Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LtNarol on December 15, 2002, 02:32:54 pm
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Some of the goodies to be released in Exposition (no, not the missiles ;)). You can click on images with a grid background to see a larger version. Enjoy.
(http://www.3dap.com/hlp/hosted/the158th/title3.png) (//"http://www.3dap.com/hlp/hosted/the158th/dev/narol")
[glow=red]EDIT: Click the link ^[/glow]
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(http://www.3dap.com/hlp/hosted/the158th/dev/narol/diamondback5.jpg)
It's a horny Z-95!!! :D
(http://www.3dap.com/hlp/hosted/the158th/dev/narol/mystic.jpg)
Reminds me of chakotay's ship in the first two ep's of Voyager :D
w00t! Carriers and destroyers 0wn
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some very nice work :yes:
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First pic: That nose looks a bit pointy dont you think?
Second pic: Cockpit too big.
Otherwise pretty good.
Dont take it personally, I point out flaws in other peoples work just as much. ;)
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What's with the truck and the ship with the big propellers?
Otherwise, everything else is great!
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Originally posted by Deepblue
First pic: That nose looks a bit pointy dont you think?
A bit too pointy, yes.
Second pic: Cockpit too big.
Yes, it kinda looks like a gunboat rather then a fighter.
But still very good :D.
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Whoops, probably shoulda made it clear, that image in the first post is a link ;)
[glow=blue]Clickity[/glow] ("http://www.3dap.com/hlp/hosted/the158th/dev/narol")
As for the fans and the truck, well, Exposition will take place largely in atmosphere, and thus all the ships must be atmosphere capable :D
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That truck model just rules. :nod: :D
Also, is that long flat area on the Evangelist a fighter runway?
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just curious...
about the second pic, it is a flyable ship, yes?
and the fan works fine? i mean, i thought that you can't have rotating subobjects on player ships
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Originally posted by CP5670
That truck model just rules. :nod: :D
Also, is that long flat area on the Evangelist a fighter runway?
indeed it is
as for the Acheron, the fans rotate but its not available to the player in the campaign missions; in multiplayer it is available however things dont rotate in multiplayer except for the host anyway so there :D
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I'm glad to hear you're nearing a demo release date. good for you guys! Keep up the good work. ;)
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SWEEEEET! Those models rock, but what are:
(http://www.3dap.com/hlp/hosted/the158th/dev/narol/mt-03.jpg)
?
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Originally posted by Knight Templar
(http://www.3dap.com/hlp/hosted/the158th/dev/narol/diamondback5.jpg)
Is it me, or is this just a backwards N1 Starfighter (give or take)?
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The Lethe (that pointy fighter) was originally inspired by the Arwing of StarFox, coupled with my twisted ways of thinking and designing.
The Genesis Space Mine (the double canister) is a 2 stage remote-detonation mine, very effective against smaller cruisers and a superb ambush weapon in asteriod fields; the key of course is to clear the blast radius as soon as you possibly can so that you aren't taken down with the rest ;)
The Lethe will make its debut in 'Exposition', the Genesis in 'Light'.
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Originally posted by KARMA
i mean, i thought that you can't have rotating subobjects on player ships
yes, you can.
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Originally posted by venom2506
yes, you can.
Care to share? ;)
please please please please please purdy purdy please with a cherry on top
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Well, surely the turrets on the Medusa and Ursa qualify, don't they?
EDIT: w00t 800 posts!