Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Bobboau on January 04, 2003, 07:28:00 am

Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 04, 2003, 07:28:00 am
this (http://freespace.volitionwatch.com/blackwater/glowmaptest.zip)

if you're curious, it's my latest SCP addition, glow mapping ;7
I've included glow maps for most ships and it doesn't seem to hurt the frame rate too much,
you havn't lived untill you're seen a wing of glow mapped Nephelem escorted by a wing of glow maped manticore.
feel free to try getting the ships I missed (eryinges, ares, a few others, mostly capships, though I did get a good number of them)
there is also a more efecent decal code in there,
now this has only been tested twice and both times it crashed after a while,
and in fact I've never even run the relese build, it might not work at all

and I wans't kiding about beign op for 26 housre, I look forward to my glosuis vicccssss *passes out asleep*
Title: see, this is what hapens when I stay up for 26 hours
Post by: Stunaep on January 04, 2003, 09:55:52 am
Bobboau, if you and Styxx got married, your child would be the perfect man.
Title: see, this is what hapens when I stay up for 26 hours
Post by: 01010 on January 04, 2003, 10:18:32 am
And quite an achievement to boot.
Title: see, this is what hapens when I stay up for 26 hours
Post by: WMCoolmon on January 04, 2003, 09:36:35 pm
Quote
Originally posted by Stunaep
Bobboau, if you and Styxx got married, your child would be the perfect man.

What if it was a girl? :wtf:
Title: see, this is what hapens when I stay up for 26 hours
Post by: Stryke 9 on January 04, 2003, 09:41:01 pm
Coolmon: I think we've got enough gender-bending as it is in this hypothetical; best not to ask.:D
Title: Re: see, this is what hapens when I stay up for 26 hours
Post by: Setekh on January 04, 2003, 09:42:28 pm
Quote
Originally posted by Bobboau
if you're curious, it's my latest SCP addition, glow mapping ;7
I've included glow maps for most ships and it doesn't seem to hurt the frame rate too much,
you havn't lived untill you're seen a wing of glow mapped Nephelem escorted by a wing of glow maped manticore.
feel free to try getting the ships I missed (eryinges, ares, a few others, mostly capships, though I did get a good number of them)
there is also a more efecent decal code in there,
now this has only been tested twice and both times it crashed after a while,
and in fact I've never even run the relese build, it might not work at all

and I wans't kiding about beign op for 26 housre, I look forward to my glosuis vicccssss *passes out asleep*


Goodness! Talk about commitment! (rushes to download and implement)
Title: see, this is what hapens when I stay up for 26 hours
Post by: Shrike on January 04, 2003, 09:55:24 pm
Quote
Originally posted by Stunaep
Bobboau, if you and Styxx got married, your child would be the perfect man.
*starts coughing uncontrollably*
Title: Re: see, this is what hapens when I stay up for 26 hours
Post by: deep_eyes on January 04, 2003, 10:03:39 pm
Quote
Originally posted by Bobboau
this (http://freespace.volitionwatch.com/blackwater/glowmaptest.zip)

if you're curious, it's my latest SCP addition, glow mapping ;7
I've included glow maps for most ships and it doesn't seem to hurt the frame rate too much,
you havn't lived untill you're seen a wing of glow mapped Nephelem escorted by a wing of glow maped manticore.
feel free to try getting the ships I missed (eryinges, ares, a few others, mostly capships, though I did get a good number of them)
there is also a more efecent decal code in there,
now this has only been tested twice and both times it crashed after a while,
and in fact I've never even run the relese build, it might not work at all

and I wans't kiding about beign op for 26 housre, I look forward to my glosuis vicccssss *passes out asleep*


SCREENS PLEASE?!?!
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 04, 2003, 10:41:49 pm
I took some tech room screens but the jpg compression doesn't do them justisce, there is a topic on the subject in the SCP with the pics, but they look a lot better in game, a lot brighter
Title: see, this is what hapens when I stay up for 26 hours
Post by: Turnsky on January 04, 2003, 11:00:20 pm
Nice, very nice, love what you did to the shivan vessels and you did the orion some justice WOOHOO!


include this in the next editon of the open and we can all eagerly await the next release :D


can't wait to see what you come up with next (nav lights perhaps or has that been done already?)
Title: see, this is what hapens when I stay up for 26 hours
Post by: demon442 on January 05, 2003, 12:51:36 am
Quote
Originally posted by Turnsky
can't wait to see what you come up with next (nav lights perhaps or has that been done already?)


Nav lights have been done.  They havent been done justice, but they have been done.  I mean, who wants to see a white engine glow floating out in space?




EDIT: What I want is the flashing lights off an Orion enlarged a bit to make them visible at over 800 Meters.
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 01:29:44 am
I have made glow points... a rather long time ago
Title: see, this is what hapens when I stay up for 26 hours
Post by: Ulundel on January 05, 2003, 04:10:19 am
Quote
Originally posted by Stunaep
Bobboau, if you and Styxx got married, your child would be the perfect man.


:ick

Anyway, good job dude. :)

*thinks about 26 hours*

very...good...job... :yes:
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 04:11:12 am
here (http://freespace.volitionwatch.com/blackwater/more_glowmaps.zip) is an additional map pack that will bring about 99%of all maps worthy of glow mapping to be glowing, about the only thing I didn't do were the cargo pods, most everything else is glow mapped, do tell me if I missed anything important
Title: see, this is what hapens when I stay up for 26 hours
Post by: Ulundel on January 05, 2003, 04:15:00 am
*downloads*

Thanks again man :)

Now you were talking about the glow points. How can I add them?
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 04:24:19 am
there is a specal version of PCS that sort of suports them (it crashes during the second save, corupting you're model, so only save it once!), I don't have a link to is off hand but look for one of the more recent glowpoint threads (do a search), also there are other tools that are being developed that suport glow points natively

I think I am going to play through the entire campain again now :)...
Title: see, this is what hapens when I stay up for 26 hours
Post by: Ulundel on January 05, 2003, 04:29:59 am
OK, I'll see what I can find. :)
Title: see, this is what hapens when I stay up for 26 hours
Post by: deep_eyes on January 05, 2003, 01:16:28 pm
im having problems with this proggy dude, i dunno why but i keep getting error messages from the game.
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 01:21:51 pm
were and what and under what cercomstances
hey, I've been quoted in someone's siggy :yes:
Title: see, this is what hapens when I stay up for 26 hours
Post by: deep_eyes on January 05, 2003, 03:35:22 pm
Warning: Unable to find WEAPON_LIST_TYPE string "Prometheus" in stuff_int_list

Many possible sources for this error.  Get a programmer!

File:D:\Games\projects\freespace2_public\fs2_open\code\Parse\PARSELO.CPP
Line: 1453

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e7eb69()
------------------------------------------------------------------


Do u think its because of the custom TBLs i have?
Title: see, this is what hapens when I stay up for 26 hours
Post by: deep_eyes on January 05, 2003, 03:37:41 pm
then all of a sudden i get a program in XP called DWWIN.EXE running and takes up like 90% of my system resources and is a ***** to cancel.
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 03:59:04 pm
yes it is custom tables, you have a weapon named "Prometheus" somewere in you're ship table, but it isn't in the weapons tables

these will be the zips I update for this from now on
EXEs (http://freespace.volitionwatch.com/blackwater/fs2glowmap.zip)
maps (http://freespace.volitionwatch.com/blackwater/glowmap_pack.zip)

note: amung other things I made the error mesages a lot more informative
for example:
it should tell you wich ship and wich list that error is in
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 04:04:43 pm
and never click yes on those things if you don't want to debug it (wich would require you have MSVC running or something similar, and no it does not fix anything)
Title: see, this is what hapens when I stay up for 26 hours
Post by: deep_eyes on January 05, 2003, 04:14:33 pm
alright i see now. its working pretty good now, its a nice effect going there on the shivan fighters. so when will it be possible to support custom mods...?
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 04:33:48 pm
it should already, just be a good idea to fix the table problem it sees, do it once and you'll never have to again :)
Title: see, this is what hapens when I stay up for 26 hours
Post by: Setekh on January 05, 2003, 04:50:25 pm
Quote
Originally posted by demon442
Nav lights have been done.  They havent been done justice, but they have been done.  I mean, who wants to see a white engine glow floating out in space?


It's much more effective when you have rows of them. :)
Title: see, this is what hapens when I stay up for 26 hours
Post by: Nico on January 05, 2003, 04:52:57 pm
Quote
Originally posted by deep_eyes
alright i see now. its working pretty good now, its a nice effect going there on the shivan fighters. so when will it be possible to support custom mods...?


it works already, I have all the OTT NGTA and shivan ships with lights already, it looks neat :)
Title: see, this is what hapens when I stay up for 26 hours
Post by: deep_eyes on January 05, 2003, 08:26:09 pm
I stand corrected, dude the effects look awesome... i noticed not all the ships have this glow effect implemented (not the cargo containers, the mod fighters like the GTF Banshee for example). Also for my ships, there not enhanceed,  but then i noticed that only maps already used in FS2 are enhanced, since my maps are not standard maps, how do i go about enhancing my ships lights?
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 08:49:59 pm
you make a glow map :)

take the texture of you're ship and make it how you  think it should look with no outside ilumination, the effect looks best if you take into acount things like reflection.

two good methods would be
1 simply raising the contrast super high, this is only good for ships that have simple colors as iluminated (most fs1 fighters)

2 if there is a specific color (like shivan red) do a color chanel split, add the two colors (for shivans this would be green and blue) you don't want together and divide by 2 then subtract the green+blue/2 from the red, then ether colorize it or multiply it by the origonal source texture

the last step simply name the texture"name of sorce texture"-glow as an 8 bit palitized pcx file

feel free to look at the glow maps I have included, might be good to practice on some of the textures I missed
Title: see, this is what hapens when I stay up for 26 hours
Post by: Stryke 9 on January 05, 2003, 08:52:50 pm
Hmmm... Ships without glowmaps still work, yes?
Title: see, this is what hapens when I stay up for 26 hours
Post by: Bobboau on January 05, 2003, 08:57:05 pm
yes,
:wtf: of corse!
but why would you want them?
Title: see, this is what hapens when I stay up for 26 hours
Post by: Dr.Zer0 on January 05, 2003, 09:33:57 pm
Quote
Originally posted by Stunaep
Bobboau, if you and Styxx got married, your child would be the perfect man.


:ick :wtf:

lets just say they got a clone of Styxx and Bub geniticly fused togeather in a horrible lab accodent, alot less disturbing :blah: :rolleyes:
Title: see, this is what hapens when I stay up for 26 hours
Post by: Levyathan on January 05, 2003, 09:35:33 pm
Still deeply disturbing, though.
Title: see, this is what hapens when I stay up for 26 hours
Post by: Stryke 9 on January 05, 2003, 10:57:04 pm
Bob: Just checking, for one thing. For another, let's just say stealth bombers aren't very stealthy when they've got lots of lights all over 'em.
Title: see, this is what hapens when I stay up for 26 hours
Post by: Setekh on January 05, 2003, 11:44:16 pm
Oh yeah, the Pegasus...
Title: see, this is what hapens when I stay up for 26 hours
Post by: Knight Templar on January 05, 2003, 11:57:41 pm
Yea, but I always thought that todays stealth (well maybe not in real life.. whatever) was based more on sensor/radar hampering, not actually visibility, not that it nescasarriyl helps if you have a stealth suite but look like a christmas tree...
Title: see, this is what hapens when I stay up for 26 hours
Post by: Stryke 9 on January 06, 2003, 12:12:50 am
I'm talking my own stealth bomber mod. Which is stuck in TrueSpace, because I hate POF-editing.

And the Pegasus you could still eyeball and nail with primaries. Mine, heatseekers only (and regular mechanical failures of the stealth device, letting you lock on to it):D