Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Rampage on January 03, 2003, 06:24:32 pm

Title: Rotations and Warping Out
Post by: Rampage on January 03, 2003, 06:24:32 pm
There's an old "bug" in Freespace that when a vessel has something rotating and goes to warp, the thing stops rotating.

For example, the Faustus has two solar panels that rotate normally in-game.  No problem?  But when it warps out, the panels will STOP rotating as the ship goes into subspace.  It's just - disturbing...

Any thoughts?

Rampage
Title: Rotations and Warping Out
Post by: Solatar on January 03, 2003, 09:37:25 pm
I think it makes sense. At least the faustus. Since it is an older ship (Unification War it was state of the art) it would have to shut down non-essential systems to get enough power for the subspace drives.
Title: Rotations and Warping Out
Post by: IceFire on January 03, 2003, 09:45:05 pm
Its annoying to TBP as well.  Omega destroyers rotate their gravity sections even during hyperspace transitions.
Title: Rotations and Warping Out
Post by: WMCoolmon on January 03, 2003, 11:45:00 pm
"Rotate-during-warpout" flag, anyone? :D
Title: Rotations and Warping Out
Post by: DTP on January 04, 2003, 08:41:56 am
already indentified the cause of this“, and may have a fix on hand.

played around with stopping rotation a while ago, when i wanted a KNOSSOS device to look in-activated.

but would we want a flag in the fred2_open for this ?.

I feel that they should rotate all the time. during warpout, and like they are now in warp-in.

hmmm just tested, seems it also dont rotate during warp-ins :).

should this be fixed too. yes :).
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hmmm seems this is not so easy as i thought it would be, needs more studing.