Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: fs2freak88 on December 26, 2002, 03:03:22 pm
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This may sound like a stupid question, but how do you put a ship on the "monitoring" list?
Mark
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under ship prefrences, go to Misc and then to Escort list or whatever.
The higher the number, the higher on the list it will be
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Thanks! :)
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Before Zylon gets his cyber-hands on you, FRED2'S HELP MENU IS A1-SUPAR!!!!1
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Wow, it's been a while since I came across a DO THE WALKTHROUGH post. Ah, memories of the VBB...
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also, the priority number is important if for instance you have three ships (maximum able to display) on the monitoring (escort) list, and suddenly another ship jumps in, and you want to replace a ship on the list with the new ship, you simply give the new ship a higher priority.
a big difference over FRED1
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Originally posted by Stealth
also, the priority number is important if for instance you have three ships (maximum able to display) on the monitoring (escort) list, and suddenly another ship jumps in, and you want to replace a ship on the list with the new ship, you simply give the new ship a higher priority.
Originally posted by ME
The higher the number, the higher on the list it will be
And yea, he should do the Tut, but tuts can be confusing/boring/daunting and so on. I should know, I never did the tut, I just annoyed people with questions and figured **** out myself, Only using the tut for specific stuff.. I"m not saying he should follow suite though.
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I never did the tutorial. I just stripped down other people's missions and learned from their sexp strings.
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I never made the tutorial mission, but I have found it useful as reference for certain procedures. I still have to check the help files every now and again, just to remind myself exactly how certain things work - the worst one is what 'not' returns when given 'incomplete'. I can never remember that one, and I have to look it up almost every time :D
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So what does it return? :D
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Ah, well - you'll just have to check your own copy of FRED, cos mine's two hundred miles away, on a computer that's lying in bits on my bed :nod:
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Arg. Looking stuff up is annoying. :ick ;)
let's see...
If the not operator is given incomplete as an argument, it returns true
Ah. This is interesting.
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For example: if you had a cargo container in a mission, and an event using is-destroyed-delay going through a not operator, the i-d-d would return incomplete, thus the not would return true and the event would fire right away. That part I do remember :nod: