Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: SayWhatNow? on December 30, 2002, 09:12:07 am
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What's the best method of mapping the turrets on the capships? I wanna configure some ships with particular weapon configurations but can't seem to get it right... whattaya reckon... keep going hit or miss style or is there a map of the various ships' hardpoints?
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Try using K and Shift-K in FRED2 to cycle through the selected ship's turrets.
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are you makeing a new ship?
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I think he wants to change the turret weapons on existing ships.
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Originally posted by SayWhatNow?
What's the best method of mapping the turrets on the capships? I wanna configure some ships with particular weapon configurations but can't seem to get it right... whattaya reckon... keep going hit or miss style or is there a map of the various ships' hardpoints?
Say what now?:lol:
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If you want to edit the turrets on the Charibdys you'll have fun.
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Yeah, nah, I jes wanted to try and configure a far more effective armament fer the orion, I mean I love the ship but DAMN those turrets are SO not a deterant. Without a fighter escort, taking down an orion is a piece of piss! Fly against any ship that's not packing flak and you'll see what I mean.
Yeah, targeting through k/shift k isn't really a problem as I can find out what weapon type is mounted in fred. It's just that targeting doesn't log the turrets from 1-? however many turrets are on the behemoth.
Has anyone seen any schematics fer the fs2 ships at all?
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Dude, alter the weapons.tbl so that the laser turrets are actually a viable defense, set the game to insane and then say taking down an Orion is easy. :)
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Make the laser turrets go four times as fast.:)
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Make them fire every 0.01 seconds, give tham a mass of 50, a speed of 2500, a damage value of 500, and make them invisible.:D
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Originally posted by Petrarch of the VBB
Make them fire every 0.01 seconds, give tham a mass of 50, a speed of 2500, a damage value of 500, and make them invisible.:D
rofl
You'll die in the first volley. :D
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quote:
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Originally posted by Petrarch of the VBB
Make them fire every 0.01 seconds, give tham a mass of 50, a speed of 2500, a damage value of 500, and make them invisible.
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........................................Jesus! Didn't get hugged much as a child didja? :p
Can you do the same to fighhter mounted weapons?
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Originally posted by SayWhatNow?
quote:
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Originally posted by Petrarch of the VBB
Make them fire every 0.01 seconds, give tham a mass of 50, a speed of 2500, a damage value of 500, and make them invisible.
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........................................Jesus! Didn't get hugged much as a child didja? :p
Can you do the same to fighhter mounted weapons?
Yes. Yes you can. ;)
Take this and stick it in your weapons.tbl (CREATE A BACKUP!)
Place this instead of the entry for the Prom already there...
; ----------------------------------------------------------------------------------
; Prometheus (only available after nebula missions begin)
;
$Name: Prometheus S
+Title: XSTR("GTW-5 Prometheus (standard) Cannon", -1)
+Description:
XSTR(
"Medium Energy Usage
Level 5 Hull Damage
Level 4 Shield Damage", -1)
$end_multi_text
+Tech Title: XSTR("GTW-5 Prometheus S", -1)
+Tech Anim: Tech_GTW-5_Prometheus_S
+Tech Description:
XSTR(
"The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type's faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 20, 150, 20
@Laser Length: 10.0
@Laser Head Radius: 1.5
@Laser Tail Radius: 0.5
$Mass: 0.5
$Velocity: 1750.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.10 ;; in seconds
$Damage: 30
$Armor Factor: 0.9
$Shield Factor: 1.0
$Subsystem Factor: 0.35
$Lifetime: 2.0
$Energy Consumed: 1.0 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 80 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "player allowed" "stream")
$Icon: iconPromS
$Anim: PromS
$Impact Explosion: none
:nervous:
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Geez! Talk about your overkill! :D
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Hehe, Nasty! Nice one Vyper! :yes:
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Bah, you haven't met my Nova Cannon yet. :D
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Nova Cannon? starlancer?
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Originally posted by SayWhatNow?
Hehe, Nasty! Nice one Vyper! :yes:
It can get better, I just made rude(imentary) adjustments. :ha:
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Originally posted by Petrarch of the VBB
Nova Cannon? starlancer?
SuperNova Cannon. No, not from Starlancer.
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So you fire it and the star goes SuperNova?
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OUCH!!
Sun Crusher anyone? :D
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Originally posted by Petrarch of the VBB
If you want to edit the turrets on the Charibdys you'll have fun.
Oh yeah? How about the Setekh?
About the SuperNova Cannon>No, but it is pretty powerful. I like the sun crusher idea, though, and should make a Planet(or solar system)Killer Weapon. :devil:
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The turrets on the Setekh are fine.
It's the firepoints on the Charybdis are screwed. I do have a fixed version if anyone wants it.
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Originally posted by Vertigo1
Dude, alter the weapons.tbl so that the laser turrets are actually a viable defense, set the game to insane and then say taking down an Orion is easy. :)
Meh - been there, done that.
*points to CapShip Turret Upgrade in siggy*
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