Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rampage on December 21, 2002, 08:09:04 pm
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Q: How do you [any modeling program] weld two vertices of two different objects into one object, non-boolean?
Q: trueSpace sometimes doesn't respond to edge editing. Is this the model's problem? If so, how can I fix this problem?
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Originally posted by Rampage
Q: How do you [any modeling program] weld two vertices of two different objects into one object, non-boolean?
Well, in Lightwave, you would just select the all the points you want to weld, making sure to select the one you want to weld to last, then hit CTRL-W (or the Weld button).
I never did find the Weld tool in Truespace, but I never did anything that required it in Truespace either. :D
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In truespace right mouse on the point edit button and a small dock will open up with the weld option on it.
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yes but talking of truespace he still can't weld vertices of diff objects as far as i know (and there are some limitations even if they are both of the same obj)
you will have to a little different thing:
move one of the two objects far from its position, where they don't touch each other
unify the two objects using booleans (so no edges are created by booleans)
connect the vertices that need to be connected (so the edges of the faces that are going to be joined) with the new edge tool
move the object to its original position
weld the vertices that need to be welded
(note: ususally you can't weld two vertices of two different objects that you have unified with booleans but that are not connected until the two vertices are not connected with a new edge)
after little experience with this strategy you should be able to avoid in most cases the use of booleans to connect two different objects, but at the same time it is a way that may sometimes give some problems when you create manually edges/faces
about you second question, what edge editing are you talking about btw? the only editing that *may* have probs are i think (as said before) welding vertices and creating new faces while creating/drawing new edges, and they happen usually if you do something wrong
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Another question: Why can't I edit some stuff for some models and can for others? The model is decomposed to the lowest level and I STILL can't edit verticies and faces (edges wouldn't even select) beyond moving them. All polygon construction tools are disabled. I can't even triangulate the model (it wasn't triangulated before). What's wrong? Why can't I edit stuff? Is there a way to fix this, or is this a problem with the model?