist (and damnably hard to keep hacked, too).
Title: How good is Maya?
Post by: Ulundel on December 16, 2002, 03:14:43 pm
Just got max 5 and it really 0wns.
Title: How good is Maya?
Post by: mikhael on December 16, 2002, 10:27:37 pm
Quote
Originally posted by venom2506


well, even if you think that it sucks, that doesn't mean it sucks, if you het what I mean :p I definitively hate LW ( tried again the other day with killmenow ), but it doesn't mean that it sux that's not true it sux it sux it sux LW is crap it sux!!!. Never say that another package sux just coz you don't like me, do as I do :nervous: but still LW sux!!! What? I need to grow up? shut up!


you don't get what I'm saying, Venom. I'm not saying it sucks because you like it. I'm saying that Max3 sucks and that you said that Max4 was about the same as Max3. Thus, for me, Max4 will suck as much as Max3, get it?

oh, and btw:

Lightwave doesn't suck, you undereducated euromonkey. ;) It rocks the house. Your brain is just insufficiently advanced to appreciate its greater transcendent perfection. :D this is what is called "humor" in my country
Title: How good is Maya?
Post by: Deepblue on December 16, 2002, 11:55:18 pm
Yikes! Modeling flame-war.
Title: How good is Maya?
Post by: WMCoolmon on December 17, 2002, 12:46:16 am
3DS Max :nervous: Lightwave
Title: How good is Maya?
Post by: CP5670 on December 17, 2002, 02:37:19 am
I like 3DS max 4 better than Lightwave 6.5 because I was actually able to draw and render some untextured cubes and polygons in max, whereas I was not able to do anything at all in Lightwave aside from fiddling with the icons. :nervous: I think I better just stick to Mathematica... :p :D
Title: How good is Maya?
Post by: Nico on December 17, 2002, 02:38:28 am
Quote
Originally posted by mikhael


you don't get what I'm saying, Venom. I'm not saying it sucks because you like it. I'm saying that Max3 sucks and that you said that Max4 was about the same as Max3. Thus, for me, Max4 will suck as much as Max3, get it?

oh, and btw:

Lightwave doesn't suck, you undereducated euromonkey. ;) It rocks the house. Your brain is just insufficiently advanced to appreciate its greater transcendent perfection. :D this is what is called "humor" in my country


My lazyness prevents me from writing an uterly stupid answer filled with the "sux" word... I do have that answer in mind, but my hands just won't obey to my brains!!! Is it my brains or my hands that are insufficiently advanced, I wonder?
Oh: Max owns, just coz I poped up more models than you did with LW, mwahahahahaHAHAHAHAHAHA.
please note it is 9.37 PM right now, I got up 37 minutes ago... please don't be too arsh to me :blah:
Title: How good is Maya?
Post by: Sandwich on December 17, 2002, 05:16:00 am
Quote
Originally posted by WMCoolmon
3DS Max :nervous: Lightwave



LOL!! Voted Best Use of a Smiley - Ev412!
Title: How good is Maya?
Post by: Ulundel on December 17, 2002, 07:35:34 am
Quote
Originally posted by mikhael
Lightwave doesn't suck, you undereducated euromonkey. ;) It rocks the house. Your brain is just insufficiently advanced to appreciate its greater transcendent perfection. :D this is what is called "humor" in my country


Oh we all know that humor...
Title: How good is Maya?
Post by: Deepblue on December 17, 2002, 07:06:25 pm
Quote
Originally posted by venom2506


My lazyness prevents me from writing an uterly stupid answer filled with the "sux" word... I do have that answer in mind, but my hands just won't obey to my brains!!! Is it my brains or my hands that are insufficiently advanced, I wonder?
Oh: Max owns, just coz I poped up more models than you did with LW, mwahahahahaHAHAHAHAHAHA.
please note it is 9.37 PM right now, I got up 37 minutes ago... please don't be too arsh to me :blah:

Lessee I am starting to lean towards Max because I am very impressed with Venoms models (love dat benkie and ezechiel). Better pick up the pace on the Lightwave argument. Showing me some nice lightwave models (that work in FS2) might convince me otherwise

Quote:
3DS Max :nervous: Lightwave
end quote.

:lol:
Title: How good is Maya?
Post by: mikhael on December 17, 2002, 07:26:11 pm
Go with Max.

Afterall: Venom couldn't POSSIBLY have that sort of talent. It must by the modelling program right? ;)

I gave you good arguments against Lightwave earlier. That, and the good stuff you've read about the package, should tell you what you need to pick.
Title: How good is Maya?
Post by: Deepblue on December 17, 2002, 08:48:53 pm
3D studio Max? got it. :D
Title: How good is Maya?
Post by: Deepblue on December 17, 2002, 08:53:06 pm
I have used Max before when a friend let Sushi :D borrow it. And I do quite like the interface on it. Nice and easy to use.
Title: How good is Maya?
Post by: Anaz on December 18, 2002, 07:35:49 pm
Quote
Originally posted by mikhael
Go with Max.

Afterall: Venom couldn't POSSIBLY have that sort of talent. It must by the modelling program right? ;)

I gave you good arguments against Lightwave earlier. That, and the good stuff you've read about the package, should tell you what you need to pick.


say...if you really don't like your copy of max that much, then could I have it?
Title: How good is Maya?
Post by: Stryke 9 on December 18, 2002, 07:58:30 pm
Hey, I wanted it first!

Let's make a deal. You get Character Studio, I'll settle for the other part.:D
Title: How good is Maya?
Post by: mikhael on December 18, 2002, 10:18:42 pm
Quote
Originally posted by Analazon


say...if you really don't like your copy of max that much, then could I have it?


No. One of these days, I'll put more effort into it. I paid enough money for it (back when money was plentiful and bills were scarce).
Title: How good is Maya?
Post by: Ulundel on December 19, 2002, 12:35:41 am
Quote
Originally posted by Deepblue
I have used Max before when a friend let Sushi :D borrow it. And I do quite like the interface on it. Nice and easy to use.


[the big dog from Tom & Jerry] THAT'S MY BOY [/the big dog from Tom & Jerry]
Title: How good is Maya?
Post by: Deepblue on December 28, 2002, 02:31:41 pm
Christmas came and is gone, but one thing remains. A new copy of 3ds MAX 5.0 Educational Version!!!! Now... can someone post good tutorials for making FS style ships in MAX?