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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sesquipedalian on December 22, 2002, 06:44:54 am

Title: Conversion woes
Post by: Sesquipedalian on December 22, 2002, 06:44:54 am
I'm trying to convert a .3ds file to .cob by opening it up in truespace 2.  When I do, however, all subobjects are combined into one single subobject.  If I save each subobject as a seperate .3ds then I lose all the painstaking positioning of turrets that I did.  Any suggestions?
Title: Conversion woes
Post by: Eternal One on December 22, 2002, 09:39:05 am
Press the "Decompose into objects"-button.
Title: Conversion woes
Post by: vyper on December 22, 2002, 12:23:13 pm
Failing that, what are u using to save the file in 3ds in the first place?
Title: Conversion woes
Post by: EdrickV on December 22, 2002, 11:44:23 pm
Have you tried moving through the hierarchy with the arrow keys? Remember, TS2 doesn't have TrueView so it might look like they're all one object when they are all just grouped together as one combined object.
Title: Conversion woes
Post by: Killfrenzy on December 23, 2002, 02:23:11 am
Quote
Originally posted by vyper
Failing that, what are u using to save the file in 3ds in the first place?


Probably something called '3DS Max.' You may have heard of it! :D:D
Title: Conversion woes
Post by: EdrickV on December 23, 2002, 02:40:05 am
Quote
Originally posted by Killfrenzy


Probably something called '3DS Max.' You may have heard of it! :D:D


That is the most normal way to save 3ds files, but not the only one of course. Wings3D for instance has 3ds as one of the few formats it can export, but it does it badly enough that I use obj instead. :)