Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: HotSnoJ on December 24, 2002, 02:06:57 pm

Title: mesh with textures (first time) of the Vidurr
Post by: HotSnoJ on December 24, 2002, 02:06:57 pm
(http://www.planethardwar.com/~hwcomic/files/light-fighter-all.png) tS does not do this ship justice.

Originaly made for civilian use, the Vidurr* was quickly noticed by military Brass for it's high speed and manuverablity. With military technology it became even better. Though it has a relativly weak hull, it has strong fast rejuvinating shields, making it very deadly to first encounter pilots. It can fulfill mutilpe roles including bomber interception, attack, and bombing.

The Vidurr has brought a new era in Space Superiority.

this is the first ship I have tried to texture all by myself.

Oh ya. Happy Christmas! :D




*Norse for "killer"
Title: mesh with textures (first time) of the Vidurr
Post by: Knight Templar on December 24, 2002, 02:11:06 pm
I don't mean to be a negative nancy, but please, please look at those textures. Otherwise, model isn't too bad for a civy :nod:
Title: mesh with textures (first time) of the Vidurr
Post by: diamondgeezer on December 24, 2002, 04:14:14 pm
Looks very Star Wars, so it does...
Title: mesh with textures (first time) of the Vidurr
Post by: Sheepy on December 24, 2002, 04:38:33 pm
Reminds me of tachyon :nod:
Title: mesh with textures (first time) of the Vidurr
Post by: diamondgeezer on December 24, 2002, 04:49:55 pm
Yes. Tachyon. Knew I recognised it :nod:
Title: mesh with textures (first time) of the Vidurr
Post by: Black Wolf on December 24, 2002, 06:50:11 pm
Textures look like they were done in MSPaint, but it's a UV Map, so it's a start! Juts keep detailing, maybe a gentle blue-grey to white gradient fill as opposed to the plain white? This can look very effective if done right. And just keep adding detail, txture your metal too - there aresevceral ways to acheive a metal texture, just look around.

Oh, and if possible without messing your UV up, try rounding the corners a little bit - up your polycount as well.
Title: mesh with textures (first time) of the Vidurr
Post by: HotSnoJ on December 25, 2002, 04:29:48 am
Quote
Originally posted by Black Wolf
Oh, and if possible without messing your UV up, try rounding the corners a little bit - up your polycount as well.


High poly count bad, very BAD! It's suppose to be blocky.

Quote
Textures look like they were done in MSPaint


Acculy they were done using UV maps ripped from Lithunwrap and painted with PSP6.
Title: mesh with textures (first time) of the Vidurr
Post by: HotSnoJ on December 25, 2002, 03:19:59 pm
(http://planethardwar.com/~hwcomic/files/Vidurr-all.png)

Updated. What do you ppl think?
Title: mesh with textures (first time) of the Vidurr
Post by: IceFire on December 25, 2002, 06:07:21 pm
Now the metal is too strong.  Use transparancy and layer blending to get a refined look.
Title: mesh with textures (first time) of the Vidurr
Post by: Eviscerator on December 25, 2002, 10:35:00 pm
I'm thinking...... Kilrathi medium fighter...... Dralthi... yeah, that's it.
Title: mesh with textures (first time) of the Vidurr
Post by: Black Wolf on December 25, 2002, 10:47:25 pm
Quote
Originally posted by HotSnoJ


High poly count bad, very BAD! It's suppose to be blocky.


Overly High Poly counts are bad, but anything up to 500 or so is still acceptable, and it lets your fighter look a little more detailed.

Quote
Originally posted by HotSnoJ

Acculy they were done using UV maps ripped from Lithunwrap and painted with PSP6.


Hokay, just again, could do with a little more detail, which you've given with that metal Texture. They could still do with a few doodads here and there though, and As Icefire said, drop the Opacity a little to decrease the Textured look of the Metal.
Title: mesh with textures (first time) of the Vidurr
Post by: Alikchi on December 26, 2002, 12:19:52 am
Quote
Originally posted by Black Wolf

Tum ta titally tum te too, etc.


Unnecessary capitalization again!
Title: mesh with textures (first time) of the Vidurr
Post by: Black Wolf on December 26, 2002, 02:44:23 am
Quote
Originally posted by Alikchi


Unnecessary capitalization again!


Hey! I've decided that I Like Unnecessary capitalization! It promotes Longevity, Spontaniety and Good seedling growth! :p

Anyway, aren't you supposed to be off Christmasing with your grandparents, or studying for an Exam or Summat?

[EDIT]And Clear out your PM Box!
:D
Title: mesh with textures (first time) of the Vidurr
Post by: HotSnoJ on December 26, 2002, 08:20:54 am
(http://planethardwar.com/~hwcomic/files/Vidurr-all-2.png)

Complete! MY first completely textured draft that I did myself! YAHOO!

Now I just need to do LOD's. :D
Title: mesh with textures (first time) of the Vidurr
Post by: ZylonBane on December 26, 2002, 04:26:58 pm
Looks like something they might put together on Junkyard Wars.
Title: mesh with textures (first time) of the Vidurr
Post by: Anaz on December 26, 2002, 08:08:07 pm
Quote
Originally posted by ZylonBane
Looks like something they might put together on Junkyard Wars.


:lol:
Title: mesh with textures (first time) of the Vidurr
Post by: ZylonBane on December 26, 2002, 08:59:46 pm
(http://home.att.net/~clay.h/fs2/junkyard.jpg)

;)
Title: mesh with textures (first time) of the Vidurr
Post by: Anaz on December 26, 2002, 09:08:28 pm
:lol: :lol: :lol: :lol:

cant...stop...lauging....
Title: mesh with textures (first time) of the Vidurr
Post by: Black Wolf on December 29, 2002, 11:04:12 am
That picture is trulky my favourite in a very long time. It cracks me up, even when I know what to expect. :D:nod: :lol: :lol:
Title: mesh with textures (first time) of the Vidurr
Post by: HotSnoJ on December 29, 2002, 11:24:59 am
(http://home.att.net/~clay.h/fs2/junkyard.jpg)

LOL :lol: Now I get it. I didn't look to hard at it the forst time.