Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Dwarf on December 25, 2002, 06:30:59 am

Title: Multi weapon turrets
Post by: Dwarf on December 25, 2002, 06:30:59 am
I know that you can have multiple weapons on a single turret (the science cruiser on turret 3) but whenever I play around with the tables file on a capital ship I only get one turret firing. For example if I change the leviathans missle turret to have two secondary banks of helios and fusion mortar, only the fusion mortar fires.

Thx
Title: Re: Multi weapon turrets
Post by: Nuclear1 on December 25, 2002, 06:57:18 am
Quote
Originally posted by Dwarf
I know that you can have multiple weapons on a single turret (the science cruiser on turret 3) but whenever I play around with the tables file on a capital ship I only get one turret firing. For example if I change the leviathans missle turret to have two secondary banks of helios and fusion mortar, only the fusion mortar fires.

Thx


Gah! Another one!

Gunnery control, open fire!

(http://members.cox.net/~wmcoolmon/images/welcome.gif)

Welcome to the HLPBB!

Exits are to the rear and left in case of emergency and shotguns, flamethrowers, mortars, rocket launchers, and Type IV Phaser Rifles are under the seats and in the cabinets. If you see any Shivans crawling around here, that's probably just Carl. If you see him, just give him your lunch and don't make any sudden moves. Plus, avoid the Hammer of 0wnage and Tiara's Axe

Back on topic, I really don't understand those multiple secondary banks either. Best to just leave the Leviathan with one, and ignore the science cruiser (damn thing can't defend itself anyway).
*wavey*

Anyone? Nuclear1 calling for immediate backup!!!
Title: Multi weapon turrets
Post by: Fury on December 25, 2002, 08:18:53 am
Multiple weapons on single turret does not work as far as I know.
Whatever the turret is equipped with, it will only use first weapon.

I don't know why Orion, Faustus and perhaps a few others have multiple weapons on one turret in first place...
Perhaps Volition scrapped support for such feature before FS1 final but didn't bother to remove extra weapons at all.
Title: Multi weapon turrets
Post by: Petrarch of the VBB on December 25, 2002, 04:01:58 pm
The Faustus has multiple weapons on turret 3 becase (in my opinion) the guy who wrote the tbls at V screwed up. That weapon list for turret 3 is a lot like the loadout for a fighter.

also, i think he must have got the helios and harpoon confused. (Myrmidon anybody)
Title: Multi weapon turrets
Post by: SKYNET-011 on December 30, 2002, 12:16:42 pm
Source code anyone?:D
Title: Multi weapon turrets
Post by: Dwarf on December 30, 2002, 12:25:05 pm
Yeah brilliant idea,

do it, do it, do it!!!:nod: :nod:
Title: Multi weapon turrets
Post by: silverwolf on January 01, 2003, 12:25:49 am
*looks to other left* wow dwarf your my printer you need to fix you ink thingy from hiting the side and making a racket
Title: Multi weapon turrets
Post by: Anaz on January 01, 2003, 01:11:22 am
ummm...?
Title: Multi weapon turrets
Post by: Dwarf on January 01, 2003, 10:16:02 am
Huh?
Title: Multi weapon turrets
Post by: Anaz on January 01, 2003, 10:35:07 am
Quote
Originally posted by Dwarf
Huh?


I think that he is telling you to be quiet...I'm not completely sure...

Quote
Analazon's approximation of what silverwolf posted...
*looks to other left*
Wow dwarf, you are my printer, you need to fix your ink thingy from hiting the side and making a racket.
Title: Multi weapon turrets
Post by: Sesquipedalian on January 01, 2003, 10:40:57 am
*questions silverwolf's sanity*
Title: Multi weapon turrets
Post by: CP5670 on January 01, 2003, 10:44:23 am
He is referring to Drawf's location. :D
Title: Multi weapon turrets
Post by: silverwolf on January 01, 2003, 10:44:35 am
*questions Sesquipedalian's insanity*