Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Goober5000 on December 16, 2002, 03:40:28 pm

Title: Bullets and projectiles
Post by: Goober5000 on December 16, 2002, 03:40:28 pm
This is a general model request call from the Terran-Vasudan War Project.  With the new source code change allowing primary weapons with ammunition, we can now have machine guns, shotguns, rifles, or mass drivers in the primary weapon slot.  But we need ammunition.  Would anyone like to make bullets for us?  All that needs to be done is to make a few spherical greyish models of various sizes and shades.  Should be very quick.
Title: Bullets and projectiles
Post by: Nico on December 16, 2002, 04:05:35 pm
just grab the browning in the d/l section, it comes with a pof like that ;)
Title: Bullets and projectiles
Post by: Goober5000 on December 16, 2002, 04:11:35 pm
The link doesn't work. :)

And it would be nice to have a variety of models.
Title: Bullets and projectiles
Post by: vyper on December 16, 2002, 05:18:03 pm
Quote
Originally posted by Goober5000
The link doesn't work. :)

And it would be nice to have a variety of models.


If you can find Nuke's mod pack kicking about somewhere you'll get projectiles. Dunno where it is tho.
Title: Bullets and projectiles
Post by: diamondgeezer on December 16, 2002, 07:20:59 pm
I reckon you should use something like the Maxim. Call it tracer fire or something, but it'd look much better than a stream of little grey projectiles which would be barely visible...
Title: Bullets and projectiles
Post by: Knight Templar on December 16, 2002, 07:45:53 pm
no no no.. they need to be Glowing red and uber thin like in real life/Goldeneye/Anygame with bullets/wwII movies

:D
Title: Bullets and projectiles
Post by: Eviscerator on December 16, 2002, 08:49:18 pm
Is there something wrong with just using .pcx's like we always have?
Title: Bullets and projectiles
Post by: Goober5000 on December 16, 2002, 08:53:45 pm
They're bullets - they should look like them. :)
Title: Bullets and projectiles
Post by: diamondgeezer on December 16, 2002, 08:57:38 pm
Quote
Originally posted by Knight Templar
... like in real life/Goldeneye


One and the same to me :nod:

But I see what you mean.
Title: Bullets and projectiles
Post by: Deepblue on December 16, 2002, 11:40:53 pm
Goober...
I am actually starting too lean towards just a weapon like the maxim for an m-gun if no one figures out mflashes (hint ;)). I have some cool effects that would work very well. I will make some weapons and post screenies in the Private forum to see what you think.  :D
Title: Bullets and projectiles
Post by: Eishtmo on December 17, 2002, 12:09:42 am
Most of the smaller bullets would actually be invisible for the most part against the black of space.  A better idea would be to create tracer rounds.
Title: Bullets and projectiles
Post by: Petrarch of the VBB on December 17, 2002, 02:12:59 pm
I could make ye a few pofs, I'll do anything to get on TVwar, BTW.

Also, tracer fire sounds good. Particularly if you could have it every 3 round, like WWII fighters.
Title: Bullets and projectiles
Post by: Solatar on December 17, 2002, 02:46:19 pm
Most of my bullet models now (We have three, but they are the same except for size. They are from Nuke's mod, Shadowolf_IH was using it,) are colored white. I am temperarily using the t-laser, and one of the fs1 laser models.

EDIT: Petrach, PM me telling me what you can do. We don't really need any staff, but if you can model (Make game-ready .pofs) fighters, bombers, and warships as well as bullet models you will be of excellent use.:D
Title: Bullets and projectiles
Post by: Petrarch of the VBB on December 18, 2002, 04:46:58 am
I've just started with TS2, and am learning fast, i could make stuff like transport and other simple ****. BTW, check you PM list, Hades.
Title: Bullets and projectiles
Post by: Solatar on December 18, 2002, 09:58:25 am
Your PM list is full.
Here was the PM, nothing to secretive.

Wcould use someone to make selection icons. Right now I have some crappy ones. Alright, you're hired.

You MUST download the latest version of the MOD. I'm putting it together and uploading it now, but it will take me a few hours. Once it is up, you can download it, and start doing what you can.

Note: You MUST have the SCP build fs2_open3.3 or better. Once fs2_open3.4 comes out, then that will be required instead of fs2_open3.3. You cannot use anything less than the SCP build we require.:D
Title: Bullets and projectiles
Post by: Petrarch of the VBB on December 18, 2002, 01:02:24 pm
Have you made shield HUD icons yet? As they make it quite easy for ship selection icons. If not, I'll use a different method.
Title: Bullets and projectiles
Post by: Solatar on December 18, 2002, 03:10:55 pm
I've made sheild icons to go along with the new HUD.