Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on December 23, 2002, 11:00:26 pm
-
Dunno if this has bin discussed before, but any chance of upping the number of SEXP tree nodes available per mission? I mean, you stick in even a small minefield and you soon find yourself short of free SEXPs...
Oo, or here's another idea - a self-destruct box in the ship properties window, complete with space for a SEXP cue. Thus, you could easily have an object blow up using a distance SEXP or summat. Genius!
Also, can you guys raise the number of messages allowed? Something like 300 at the mo, but I still managed to hit the limit more than once :D
-
How the hell do you put in 300 messages? Could you post one of these missions for download? I won't believe 300 messages unless I see it.:)
-
Mission 1 of Deus Ex Machina has 300 messages. :) (although maybe five of them didn't make it into the final version -- but still...) That was one of the reasons I decided to make it into a campaign - one mission wasn't enough for what I wanted to have happen. :)
-
What Goob said. Oh, and as to what Hades said - soon, very very soon ;7