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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on September 19, 2001, 06:01:00 pm

Title: Ramming ship?
Post by: Nico on September 19, 2001, 06:01:00 pm
Is there a way to have efficient ramming ships? I mean, that can kill another one (I'm talking about capships btw), just by ramming it, and takkes almost no damage by doing this?
Title: Ramming ship?
Post by: Anaz on September 19, 2001, 06:14:00 pm
would self destruct at distance 1 work? Or a distance sexp that when distance = 0 set subsystem strength hull = 0

Might work!

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: Ramming ship?
Post by: Nico on September 19, 2001, 06:15:00 pm
hmm, I said taking no damage, and you kill the ship lol
Title: Ramming ship?
Post by: karajorma on September 19, 2001, 06:24:00 pm
Then self destruct the ship that was rammed!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

When distance = 1 self distruct rammed ship.

The ship doing the ramming will take damage from the other ship exploding but if you feel this is too much you can always do a ship-invulnerable / sabotage subsystem (hull) combo to make it seem like a minor amount of damage was done
Title: Ramming ship?
Post by: Anaz on September 19, 2001, 06:52:00 pm
Sorry Venom! I misunderstood you as saying you wanted the ships to blow up because in FS they do no damage! If you really wanted to get complicated, you could do like karajorma said, but instead of having the hull take damage, have a subsystem ram_head and have that take 1 or 2 percent damage, and when that got destroyed, the rammer's invincibility tag goes with it!!!!

I like my idea, whad you think?

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: Ramming ship?
Post by: Nico on September 19, 2001, 06:59:00 pm
well, I'll think about that tomorrow, I'd like to see if giving the ship a huge mass wold work too.
Title: Ramming ship?
Post by: Anaz on September 19, 2001, 07:04:00 pm
HeHe, that reminds me of the time I gave a ship a mass of 10, and it went rocketing opposite the direction I shot it at over 100 kph. That was funny.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: Ramming ship?
Post by: aldo_14 on September 20, 2001, 11:59:00 am
Maybe give it incredibly short range (say 1m) beam weapons, with massive damage (overkill), no sound, no warm-up glow, and black maps, that fire when the ship makes contact...

SEXPs' would make it easy, but you'd have to control everything it did, as well as its target ships...or maybe use 'dock' orders to have it dock and blow up the doker ship at the same time... of course, the angles would have to be right, and you'd have to time it just right..
Title: Ramming ship?
Post by: WraithHost on September 20, 2001, 02:50:00 pm
I like the point blank beam weapon Idea.
If you make the turret a ram prow it will take damage from the blast and eventually fail. Just like a real ram Prow. with a warmup/down glow you could give the impression of an energy ram.

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Phil.
  Trust In Me &
  Fall As-well
Title: Ramming ship?
Post by: DragonClaw on September 21, 2001, 06:31:00 am
 
Quote
Originally posted by aldo_14:
Maybe give it incredibly short range (say 1m) beam weapons

Ever notice that beam weapons go at an infinite range?
[edit]If they miss[/edit]

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[This message has been edited by RKIF-DragonClaw (edited 09-21-2001).]
Title: Ramming ship?
Post by: Setekh on September 21, 2001, 07:44:00 am
 
Quote
Originally posted by RKIF-DragonClaw:
Ever notice that beam weapons go at an infinite range?
[edit]If they miss[/edit]

Most beams have a range of about 30km, IIRC. Have to ask Shrike on that one.

Remember that the ramming ship will need to have strong hull - being close to an explosion of that magnitude's gonna take some meaty shielding.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Ramming ship?
Post by: WraithHost on September 21, 2001, 11:16:00 am
Yup beams aren't going to work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

how about a missile turret ?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



------------------
Phil.
  Trust In Me &
  Fall As-well
Title: Ramming ship?
Post by: aldo_14 on September 22, 2001, 10:58:00 am
Any point-blank weapon would do it... is there an SEXP for measuring distance between ships? - that could help.
Title: Ramming ship?
Post by: Stryke 9 on September 22, 2001, 12:46:00 pm
Yeh- a big gun that operates at 1 meter or less... I was planning something of that sort a while ago, the only problem was that I wanted to mount it on this frail-***  "Irradiator" fighter (OK, a Ulysses with one of my guns on it) that would do in subsystems- it would generally make it to about 100m and get ripped to shreds.

[This message has been edited by Stryke 9 (edited 09-22-2001).]
Title: Ramming ship?
Post by: Stryke 9 on September 22, 2001, 12:51:00 pm
The moral is: If ya wanna do this, give the thing the armor of a Sathanas or make it move at 10000000 kps.
Title: Ramming ship?
Post by: KillMeNow on September 23, 2001, 02:27:00 pm
whats wrong with the beam idea? they might have infiate range but!!!!!!!!!!!!!!!!!!! the range at which the ai will open fire can be set to 1 meter and if you cant see it  whats the prob - since it will only open up on capships at very close range there is no change of you lfying into this monster beam specially if you make it only last for a fraction of a second with ages for reacharge time
Title: Ramming ship?
Post by: Warlock on September 23, 2001, 05:23:00 pm
To do it properly you just edit the SEXP so that upon contact (or the 1 or 0 meter distance) the rammed ship SDs.

With any of the weapon ideas you'll need a reason for why the ship has a turret that is never seen to do anything.

And setting the speed to blast at 1000000000000kph (or whatever that number was lol) well...ummm ya don't think anyone's going to notice warp 13 in the FS2 universe?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: Ramming ship?
Post by: WraithHost on September 23, 2001, 05:26:00 pm
a beam of limited range that you can't see that fires in a very short time with no warm up/down?

sounds like a normal gun to me. Why make it a beam if it doesn't last, warm up or look like a beam?

A gun with a nice high recoil would push the target away from the ship perhaps saving it from a bit of the blast damage.

------------------
Phil.
  Trust In Me &
  Fall As-well
Title: Ramming ship?
Post by: Nico on September 24, 2001, 01:04:00 am
 
Quote
Originally posted by WraithHost:
A gun with a nice high recoil would push the target away from the ship perhaps saving it from a bit of the blast damage.


would look wrong  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: Ramming ship?
Post by: Setekh on September 24, 2001, 05:13:00 am
 
Quote
Originally posted by Warlock:
And setting the speed to blast at 1000000000000kph (or whatever that number was lol) well...ummm ya don't think anyone's going to notice warp 13 in the FS2 universe?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Speaking of which - this is something that I was thinking of since seeing Grey's thread of breaking the speed limit - what does a ship going at high speed look like from an observer point of view?
Title: Ramming ship?
Post by: Grey Wolf on September 24, 2001, 05:34:00 pm
At my speeds you can't keep it in sight range long enough to see it other than the little targeting box.
Title: Ramming ship?
Post by: Shrike on September 24, 2001, 06:17:00 pm
 (http://www.3dap.com/hlp/staff/shrike/ramship.jpg)
Title: Ramming ship?
Post by: Stryke 9 on September 24, 2001, 06:25:00 pm
That is the second uglies thing I have ever seen on these boards... the first being a newbie who ran into Kazan on a bad day  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Ramming ship?
Post by: Warlock on September 24, 2001, 06:26:00 pm
 
Quote
Originally posted by Grey Wolf 2009:
At my speeds you can't keep it in sight range long enough to see it other than the little targeting box.

So munchkinism is the norm then?   LOL

MODDING rules:

#1 Something that enriches the game (hopefully)

#2 Something realistic and feasable to the game universe

etc etc

------------------
Warlock
      (http://www.gotp.f2s.com/DAUSA2.JPG)      
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
DeathAngel Squadron and Ghosts of the Past Forum ("http://www.dasquad.f2s.com/cgi-bin/ikonboard//ikonboard.cgi")
Ghosts of the Past WebSite ("http://www.gotp.f2s.com")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Ramming ship?
Post by: phreak on September 24, 2001, 07:34:00 pm
you can always put a ramming ship in IW2 thanks to aggressor shields.