Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Styxx on December 27, 2002, 07:14:10 pm
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Ok, enough with the auto-greebling. Started a rework of my Institute ships, here are the results on the first ship so far - any ideas are welcome. By the way, the turrets from the last ship I posted here will be used on this one, with slight modifications.
(http://terra.sourceforge.net/images/destroyer-img01.jpg)
(http://terra.sourceforge.net/images/destroyer-img02.jpg)
Here's a pic of it closer to what it'll look in the end - obviously there will be a central piece connecting the two "wings".
(http://terra.sourceforge.net/images/destroyer-img03.jpg)
I'm still thinking of all the detail to be added so, as I said, ideas and suggestions are welcome.
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woa
:cool:
*waits to see connector*
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*drool*
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Small update on the detailing:
(http://terra.sourceforge.net/images/destroyer-img04.jpg)
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:eek2:
Now that is some detail! :yes:
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Detailing: :yes:
Ship Design: :no:
I don't know why, Styxx, I just hate it. *heh* Love the detailing though. keep that up as long as your machine can handle the load.
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Originally posted by mikhael
Detailing: :yes:
Ship Design: :no:
I don't know why, Styxx, I just hate it. *heh* Love the detailing though. keep that up as long as your machine can handle the load.
Oh well, can't please everyone I guess. :D
Any specifics on why you don't like it or you just don't? :)
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Mmm, split hull. Asking for a bigass cannon down the middle. ;)
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Originally posted by Shrike
Mmm, split hull. Asking for a bigass cannon down the middle. ;)
My thoughts exactly!
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I love that design. Looks a bit like a Rakshasa, but still cool. Leave the front split, and only connect the two pieces in the back.
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Originally posted by Styxx
Any specifics on why you don't like it or you just don't? :)
To tell you the truth, I think it comes down to credibility. Keeping in mind that most work in this realm completely lacks credibility (especially mine), I offer the following:
The split hull thing just doesn't make any sense to me. You've divided the pressure volume into two distinct areas--areas that have to be joined at some point. These joins will be either skybridge type affairs, or be big pressured volume themselves. Even assuming that you go the latter route, you've created a situation where anyone on one side of the ship, to get to the same point on the other side of the ship, may have to half way down the fuselage, across a cross connecting volume, and back up the fuselage. This is not efficient.
That's just an attempt on my part, mind you, to rationalise a gut reaction. Something about the design (as it stands, before you join the sections) does not sit well with me. I'll reserve further commentary until I have seen the connections and the way you work super- and sub-structures, etc.
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Maybe there's nobody in there, ya know? About 90% of the average warship must be equipment, with nobody but an engineer in a pressure suit ever setting foot in it. And I really doubt they'd change the whole design just to make things a bit more convienient for a lazy engineer.
A greater problem would be the thing snapping in half. But I like it anyway.
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Those entire split areas could be reaction mass/heat dispersion (the greebled parts add surface area, making a heatsink rational) for either the main guns for the main engines. (if for guns, those must be two nasty weapons...)
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Originally posted by Shrike
Mmm, split hull. Asking for a bigass cannon down the middle. ;)
also a bit of the ship shape reminds me of that wc5 carrier :)
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Originally posted by Shrike
Mmm, split hull. Asking for a bigass cannon down the middle. ;)
Yeah, guns aren't phallic enough as it is. Is Shrike trying to tell us something here?
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Interesting..
(take that however you want)
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You could always make the connection go most way, if not all the way down the middle..
or not.
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Looks good!
Maybe some (just a little, nothing excessive) hull plating on the smooth bits.
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don't forget to keep a simpler mesh, you know max can use LODs too ;)
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For the WIP pics, please smooth the shadow edges - they distract from the ship geometry. I know it's not supposed to be a pretty render, but still... :)
That aside, and contrary to Mik, I love it! :D
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Originally posted by Sandwich
For the WIP pics, please smooth the shadow edges - they distract from the ship geometry. I know it's not supposed to be a pretty render, but still... :)
That aside, and contrary to Mik, I love it! :D
so do I. I like this kind of designs, even if I woudn't do that myself ( I try to stay as realistic as my non-existent knowledge allows me ), coz well, it's different :)
I think this ship is 100 times better than the one you posted a couple weeks ago, btw.
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Originally posted by venom2506
I think this ship is 100 times better than the one you posted a couple weeks ago, btw.
I could not disagree with Venom more. ;)
The ship you posted before, Styxx, was not only plausible, but was simply gorgeous.
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Reminded me of the Midway, now that split hull was mentioned. That's good.
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Well darn me, I like both designs. ;) And yet, I can't figure out a way to link the two halves. I was going to say join the rear sections, but then it's really starting to remind me of the Apocalypse. Not that that's necessarily a bad thing, mind you. ;)
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One prob I DO have with it, though. The shading sucks my ass so hard my rectum gets turned inside out and I'm trailing intestinal tract everywhere I go. It magnifies every distortion in the mesh a hundred times over, and is improbably shiny besides.
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COOL;7
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Well, I'll post a preview of the connected version soon, but it won't be linked just by "bridges" or a small section. On the original design those were just "wings" on a single-block main hull, but I think I'll change it this time.
And as for the shading, what do you suggest? :)
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try two local lights above the ship, one with negative intensity values. if you had max5, would be easier to have a nice "show off" lighting scheme...
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Originally posted by venom2506
try two local lights above the ship, one with negative intensity values. if you had max5, would be easier to have a nice "show off" lighting scheme...
Yes, but then Shrike will start to ***** about it being too dark, can't see the model, yadda yadda yadda, you know?
:D
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Originally posted by venom2506
try two local lights above the ship, one with negative intensity values. if you had max5, would be easier to have a nice "show off" lighting scheme...
Dammit, you 'show off' a finished model, not a WIP!
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Originally posted by Shrike
Dammit, you 'show off' a finished model, not a WIP!
hey, why not? :p
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Originally posted by Shrike
Dammit, you 'show off' a finished model, not a WIP!
See? See? :D
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Oh, and by the way, the turret that I mentioned before:
(http://terra.sourceforge.net/images/turret01.jpg)
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wow...that turret is 1337!
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Originally posted by Shrike
Dammit, you 'show off' a finished model, not a WIP!
No, YOU show off a finished model. The rest of us show off whatever we want whenever we want, thank you very much Mr. Grouchy Spikey Hyperevolved Reaper Program.
That turret looks nice Styxx, but your lighting bites. ;) Can the ambient and stick with those lights that are shadow casting.
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Ae Styxx blz ???
Hauhauhauhauhua !!!
Pq naum apareceu no meu fórum ???
Posso saber ???
Hhuahuhauhauhuahua !!!
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Originally posted by DeStRoIdEr
Ae Styxx blz ???
Hauhauhauhauhua !!!
Pq naum apareceu no meu fórum ???
Posso saber ???
Hhuahuhauhauhuahua !!!
could you...say that again? :D
anyways...
(http://members.cox.net/wmcoolmon/images/welcome.gif)
exits are on the rear and left, flamethrowers are located under the seats. if you see a big monster in the vents, it's just Carl stealing your lunch. Don't make any sudden moves and you won't get hurt.
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Oh, cool - another Brasillian! :lol:
Umm... Styxx?? Levyathan? Anyone care to translate? :p
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:lol:
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Originally posted by Sandwich
Oh, cool - another Brasillian! :lol:
Umm... Styxx?? Levyathan? Anyone care to translate? :p
Are you sure he's Brasilian? :D
Meh, I don't have any idea what 'Hauhauhauhauhua' should mean...and I doubt it's listed in the dictionary too :D
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Originally posted by Ten of Twelve
Are you sure he's Brasilian? :D
:blah:
Originally posted by Ten of Twelve
Meh, I don't have any idea what 'Hauhauhauhauhua' should mean...and I doubt it's listed in the dictionary too :D
:blah: :blah: :blah: :blah: :blah: :blah: :blah:
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:wtf: hokay. I didn't quite understand that
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Originally posted by Ten of Twelve
Are you sure he's Brasilian? :D
Meh, I don't have any idea what 'Hauhauhauhauhua' should mean...and I doubt it's listed in the dictionary too :D
We need a Russian. Xaxaxaxaxaxaxa!!
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Originally posted by Goober5000
We need a Russian. Xaxaxaxaxaxaxa!!
xaxaxaxaxaxaxaxa? why not huiahuiahuiahuia :D
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Originally posted by mikhael
No, YOU show off a finished model. The rest of us show off whatever we want whenever we want, thank you very much Mr. Grouchy Spikey Hyperevolved Reaper Program.
This it ironic because I rarely if ever actually finish meshes..... heh
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Originally posted by Goober5000
We need a Russian. Xaxaxaxaxaxaxa!!
I can speak a limited amount of Russian
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originally posted by Goober5000
We need a Russian. Xaxaxaxaxaxaxa!!
*points down*
You rang? :D
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Originally posted by Sandwich
Umm... Styxx?? Levyathan? Anyone care to translate? :p
He said:
[Portuguese]
Hey Styxx! 'Sup?
[laughs]
Why didn't you come by my forum?
Could you let me know?
[laughs]
[/Portuguese]
Yep, he's Brazilian. Dunno if he speaks English, but he seems to know Styxx from somewhere else...
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Originally posted by Knight Templar
*points down*
You rang? :D
Yay for the Cryllic alphabet! :D
We need more examples of laughs in other languages. :)
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In Spanish it's jajajajajajajajaja.
But that's off topic, so now this thread is doomed.
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Very nice and very detailed ship you got there. This is actually the first time I'm seeing this ship. Looks very alien to me though. Like as if humans did not build it. It gives me that feeling.
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Originally posted by Sheepy
I can speak a limited amount of Russian
Tell me, do you know if "balagan" is Russian? I hear it's supposed to mean something like "complete mess" or so.
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Oh boy.
He's my g/f's cousin, I used his comp during the weekend to check this thread.
Oh, and mikhael - I never use ambient lighting, all lights are shadowcasting, but I put lots of them so you can actually see the model. I used to do it with only one or two lights, but then everyone (not only Shrike, that was a joke) complained that it was too dark and they couldn't see anything.
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Originally posted by Styxx
He's my g/f's cousin, I used his comp during the weekend to check this thread.
wait.. who's your G/f's cousin? And why were you checking Hardlight from your g/f's cousin's computer..? :wtf:
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Originally posted by Knight Templar
wait.. who's your G/f's cousin? And why were you checking Hardlight from your g/f's cousin's computer..? :wtf:
why do you even care, in the first place? :doubt:
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Originally posted by Knight Templar
wait.. who's your G/f's cousin? And why were you checking Hardlight from your g/f's cousin's computer..? :wtf:
They guy who posted in portuguese on the previous page. And because it was the only computer over there, it was turned on, it was connected to the internet, and I walked past it - so I just had to check HLP.
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Originally posted by NeoHunter
Very nice and very detailed ship you got there. This is actually the first time I'm seeing this ship. Looks very alien to me though. Like as if humans did not build it. It gives me that feeling.
Well, it was built by humans, but not by humans in the way you know them. I've already posted the prologue and first chapter of the story this ship comes from, but noone seemed to notice the thread back then.
;)
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Link?
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Originally posted by Styxx
(http://terra.sourceforge.net/images/destroyer-img01.jpg)
when i first saw that picture i thought it was supposed to be the dash-board (the radio and stuff by the steering wheel) of some futuristic car :D
oh well ;)
very nice :nod: :yes:
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Originally posted by Styxx
Oh boy.
He's my g/f's cousin, I used his comp during the weekend to check this thread.
The one who kept playing Final Fantasy 8 even though he couldn't understand any English? :D
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Niice Styxx.
Reminds me of a Midway class carrier off of Wing Commander Prophecy.
http://www.wcnews.com/ships/wcpmidway.shtml
Very similar in appearance.
It's good regardless!
Cor
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Originally posted by Levyathan
The one who kept playing Final Fantasy 8 even though he couldn't understand any English? :D
ROFL :lol:
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Originally posted by Corhellion
Reminds me of a Midway class carrier off of Wing Commander Prophecy.
Originally posted by Levyathan
Reminded me of the Midway, now that split hull was mentioned. That's good.
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Originally posted by Mephistopheles
Isn't it great how people who have nothing to add to a discussion insist on posting anyway?
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Well...uh...I didn't see your post there levy...sorry man
post more pics Styxx!!
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Originally posted by Styxx
And because it was the only computer over there, it was turned on, it was connected to the internet, and I walked past it - so I just had to check HLP.
Mmmm, withdrawal symptoms. ;)
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Originally posted by Levyathan
The one who kept playing Final Fantasy 8 even though he couldn't understand any English? :D
Yep, that one.
Originally posted by Setekh
Mmmm, withdrawal symptoms. ;)
:nervous:
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Oh, and as for the textures: dark gray base color, high hilight, low specular, and a reflective value around 8% yields a decent brushed-steel chrome. Excessive color or reflective values yield a nasty-looking tex that highlights every single flaw in the mesh.
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Originally posted by StrykeIX
Excessive color or reflective values yield a nasty-looking tex that highlights every single flaw in the mesh.
that's why you use that on non mapped models :p. It's quite easy to hide flaws. Nowhere as easy to have no flaw to hide on a mesh.
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If you can't see it, it doesn't NEED fixing- you'll be gettin a closer look at that mesh than anyone else ever will.
Can use it, if you like, just don't show the model in it, or it will be considerably less impressive.
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Small update:
(http://terra.sourceforge.net/images/destroyer-img07.jpg)
(http://terra.sourceforge.net/images/destroyer-img06.jpg)
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Originally posted by Styxx
Small update:
*blah*
VV007!!!
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I may know nothing at all about renders/modelling, but that looks good.
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Wow! :yes:
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Originally posted by Levyathan
The one who kept playing Final Fantasy 8 even though he couldn't understand any English? :D
Maybe he speaks Japanese too.:D
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Hokay, NOW am impressed. Looks very alien. Make it Terran.:D
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Did I just read that right? :wtf:
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Very nice. how long has the MT project been running for?
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Originally posted by Styxx
Started a rework of my Institute ships
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Originally posted by Turnsky
Very nice. how long has the MT project been running for?
Phew, it's been more than a year now. For months, Styxx was maintaining the whole project himself.
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This ship has nothing to do with MT, and everything to do with Storms and Sorrows.
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Originally posted by Shrike
This ship has nothing to do with MT, and everything to do with Storms and Sorrows.
Yep.
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Originally posted by StrykeIX
If you can't see it, it doesn't NEED fixing- y
her... yeah, of course if you set up lights so they will hide flaws ( which means that you can see them if the lighting is good ), you won't see much anyway, can just make again the GTD Cube then :p. Let see if professionals in videgames and movies would be pleased with that...
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If you need perfect lighting to see the noticeable flaws in a mesh you're making, you probably suck anyway.;)
At least, if you're using any prog I've ever seen...
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fix the flaws, so they won't show up at all in good OR bad lighting. Flaws, by definition, need to be fixed. If you've got them, you probably suck anyway. ;)
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Eh, when you get into subdivision and ****, there are gonna be seams, and there ain't nothin' you can do about it, unless you plan on spending 2-3 hours per little cluster of polys. They almost never show up, except in wireframe, they really don't do much, but they are technically flaws- you can see them if you use certain shaders, but you never use those shaders, 'cos they also highlight a lack of subdivision, so if, say, a sphere isn't at around 10,000 polys, it'll look all angular and messy.
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Originally posted by StrykeIX
Eh, when you get into subdivision and ****, there are gonna be seams, and there ain't nothin' you can do about it, unless you plan on spending 2-3 hours per little cluster of polys.
You don't already hand tweak your meshes to fix the flaws?
It doesn't take 2-3hrs. It take a few minutes. Heck, cleaning up all the degenerate polys in the Mjolnir (~2k polys created by booleans) only took an hour, may be 90min. When I work on the Herc engine pods (a true *****), I hand-tweak the mesh regularly to prevent flaws and clean up the ones that creep in. It takes long, but you don't get surpised down the road when a shader does something odd or you try to convert the model into a different format.
Besides: its easy to fix a broken mesh than it is to find EVERY POSSIBLE ANGLE that lighting can show your **** ups in an animation.
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Maybe you have a different subdivision system than I do. In mine, you get down to about the third or fourth level of subdiv on an irregular surface, most of the polys start clumping along little cracks in the surface. They're practically microscopic, and you can seal up the big ones by welding, but all in all they tend to go through important parts where doing much of anything just ****s things up worse, including deleting them and sticking a patch in. And, like I said, they're invisible except under very specific circumstances. I think the only time they ever made real trouble for me was when I was trying to model a detailed face for closeups (and eventually had to scrap it, even though half the time I couldn't even see the seams), but maybe it's because I generally don't need to subdivide with what I do.
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Well yeah, I almost never subdivide polygons. I tend to hand model (by way of the point-point-point-poly method) truly fiddly detail. You get finer control that way and now fruity polys where they shouldn't be.
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No fun doing organic that way, though. Extrusion, lathing and all that not gonna help ya.:D
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Another update, not much else, but it's what I had time to work on today.
(http://terra.sourceforge.net/images/destroyer-img09.jpg)
(http://terra.sourceforge.net/images/destroyer-img10.jpg)
(http://terra.sourceforge.net/images/destroyer-img11.jpg)
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ooo..purdy :)
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Originally posted by StrykeIX
No fun doing organic that way, though. Extrusion, lathing and all that not gonna help ya.:D
bah, if you really want organic, you'll use splines ( or nurbs if you're not a max user :p )
As for the ship, it will rock I think.
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Originally posted by Shrike
This ship has nothing to do with MT, and everything to do with Storms and Sorrows.
I suppose I'd better get on ICQ and ask you about this some time. :D
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Originally posted by Setekh
I suppose I'd better get on ICQ and ask you about this some time. :D
maybe you'll be more lucky than I was then :D
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Originally posted by Setekh
I suppose I'd better get on ICQ and ask you about this some time. :D
I have the first four chapters in my email.
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Storms and Sorrows? *shrug* sort of reminds me of how one of the CWA ships in Nodewars would look like. :drevil:
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I wonder if i can make truespace do high poly stuff. hmm
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Originally posted by Shrike
I have the first four chapters in my email.
Cheers :)
Oh hey, Styxx, I really like the antennae on destroyer-img11.jpg. Just thought I'd tell you. ;)
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They used to be a bit more gunlike. I guess he changed them after I suggested he use them as some kind of AA gun.
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They remind me of something else, actually... an insect sting (after reading a manuscript of "The Dark Tower" by C. S. Lewis, stings are all I can think of)... but in a good way. ;)
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Originally posted by Zeronet
I wonder if i can make truespace do high poly stuff. hmm
most likely, but I don't know how well it would handle a scene with something like that in it.
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Well, as I said before, I had posted the story here. If you really want to check it out, I can post the prologue and first chapter again, so you can get an idea of what it's like.
Oh, and I didn't change the antennae... :p
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Originally posted by Styxx
Oh, and I didn't change the antennae... :p
You didn't? I'm sure they look different than they did before.
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Nope, I didn't. :)
Started work on the central piece, here are some shots (last two are use shadow maps instead of raytraced shadows, just in case you wonder).
Central piece, reactor covers closed:
(http://terra.sourceforge.net/images/destroyer-img13.jpg)
Central piece, one of the reactor covers open:
(http://terra.sourceforge.net/images/destroyer-img14.jpg)
General view of the ship (didn't replicate all the detail yet):
(http://terra.sourceforge.net/images/destroyer-img15.jpg)
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As always bro.... top of the line :)
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Good.
This may well earn Styxx a special position as the only person in the forum cooler than me.
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Originally posted by Styxx
4Central piece, reactor covers closed:
Central piece, one of the reactor covers open:
My god, it has thermal exhaust ports! :D
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Originally posted by Shrike
My god, it has thermal exhaust ports! :D
Loads a pair of Helios into his Myrmidon :D
Bring it on!
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I'd say that thing is cell worthy
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I like the reactor. :):yes:
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It keeps getting better, Styxx. I'm still not too satisfied with the extended fork at the front but its not MY ship. ;)
can we get a closer look at the reactor?
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I like the front. The rear could use some work, though - I think.
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Originally posted by mikhael
It keeps getting better, Styxx. I'm still not too satisfied with the extended fork at the front but its not MY ship. ;)
Hm, I did tell that the front section will be connected too, didn't I? Oh well, you know it now (the original idea was to have the whole length connected, but I think I'll keep the two arms separate, connected at both ends).
Originally posted by mikhael
can we get a closer look at the reactor?
I was uploading one this morning and my comp locked up, then I had to come to work. Will upload one tonight.
:)
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Another update...
(http://terra.sourceforge.net/images/destroyer-img17.jpg)
(http://terra.sourceforge.net/images/destroyer-img18.jpg)
(http://terra.sourceforge.net/images/destroyer-img19.jpg)
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Its kinda.. you know... low poly, isn't it? ;)
*running away!*
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.....:eek2:
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will be fun to map :D
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Originally posted by mikhael
Its kinda.. you know... low poly, isn't it? ;)
*running away!*
:ha:
Oh, and another update.
(http://terra.sourceforge.net/images/destroyer-img20.jpg)
(I love lvlshot tags)
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Now I like the rear too.
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you should get rid of the squashed hemispheres, they don't fit with the ship, pus I suspect you put them there just to fill in large gaps :doubt:
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Originally posted by venom2506
you should get rid of the squashed hemispheres, they don't fit with the ship, pus I suspect you put them there just to fill in large gaps :doubt:
Nope, they are part of the original design. More detail will be added to them later.
And here's a bit of an update, slapped the turrets on just to check it out:
(http://terra.sourceforge.net/images/destroyer-img23.jpg)
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Get rid of the turret reds. Make them the same teal as the ship's glows.
How many polys IS that thing now?
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Erm, I think I've mentioned that I'm only working on the mesh itself right now, those materials are all placeholders...
And it's a little bit over 100k, but most of the detail is not replicated. It would be something around 4 times that if I replicated it properly.
EDIT: Oh, and most of those polys are from the turrets. I'll have to rework them to reduce the polycount.
:)
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Either those turrets are extraordinarily huge or the ship is a lot smaller than I imagined. Or maybe I'm talking nonsense about a subject I know absolutely nothing about.
And even if it's just temporarily, do get rid of the red. Doesn't take much time, and makes it look a lot better.
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they remind me of the 16 inch cannons on a iowa class battleship.. meaning "bang for your buck"
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Ok, next time I put the turrets in I'll remove the red. :p
And here's a smallish update, didn't have much time to work on it further. Some fixes on the plating and started on the shuttle bay.
(http://terra.sourceforge.net/images/destroyer-img25.jpg)
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Wow. It's really starting to flesh out.
:yes:
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Looking good :nod:
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It looks like a meaner Apocalypse. :) What are those round highlighted things beneath the guns on the left?
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Zecton Pool Manipulators.
Hope it made things clear.
:D
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Like crystal... :blah: ;)
Just wondering, 'cos they looked like reactors. And that isn't really a great spot for reactors. :D
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Originally posted by Styxx
Zecton Pool Manipulators.
Er, no... they're Zecton Pod Extractors, silly. The Manipulators - and a more accurate word would be Effectors - are those little blocky things right... *points* ...there.
:D
:yes:
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Originally posted by Sandwich
Er, no... they're Zecton Pod Extractors, silly. The Manipulators - and a more accurate word would be Effectors - are those little blocky things right... *points* ...there.
:D
Pah. :D
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:D
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Stop that, and start updating this model some more, I like it too much. :p
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Originally posted by Setekh
Stop that, and start updating this model some more, I like it too much. :p
Spent the whole night yesterday running a damn antivirus on my comp, since it was acting strangely, hence the lack of updates today. Oh, and area shadows rule.
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Icky. I've only ever caught one virus before, and it was through a BBS on my brother's old 486. :D Anyway, have you considered getting those weapons of yours firing?
(http://www.3dap.com/hlp/staff/setekh/styxx_ship.jpg)
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That had better be Photoshop, 'cos if you upgraded SPIRIT or whatever you're calling it now again...
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woah...cool steak!!! very cool!
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Originally posted by StrykeIX
That had better be Photoshop, 'cos if you upgraded SPIRIT or whatever you're calling it now again...
Actually, it's an old build of SPIRE. SPIRIT is too enormous to install on such a short notice and for so little use. Anyway, it turns out that those things aren't even weapons at all, but they look too much like naval guns to me. :D
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You blew up my antennae!! :eek:
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Steak: You know, you really need to send me that thing.:D
Styxx: Very nice ship. But aren't you forgetting something?
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I believe it's not finished. But what is it that he's forgetting, anyway?
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Unless I'm mistaken, engines are handy.
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Originally posted by StrykeIX
Unless I'm mistaken, engines are handy.
:lol:
I've found them useful in the past...
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Originally posted by StrykeIX
Unless I'm mistaken, engines are handy.
Well, you don't know what kind of engines it has so... :p
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Bad news engine or improbability drive?
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Ah- special design. These are those engines that are hidden deep in the core of the ship for protection, aren't they? Tested those, not very useful for propulsion. But they ARE well-protected. Just don't use the afterburners.:p
You know what'd be cool? A warship that had to be towed everywhere- a big spaceborne war wagon, with nearly all of its space and power reserved for weapons, so it couldn't move on its own...
Yours doesn't have enough guns for that.
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Originally posted by StrykeIX
Yours doesn't have enough guns for that.
Bah, didn't place the guns there either. :p :D
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Originally posted by Setekh
Actually, it's an old build of SPIRE. SPIRIT is too enormous to install on such a short notice and for so little use. Anyway, it turns out that those things aren't even weapons at all, but they look too much like naval guns to me. :D
btw, I just browsed through the inferno website, you've made an incredible amount of renders for that campaign, it's unfair, would have liked at least one from you for OTT :p ( you told me you'd do some, once ;) )
Ok I stop whining now :D
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Originally posted by StrykeIX
Steak: You know, you really need to send me that thing.:D
Yeah, you and 5000 other people... :|
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But me first.
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The first shall be last, and the last shall be first.
In other words, what I believe this means is: Don't be a selfish pighound =p
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Originally posted by RKIF-DragonClaw
Don't be a selfish pighound =p
Gosh, and I thought I was keeping abreast with the latest in genetic engineering feats. Never heard of a pighound, though. :nervous: :drevil:
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Originally posted by venom2506
btw, I just browsed through the inferno website, you've made an incredible amount of renders for that campaign, it's unfair, would have liked at least one from you for OTT :p ( you told me you'd do some, once ;) )
Ok I stop whining now :D
:lol:
Actually, the reason I've done so many renders of their ships is simply because I've got all their ships. :) I never actually downloaded your ships - which I suppose I could have, but I tried not to go into the OTT Internal so that I wouldn't read any spoilers. I know most of Inferno's already ;)
That said, if you'll let me, the next time the render machine starts whirring, I can put your ships first in line. I always liked the VEF Aoh... :D
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Originally posted by Setekh
:lol:
Actually, the reason I've done so many renders of their ships is simply because I've got all their ships. :) I never actually downloaded your ships - which I suppose I could have, but I tried not to go into the OTT Internal so that I wouldn't read any spoilers. I know most of Inferno's already ;)
That said, if you'll let me, the next time the render machine starts whirring, I can put your ships first in line. I always liked the VEF Aoh... :D
Not not only I let you, but I push you to :D
in the internal forum, you should be able to get hold of all the ships w/o seeing any spoiler, all the files are gathered in one file thread :)
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A few updates - a bit of work on the engines, shuttle bay, and on the spheres on the sides:
(http://terra.sourceforge.net/images/destroyer-img27.jpg)
(http://terra.sourceforge.net/images/destroyer-img28.jpg)
(http://terra.sourceforge.net/images/destroyer-img29.jpg)
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You know what you should do? Find a movie studio making a new sci-fi flick. Sell them a complete CGI starship.
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:lol:
He's right. :nod: :yes:
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Thanks, but it's still faaaaaar from that. :D
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You look really closely at most movie starships, they're actually a lot worse than this. A few spots of intense detail where the eye is drawn or the camera's going to be more than sweeping by quickly, but on the whole they're not made for close, long inspection. And, at any rate, even a render farm can clog itself with two dozen high-poly ships.
'Course, I can imagine there's enough competition and the movie people are good enough you basically get ****ed on the pricing, but that's a different story.
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damn man....that alone is a reason to bring back the :jaw: smiley...
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it's gorgeous.
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Originally posted by venom2506
it's gorgeous.
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:nod:
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Originally posted by venom2506
Not not only I let you, but I push you to :D
in the internal forum, you should be able to get hold of all the ships w/o seeing any spoiler, all the files are gathered in one file thread :)
So be it. ;) Sadly, I'll be leaving early next week, to return... in November. :(
Originally posted by Styxx
A few updates - a bit of work on the engines, shuttle bay, and on the spheres on the sides:
Before this, the last time I wanted to put an FS ship as my background was when I saw Dark's skin of the Apocalypse. Superb. :nod::yes: Are you planning on texturing it, at all? I think you might have answered, but I forgot. :D
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Originally posted by Setekh
So be it. ;) Sadly, I'll be leaving early next week, to return... in November. :(
really? you wouldn't, would you? :(
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I know, I know... :( But it has to be done. My time here has passed, for now... it was good while it lasted, I really missed this place. But I will be back, so long as you're still here to come back to. :D
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:blah:
i vote for tiein him down ....
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Originally posted by Setekh
...so long as you're still here to come back to. :D
You'd have to use a meson bomb to get rid of us. :)
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Originally posted by Sandwich
You'd have to use a meson bomb to get rid of us. :)
That's good to know... I think. ;) Seeing as they won't be around for another 300 years or so... well, if we start Meson-proofing HLP now, maybe we'll be able to survive that sort of cataclysm without me having to worry about you. :D
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O_O;;;;; As of now, Styxx is my new personal Jesus. That ship is just..damn...awesome...
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Not much of an update this time, just some work on the missile launchers:
(http://terra.sourceforge.net/images/destroyer-img31.jpg)
(http://terra.sourceforge.net/images/destroyer-img32.jpg)
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:eek2: :eek2:
I do NOT want to get on the that thing's bad side...
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Hehe. :D
Oh, and a full shot of the latest mesh. The specular level on the previous material was starting to hurt my eyes.
:p
(http://terra.sourceforge.net/images/destroyer-img33.jpg)
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thats a lot of missile...what happens if you hit a magazine with an AM warhead? :p
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Big Badaboum?
Well if warheads aren't armed, there just won't be any little explosion to notice inside the large AM bang :p
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Purdy!!!
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Originally posted by Setekh
Sadly, I'll be leaving early next week, to return... in November. :(
And so the place returns back to... well, a Steakless state. Seeya Steak.
Hey Narol: that thing we discussed, consider it in effect, at least until November.
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A sort of an update:
Full view, with the added panels and the logo and ship name:
(http://terra.sourceforge.net/images/destroyer-img36.jpg)
View of the work I started on the "engines":
(http://terra.sourceforge.net/images/destroyer-img37.jpg)
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Looks great!
So, did you model that shuttle docking arm (thingy) yet? :D
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Originally posted by Ryx
So, did you model that shuttle docking arm (thingy) yet? :D
:wtf:
No... :D
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The pretty colors are back. Goood.
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I hope you won't stick to procedurals?
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Probably not, but I want to finish the modeling part first. Also, I'm not that good at textures (yet) so I want to leave it for later.
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The "textures" already look pretty good here. The colors work especially well..gives it a clean, refined, almost Articly pure look.
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*sits in stunned silence*
uh...wow... :eek2: That's a l33t little boat you got there.
I see a symbol, and I see "Dignity"... but I can't quite read what's below that though. Can we get a closeup of the insignia?
Can't wait for the final product. And I agree with Ali there: the brushed metal color works just fine even without texturing.
Hey, while we're at it, how about a better shot of the midsection? Like a nose-on view, and maybe a shot of the underside, and a lower-rear one?
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Originally posted by JC Denton
I see a symbol, and I see "Dignity"... but I can't quite read what's below that though. Can we get a closeup of the insignia?
It's just numbers. At first I tried to decipher it, got "SD 1 Earth Assets" (but it was numbers), but I think the plate has gotten changed since.
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Ok, little update here. I wish I could work faster on it, but my time lately has been a lot more limited than I'd want:
(http://terra.sourceforge.net/images/destroyer-img41.jpg)
(http://terra.sourceforge.net/images/destroyer-img43.jpg)
Main changes are the adjustment of the rear section of the main manipulator array (the big thing with the hexagonal textures) and the work on the section under the missile launchers, where magazine and faber units are located (yes, this means that the launchers are not replicated on the underside).
And I'll post some pics of the underside when I have actually worked on it.
:D
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Daaaamn, man! And it's been what, a month now you've been working on it? Not ****ing bad.:D
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the thing is like a planet sized double bareled shot gun
you know I think it might be cooler if one side was shorter than another, but it's probly too late for drastic changed like that
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Originally posted by Alikchi
The "textures" already look pretty good here. The colors work especially well..gives it a clean, refined, almost Articly pure look.
people always say that when they see a very detailled mesh, you know. then they see a mapped version and they go, "oh... god..."
:p
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Yeah, that's true.
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Some more pics, a few updates. :)
(http://terra.sourceforge.net/images/destroyer-img45.jpg)
(http://terra.sourceforge.net/images/destroyer-img46.jpg)
(http://terra.sourceforge.net/images/destroyer-img47.jpg)
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:eek: :eek: :eek2: :eek2: :yes: :yes: :yes: :yes: :yes:
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Excellent! :yes: :nod:
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Holy...****...
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polycount?
You HAVE to map it, Styxx. if you don't, send me the damn file :p
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Originally posted by venom2506
polycount?
You HAVE to map it, Styxx. if you don't, send me the damn file :p
I plan to... I'm just not really good at it. But if when it's done you want to give it a shot, we can talk.
:D
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Originally posted by Styxx
I plan to... I'm just not really good at it. But if when it's done you want to give it a shot, we can talk.
:D
lol, you plan on doing a fleet? :lol:
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Maybe... It all depends. I have lots of sketches for similar designs. :)
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GULPITTY
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Originally posted by Sandwich
GULPITTY
agreed...
that would be incredible...
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Updates on the underside:
(http://terra.sourceforge.net/images/destroyer-img50.jpg)
(http://terra.sourceforge.net/images/destroyer-img51.jpg)
(http://terra.sourceforge.net/images/destroyer-img52.jpg)
(http://terra.sourceforge.net/images/destroyer-img53.jpg)
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are those things bombs? drones?
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Escape pods.
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It doesn't look like this ship is going to be the one to need them
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:eek2: :eek2: :eek2:
*is speechless*
:eek2: :eek2: :eek2:
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Actually, it'd probably need those pretty fast if it got caught up in close combat.:D
Not bad. Not bad at all.
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Wireframe pic, if anyone's interested.
(http://terra.sourceforge.net/images/destroyer-img55.jpg)
And Stryke - you're probably saying that because I didn't place all the guns yet. :D :p
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Actually, I was saying it because a couple of hits from a high-kinetic gun would snap that thing in half, and it wouldn't take much to break off most of those antennae, etc.:p
Wow, that's a lot fewer polys than I was expecting...
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not if it has uber mythril hull plating :drevil:
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just how big is this thing again?
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Originally posted by Stryke 9
Wow, that's a lot fewer polys than I was expecting...
huh? look again ( not on the flat, square parts obviously :doubt: )
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Originally posted by Tiara
:eek2: :eek2: :eek2:
*is speechless*
:eek2: :eek2: :eek2:
Now that's a first! :p ;) j/k
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Originally posted by Styxx
Updates on the underside:
(http://terra.sourceforge.net/images/destroyer-img53.jpg)
how do you do pictures like that? what program?
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Huh... MAX? Make a model, then render. :p
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Originally posted by Styxx
Huh... MAX? Make a model, then render. :p
This post has been brought to you courtesy of the Deptartment of Obvious Statements. Thank you for your time.
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Venom: When I do wireframes on most of my high-detail models, they look more like outlines of the ship with whatever color I picked the wireframe for almost solid inside it. Remember that time I kept *****ing about how my computer had fried itself at about five million polys? That ship was only about 2/3 the size of this one, and it didn't look quite this detailed.
It might not have helped that I had to use booleans and particle systems ported into a vertex modeler to do parts there (two things I've learned to mostly avoid since), but this is pretty damn good at conserving polygons.
In part, I blame MAX. One of the reasons it's top I've noticed is because the developers specifically went to make it exceedingly easy to go very far with very few polygons, and to get rid of unnecessary ones (clean booleans, et al.). But that's still pretty impressive.
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well, a thing I've learned the hard way, and is probably rule number one when making a mesh: optimize!
and optimize again, and again, and that's not enough, so optimize again!
never wondered why all those profesional meshes, when seen as wireframes, looked so clean, with polys as almost perfect quads?
it's not to make a pretty wireframe ;)
most of the time I spend on my meshes is to clean them, remove useless polys, weld vertices, turn edges, weld other vertices, etc etc. it's long, it's boring, but it HAS to be done if you plan to do anything more than a stupid still render of your mesh alone, on a grey bakground. Well, the other option is to make both you and your computer bear useless slowdowns, memory access, etc etc.
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Mmm hmm. Have you SEEN generic-program optimization?
It actually does look pretty cool. RDS gets these freaky hexagonal polys everywhere, makes the meshes look like big honeycombs. But you'd best forget about any kind of fidelity for most meshes, unless you've got a LOT of luck or are doing it manually.
Like I said. MAX.:p
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Christ almighty! I'm scared of that thing. That really is awesome Styxx... :nod:
My computer would be mince if i tried anything half as detailed... my brain and general health wouldnt be doing to good either.
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Holy toledo, that thing's got a lot of detail. :yes:
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Originally posted by Stryke 9
doing it manually.
here's your answer ;)
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Pleh. Well, fine for you if you want to manually pick out a hundred specific vertices and delete them, no mistakes, in under a week. I've got another idea of a good time.
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Personally I just use a standard shape with minimal faces and add faces as I need them by dividing up existing ones. Start with a cube, divide it up as you go, the end result is a render with exactly as many faces as is minimally needed for the end result.
It's really easy now that I've learned the ways of Convert To Editable Poly and Slice Field.
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I do that to a certain degree too, but there are complex shapes like handgrips where you just can't resist saving a decade or two and using booleans, and then you just get all sorts of trouble. Never mind that one cube ain't gonna do much for heavy greebling.
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Heavy greebling no that's true. But it does work for keeping poly counts down on the basic shapes.
Handgrips...well you could make them by taking a basic shape and moving vertex's around until it's the shape you want followed by a meshsmooth if needed. But I do see how taking a shortcut can be tempting.
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As a note though I don't do much HEAVY greeble work. I may start on one high-detail project tho since Styxx has taught me some stuff. :)
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You guys seem really experienced at all this, do you do it professionally?
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Well, there's the rub, then. I don't think I've done a model under 100k since this summer, and most of them are, while not generally as good, closer to Styxx's model here than the average mesh, in functionality (doors, etc. I remember a frigate with a poseable crane built in a while back) as well as polycount.
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Originally posted by J.F.K.
You guys seem really experienced at all this, do you do it professionally?
Me no. I do this as a hobby. I put together a model whenever I feel like it and am "inspired".
This for example I did in a few hours just because I wanted a new background for my computer:
http://dimensionalwisp.com/heximage/WIP/IPCV09.jpg
The ship is the Sun Tzu launching drop pods. There are more pics in that directory but mostly just WIP shots (the earlier ones being without the details added later).
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Professionally? :lol: Not unless you wanna give me some money.
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Well, I mean, prety much all of this conversation is flying over my head (what's greebling?). And that ship up there looks pretty damn good to me... even if it's not textured.
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Originally posted by J.F.K.
Well, I mean, prety much all of this conversation is flying over my head (what's greebling?). And that ship up there looks pretty damn good to me... even if it's not textured.
Greebles....ah...best way to explain this...ever see a Star Destroyer in Star Wars? Along the side where you have all those protrusions and pieces sticking out seemingly randomly for detail? Greebles.
Which ship by the way? Mine's textured tho it's a placeholder, Styxx's....well it's hard to say...maybe that's the look he wants. :D
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Originally posted by Stryke 9
I do that to a certain degree too, but there are complex shapes like handgrips where you just can't resist saving a decade or two and using booleans, and then you just get all sorts of trouble. Never mind that one cube ain't gonna do much for heavy greebling.
handgrips? well, unless I'm misunderstanding what it means, why do you need that to connect to anything? intersection is A1 SUPAR, as they say.
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Originally posted by HeX
Greebles....ah...best way to explain this...ever see a Star Destroyer in Star Wars? Along the side where you have all those protrusions and pieces sticking out seemingly randomly for detail? Greebles.
Which ship by the way? Mine's textured tho it's a placeholder, Styxx's....well it's hard to say...maybe that's the look he wants. :D
So it's like, all that hull detailing stuff? I think I get it. Funny name. ;)
I meant Styxx's ship, but yours is good too... especially for one you made just because you wanted a new background. :)
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Venom:
(http://www.wpierce.com/wlp/handgrip.gif)
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yeah. well why would you boolean that to the body of the gun? that's useless polys for nothing. just place it right.
if you REALLY want it in one part, then before the boolean, shapemerge a quad around the area where the handgrip will connect.
1) boolean is much less likely to mess up
2) that makes a much smaller part of the mesh to deal with the boolean
2) since the area affected by the boolean is much smaller, it's much more easy to clean it up.
that's something I always do ( save when I boolean a box, obviously :p ), and it works great.
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Once again, jefe- that's MAX stuff. Ain't so sissy shapemerges in RDS, just raw vertices and a few distortion tools.:D
I'm not talking about booleaning it on, anyway- I prefer to generally have as many shapes as possible for texturing purposes. But those recessed finger bits are pretty damn hard to get in anything but a lot of boolean subtractions. It's just an example, but there are tons of odd shapes I might need for a particular model that can either be a two-day vert model, or a two-minute boolean.