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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Petrarch of the VBB on December 24, 2002, 03:23:09 pm

Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 24, 2002, 03:23:09 pm
Anyone know where I can find some good images of the Rickenbacker from System Shock 2? I am thinking of making it as a minimod.

BTW, does anyone else think it looks like the Somtaaw Multi Beam Frigate?
Title: Best I could find.
Post by: SKYNET-011 on December 24, 2002, 03:50:53 pm
(http://www.sshock2.com/ss2walk/rick2.png)

Ill keep looking.:D

And yes, it does look somewhat like the MultiBeam Frigate. Actually, it looks like a cross between the MultiBeam Frigate and Colony Ship.

Try a clipping cheat, and look at the ship from outside(If possible?).
Title: Re: Best I could find.
Post by: mikhael on December 24, 2002, 04:25:36 pm
Quote
Originally posted by SKYNET-011
(http://www.sshock2.com/ss2walk/rick2.png)

Ill keep looking.:D

And yes, it does look somewhat like the MultiBeam Frigate. Actually, it looks like a cross between the MultiBeam Frigate and Colony Ship.

Try a clipping cheat, and look at the ship from outside(If possible?).


There's nothing to see outside, really. there's a few bits of ship structure, but they're only there to provide views out the windows. They don't even exist from the other side, so they don't give you a very clear idea of the geometry.

I've been looking for this ship and the Von Braun for a long time. There are very few pics of either and most of those are in profile and have squashed proportions.
Title: The Rickenbacker (SS2)
Post by: Hudzy on December 24, 2002, 06:27:25 pm
Maybe some concept art somewhere?
Title: The Rickenbacker (SS2)
Post by: SKYNET-011 on December 24, 2002, 06:29:12 pm
Cut scene?
Title: The Rickenbacker (SS2)
Post by: Hudzy on December 24, 2002, 06:31:16 pm
Ah hah. Just dug up the old game. There's a picture of a ship (more of a silloette (sp?) ) on the front of the manual.

EDIT: Don't think that's the right one actually.
Title: Re: Best I could find.
Post by: Petrarch of the VBB on December 25, 2002, 03:34:17 pm
Quote
Originally posted by SKYNET-011

Try a clipping cheat, and look at the ship from outside(If possible?).


I didn't know there were any clipping cheats. although I need one, as the games system for jumping is wholly inadequate. When you have to jump on those torpedos to reach Rickenback pod 2, arrrrrgggghhh!

anyway, I just completed the game this morning, cheating of course. Too damn scared to play it without.
Title: The Rickenbacker (SS2)
Post by: ShadowWolf_IH on December 25, 2002, 04:06:37 pm
if you do have a cutscene but can't take a screenshot during it, you can download Hypersnap DX 4 demo to get the screenshots.
Title: The Rickenbacker (SS2)
Post by: Anaz on December 25, 2002, 09:02:40 pm
or just hit print screen, and then paste it into a blank image of the same size (hell, you can even image paste like that in word...)
Title: The Rickenbacker (SS2)
Post by: phreak on December 25, 2002, 09:46:48 pm
n/m
Title: The Rickenbacker (SS2)
Post by: mikhael on December 25, 2002, 10:17:30 pm
That's the Von Braun on the cover of the manual.

The torpedo jumps are entirely too easy if you have the torps placed properly, since you can't fall off the sides.

There is no clipping cheat, but you can extract the levels and look at them in an editor. You won't get much via that method for the reasons I outlined above.

The Rickenbacher itself is never shown in full in any of the cutscenes, I think, but I could go and look again. All the cutscenes are viewable in Media Player (or any other windoos video player), so getting a screen cap is simple in the extreme.
Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 26, 2002, 01:19:56 pm
Quote
Originally posted by mikhael
The torpedo jumps are entirely too easy if you have the torps placed properly, since you can't fall off the sides.


Well jumping is altogether too hard. In an FPS, you can jump onto something by standing right next to it, and ducking in mid air. In SS2 you have to make a run up, and jump when about 6 feet from whatever you want to jump onto.

EDIT: And whats this about extracting levels and editing them?
Title: The Rickenbacker (SS2)
Post by: mikhael on December 26, 2002, 03:47:44 pm
Quote
Originally posted by Petrarch of the VBB


Well jumping is altogether too hard. In an FPS, you can jump onto something by standing right next to it, and ducking in mid air. In SS2 you have to make a run up, and jump when about 6 feet from whatever you want to jump onto.

all you have to do is Jump and push forward. you'll land on the next torp. No run up needed.

Quote

EDIT: And whats this about extracting levels and editing them?

check out http://www.sshock2.com. That should point you in the right direction for modding Shock2.
Title: Re: Re: Best I could find.
Post by: ZylonBane on December 26, 2002, 04:22:50 pm
Quote
Originally posted by Petrarch of the VBB
anyway, I just completed the game this morning, cheating of course. Too damn scared to play it without.
Wuuuussssss. :lol:

Sheesh, I'm currently working my way through on Impossible and not finding it unmanageably difficult.

And there's nothing wrong with the jumping system. Bear in mind that SS2 is built on the Dark engine, which powers both Thief games... games which are all about player running/jumping/climbing. Perhaps you can't handle a game in which you jump like a human being instead of Mario?
Title: Re: Re: Re: Best I could find.
Post by: aldo_14 on December 26, 2002, 04:47:42 pm
Quote
Originally posted by ZylonBane
Wuuuussssss. :lol:

Sheesh, I'm currently working my way through on Impossible and not finding it unmanageably difficult.

And there's nothing wrong with the jumping system. Bear in mind that SS2 is built on the Dark engine, which powers both Thief games... games which are all about player running/jumping/climbing. Perhaps you can't handle a game in which you jump like a human being instead of Mario?


Or perhaps the human brain is unacustomed to jumping in a first-person perspective without any form of physical feedback?  Or have you not left your computer to check that yet?

Hah!  Get that right up youse!  :p
Title: Re: Re: Re: Re: Best I could find.
Post by: ZylonBane on December 26, 2002, 06:42:21 pm
Quote
Originally posted by aldo_14
Or perhaps the human brain is unacustomed to jumping in a first-person perspective without any form of physical feedback?
Ummm... individual human brains are unaccustomed to anything they haven't done before. Not sure what point you're making here. :wtf:
Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 27, 2002, 01:35:03 pm
Quote
Originally posted by mikhael

all you have to do is Jump and push forward. you'll land on the next torp. No run up needed.
 


That doesn't seem to work for me, I just can't jump high enough. When i push forward, it seems to stop the character jumping above about 6".
Title: The Rickenbacker (SS2)
Post by: ZylonBane on December 27, 2002, 01:43:54 pm
When you're pushing forward into an obstacle and press Jump, it causes your character to try to mantle up onto it, just like in Thief.

But before you even try, make sure you have the torpedoes in the super-easy configuration. You should be able to walk up a "stair" of them on the right, then straight across on the left to the ladder.
Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 27, 2002, 01:50:50 pm
Quote
Originally posted by ZylonBane
When you're pushing forward into an obstacle and press Jump, it causes your character to try to mantle up onto it, just like in Thief.
 


I'll try it, but I'm pretty damn sure it won't work.
Title: The Rickenbacker (SS2)
Post by: ZylonBane on December 27, 2002, 09:17:54 pm
If it doesn't work, you're screwing it up.

Look, the torpedo puzzle is simple. Just press every control button twice, except for the third one from the left-- only press that one once. Then walk over to the right torpedo, walk into the front of it, then press and hold the space bar. You'll automatically climb ("mantle") up onto it. Then mantle onto the walkway, walk over to the second torpedo, walk along it to the catwalk, then over to the other two torpedos. No jumping required!
Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 28, 2002, 04:57:39 am
Ahh, I haven't been holding the space bar, just tapping it. I think it's because I am a tapper.
Title: The Rickenbacker (SS2)
Post by: ZylonBane on December 28, 2002, 10:59:15 am
Oh sweet fancy Moses.

(goes to bang head on desk, thinks better of it, bangs Petrarch's head on desk instead)
Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 29, 2002, 08:06:08 am
No need for you to do it, ZB, I do it myself quite a bit.
Title: The Rickenbacker (SS2)
Post by: Slasher on December 30, 2002, 10:43:29 pm
The "cs1.avi" in the cutscenes folder has some good shots of the Rickenbacker from 1:38 to about 1:48.  Dunno if it'll serve your purposes though.
Title: The Rickenbacker (SS2)
Post by: Petrarch of the VBB on December 31, 2002, 02:00:44 pm
Oh, I can't be bothered now anyway.:D