Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sandwich on August 26, 2001, 02:57:00 am
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I've started work on a new ship concept, if you could call it a ship...
I'd been bothered by the Arcadia's purposeless hexagonal hole smack in the center. It's, well... purposeless. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I'd also been bothered by the lack of upgraded weaponry on the station from it's FS1 weapons. So I decided to kill 2 birds with one stone.
I'm making an add-on unit for the Arcadia. It is about 1.5km long. It slides nicely into the hexagonal hole from either side. It will have a docking port at the end so that it can dock with another of it's kind from the other end of the hole. It can be flown through by a fighter. It has an internal reactor core to provide power for it's weaponry. It has anemic engines to move into place and "dock" with the Arcadia (there aren't any real docking points in the hole, but it's center is situated at 0,0,0, which makes scripting things easy). It is armed with 7 heavy beams, 6 AAA's, 9 flak and 3 missile launchers. And it needs a name. {/dramatic voice}
Anyways, as soon as it's textured I'll post a render for y'all. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
EDIT: Spelling...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar (//"http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 08-26-2001).]
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heres a few..
Minerva
Aurvandil
Ragnarok
Acheron
Actaeon
Agamemnon
Daedalus
Rhadamanthus
theyre greek/norse names (mostly greek)
you can get the backgrounds for the names here: http://www.nameandfame.com/greek.html ("http://www.nameandfame.com/greek.html")
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You're not drunk if you can lie on the floor without holding on.
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that's a great idea (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) if you could make that when the addon is in position, it looks like top half spheres (domes) on each side of the station (where there should have been that hole before), that would look neat (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Thorn:
Acheron
Actaeon
Agamemnon
Daedalus
Those ones have been taken (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) But I'd go with Calvary (you know what it means, Sandwich (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)). GTI Calvary.
Damn that's a good idea. I wanna see it bad. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I'll post pics soon, but for now just think of a 1.5 x 0.4 x 0.4 km tube (with more detail than your standard tube, of course... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ) with a hexagonal cross-section. It has to be long so that the 360 degree weaponry doesn't interfere with the landing platform on the Arcadia. It sticks out beyond that.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Originally posted by sandwich:
I'll post pics soon, but for now just think of a 1.5 x 0.4 x 0.4 km tube (with more detail than your standard tube, of course... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ) with a hexagonal cross-section. It has to be long so that the 360 degree weaponry doesn't interfere with the landing platform on the Arcadia. It sticks out beyond that.
..!
More Detailed Than Your Average Tube™!![/b]
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Setekh:
..!
More Detailed Than Your Average Tube™!!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
LOL!!! That TM is great - adds just the rright amount of spice. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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For names how about!!!!!!
SLOT FILLER
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nar resere that for something more drmatic!
you need 'Temp_model_4'
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lol - for the testing I've been calling it "add-on". (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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brain damage tonight not good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://www.contrabandent.com/pez1/ups/kamikaze/smilie_laser.gif)
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[email protected] Staff member of
SOC Inferno,
can you defeat
the shivans?
Soc Inferno
Project Rebellion ("http://www.avengershome.co.uk/rebellionhtml/")
Gost of the past ("http://www.gotp.f2s.com/")
iqc 102628858
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Hmm. Here's a thought.
GTI Eurus. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Eurus = east wind, the least used of the 4 winds in greek mythology
might not have the symbolism your looking for but its a name (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Mad Bomber:
Hmm. Here's a thought.
GTI Eurus. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Eurus = east wind, the least used of the 4 winds in greek mythology
might not have the symbolism your looking for but its a name (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Ummm.... uhhhh.... errrr... yeah... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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The GTSL (Slot Filler) Polo!
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How about the GTSA (Station Add-onn) Mark 01. Lacks imagination, but could be first in a series of station add-ons (extend the life of the arcadia, cool.
Some other add-ons could be:
Factory (ships or otherwise)
Extra dock points
Fighter bays (I'm sorry, but that tiny little fighterbay doesn't do justice to an instalation)
Extra cargo space/ living quarters
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Yeah, I'm thinking something along those lines, Analazon. Maybe the GTExD (GT Extension - Defense). That way you'd have others like the GTExF (fighter/bombers), GTExC (cargo), GTExM (medical), GTExR (research), GTExE (engines - for relocating Arcadias), GTExY (Yard - shipyard for constructing (up to corvette class?)), GTExG (Gas refinery - a docking point for gas miners, or a gas miner in itself for stations inside nebulae), GTExB/GTExO/GTExN (blocakde/offense/node - a weaponry platform with all firepower concentrated towards one choke point), GTExS (Shielding for stations in close orbit of stars - think like the Star Wars books' shieldships - huge umbrellas).
That's about all I can think of for now. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I suggest anyone with free time (yeah, right! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) ) should claim one of these and start making it!
By the way, I discovered some semi-bad news. The Arcadia does not have point 0,0,0 in the center of it's hexagonal hole. So what I propose to do is this: these add-ons should still be built around the 0,0,0 notion, but for missions where the add-on will have to "dock" with the Arcadia, we can figure out exactly where to position the Arcadia so that the hole is at 0,0,0.
Ummm, what else? For the add-on I'm doing, I'm using mainly textures from the installation, for continuity. You don't have to, of course, but it'd be nice. Also, if at all possible, the add-ons should have a passageway through their middles to fly through. Mine is hexagonal, and if someone can tell me how to measure the distance between two point in TS, I'll tell you what the radius is. Another thing - remember that the haxagonal extension that slips into the hole should only go in half way, as it will be able to connect with another extension from the other side of the station.
Let's get this ball rolling, people!
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 08-29-2001).]
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Originally posted by sandwich:
Yeah, I'm thinking something along those lines, Analazon. Maybe the GTExD (GT Extension - Defense). That way you'd have others like the GTExF (fighter/bombers), GTExC (cargo), GTExM (medical), GTExR (research), GTExE (engines - for relocating Arcadias), GTExY (Yard - shipyard for constructing (up to corvette class?)), GTExG (Gas refinery - a docking point for gas miners, or a gas miner in itself for stations inside nebulae), GTExB/GTExO/GTExN (blocakde/offense/node - a weaponry platform with all firepower concentrated towards one choke point), GTExS (Shielding for stations in close orbit of stars - think like the Star Wars books' shieldships - huge umbrellas).
That's about all I can think of for now. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I suggest anyone with free time (yeah, right! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) ) should claim one of these and start making it!
By the way, I discovered some semi-bad news. The Arcadia does not have point 0,0,0 in the center of it's hexagonal hole. So what I propose to do is this: these add-ons should still be built around the 0,0,0 notion, but for missions where the add-on will have to "dock" with the Arcadia, we can figure out exactly where to position the Arcadia so that the hole is at 0,0,0.
Ummm, what else? For the add-on I'm doing, I'm using mainly textures from the installation, for continuity. You don't have to, of course, but it'd be nice. Also, if at all possible, the add-ons should have a passageway through their middles to fly through. Mine is hexagonal, and if someone can tell me how to measure the distance between two point in TS, I'll tell you what the radius is. Another thing - remember that the haxagonal extension that slips into the hole should only go in half way, as it will be able to connect with another extension from the other side of the station.
Let's get this ball rolling, people!
Well, for now, I can't really model one of these, but to be honest I am REALLY interested by the concept, for my campaign. I believe that the GTA, even 100 years later, won't rash dozens of arcadias, and will rather update the ld design. Your idea is exactly what those updatesq could be.
So just know that' I'm really looking forward this (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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It's modular design. Extends the life of anything by allowing smaller components to be modified and added on around a defined chassis. Very useful (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Cool, somebody liked my idea, thats a first!
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Originally posted by Analazon:
Cool, somebody liked my idea, thats a first!
Well, you've only given us 17 posts to like so far... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Now: I bow before the l33tness of the Community™. I can and have modeled and textured this thing; what it needs is someone to give it debris, LODs, and paths. Any takers? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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well, I can't take it right now because I don't know how to lod, and on my idea thingie, I have been 'rejected' ideawise on other foums...
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*bump*
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Ok, I promised some pics, so without further ado, here they are:
This one is just the GTExD in the middle of nowhere. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://www.brainzipper.com/GTExD.png)
Here you can see it attached to an Arcadia.
(http://www.brainzipper.com/GTExD_docked.png)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 09-01-2001).]
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That's actually pretty damn cool.
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Looks good, only thing I think is wrong is the hangar entrance or the inside of it, the inside should be grey instead of the bright yellow skin, but its just my opinion
Holy dip
if you reskinned it in Terran battle armor and added satelite wings you would have one bad@ss beam cannon satelite deffense array of multiultra devastation
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I love that... Heh, you think I coul use it for my campaign (reskined with my now famous black hull texture to come along with the other ships of the NGTA fleet I'm doing)?
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Oh, yes - I forgot: beautiful nebula background from DigitalBlasphemy.com ("http://digitalblasphemy.com/").
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I can hardlt see where the station ends!
cool! and stuff
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That's cool how it plugs into the Arcadia like that... I was waiting for someone to do that...
(Back when I first got FS1, and saw an Arcadia, I thought a ship like the fenris could plug into it, but it was too small)
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Choveet.
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Hmmm, bigass planetary bombardment beam cannon?
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What, take an Arcadia and tow it around blowing up planets? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Don't be silly! you can only do that if you get the GTExE to move it and the GTExBPBBC (bigass planetary bombardment beam cannon) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by LAW ENFORCER:
Don't be silly! you can only do that if you get the GTExE to move it and the GTExBPBBC (bigass planetary bombardment beam cannon) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Hey, no problem there - you can have one GTEx* in one end and the other in the other end. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
One more to add to the list: the GTExJ - an artificial, commercialized and mass-produced jump gate back to Sol. Be the first on yur block to own one! Call toll free 1-800-HELLO-SOL!
For the next 4 weeks you can buy your very own GTExJ at the incredibly low price of 399.95! Yes, that's 399.95! Don't miss out on this amazing opportunity - call now!
...
...
..
.
*ahem*
I feel better now...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I have a good name: the Dralyysk! Actually I think that sounds more like a shivan fighter doesn't it...
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I actually like what I have now. Since it's not really a ship in it's own right, it seems fitting that it shouldn't have a class name, just a designation. Sorry. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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The jumpgate idea isn't actually a bad idea (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) please consider making one (with interlocking rings, a la Charon or Knossos) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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yes. Please do. LAW ENFORCER also wants this.
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Originally posted by sandwich:
I suggest anyone with free time (yeah, right! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) ) should claim one of these and start making it!
...
Let's get this ball rolling, people!
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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*bump*
Does anyone want to do any of these things?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I would, but I have not enough free time... Please do them, as I would use it in my campaign (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by venom2506:
I would, but I have not enough free time...
Well, that's the problem, isn't it.
I don't have the free time to do them either. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) Which is why I'm wondering if we can make this a community effort.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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No No No you can tdo this.
Have you all lost your sanity? Have you forgotten the lessons learnt in the past!
WHat I ask WHAT! Happended last time Terrans added on to a Instalation! Well tell me.... Go on.
Yeeeeeeeeeees thats right Ross128. They had a deflector array on it. Interplay have a CC on this. If you make an ADD on for an Arcadia install ation it is auto-blown-up by a shivan fleet. You silly men! Did you think youd be safe???? I like these boards! I dont want to come here and see your chared bodies "debris" floating around a shivan super laser decimated board now do I.
Tut tut some people, a little for thought goes a long way you know!
However should you call it the GTInterplug all might well be well.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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LOL!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
I forget - where does it talk about Station Riviera having a deflector shield add-on?
Oohh... that's also anothe add-on somebody could do - a huge reactor powering a shield for the whole Arcadia. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Update - I've got the GTExD in-game and working like a dream. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Now all I need to do is convince someone to add the docking paths and the like. Turrets are already complete - don't worry. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I've equipped the GTExD with one LRBGreen and 6 BGreens. 3 of each kind of flak, 6 AAAf, and 3 FighterKillers. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I set up a test mission with the thing attached to an Arcadia, and a Demon jumping in 10km away. When it arrives it launches 2 fighter wings - one of Nahemas and another of Mara's guarding them - and proceeds to cruise to firing range. Well, the result is that the only ships left at the end - without my intervention at all - are usually me and the Arcadia. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) The GTExD and the Demon are near-perfect matches for each other. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Anyways, lemme know if you want to do the paths and dockpoints. I'd like paths for the turrets as well, but there are only 25 turrets all in all.
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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someone? please (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) I need it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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as long as it's in pof form, and I don't need to do any turret work, I can see about finishing it for you.
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Originally posted by sandwich:
I'd been bothered by the Arcadia's purposeless hexagonal hole smack in the center. It's, well... purposeless
It's actually the primary central docking/resupply area.
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Originally posted by Pegasus V:
It's actually the primary central docking/resupply area.
...Based on what?
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Ok, I cannot see the piccys, and I (think) I can do paths and dock points. Send me thein pof!!!!
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_____________________
-Analazon
Creator of the mod that will not be coming for a while
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Originally posted by sandwich:
...Based on what?
It labels it in one of the tech description ani's from Silent Threat. But there's no docking points/paths though of course.
Is it just me, or does everyone love warping-out inside that?
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Originally posted by Pegasus V:
It labels it in one of the tech description ani's from Silent Threat. But there's no docking points/paths though of course.
Is it just me, or does everyone love warping-out inside that?
Just you. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Ok, how's this:
GTVA Review Board, 2368, Deneb
Subject: Arcadia-class installation refit
Conclusion: Due to the wide variety of warships designed and created after the Arcadia-class design had been solidified, the central docking and refit area of the latter has been severely neglected. It is not sufficeint for the refit of the majority of the GTVA fleets, and it's use as a docking bay was poorly thought out.
Therefore it has been decided to implement a major refit to said refit/docking areas, in order to make them compatible with a daring new proposal by Subach-Innes - a swappable mission module that will attach to the Arcadia-class via the refit/docking area and contribute various enhanced functions to the station. The initial design of this "extension" to the Arcadia-class calls for heavy and AAA beam weaponry, flak cannon and missile turrets to greatly enhance the standard station from a 0.3 defense/offense rating to a 4.6.
Many other design concepts are in the planning stages, including but not limited to science and research, communications, shielding, and sensor arrays. These enhancements will allow the Arcadia-class installations to remain an effective and modern facility in the decades to come.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
EDIT: I've never tried jumping out in that tunnel, no. I have had bunches of fun starting and then stopping a jumpout while under AAA fire - it makes the beams miss you. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 09-17-2001).]
[This message has been edited by sandwich (edited 09-19-2001).]
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Originally posted by Analazon:
Ok, I cannot see the piccys, and I (think) I can do paths and dock points. Send me thein pof!!!!
Ok, dude - you still interested in doing this?
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I've done another model in the series - the GTExE. Go here ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/001033.html") for a peek. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)