Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sesquipedalian on January 05, 2003, 03:40:27 am
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http://www.3dap.com/hlp/hosted/scroll/misc/interfacetutorial.zip
Fully illustrated.
Includes instructions for making - loadout overheads
- shield anis
- icons
- one-frame ship selection anis
Also includes templates for - loadout overheads
- shield anis
- one-frame ship selection anis
- one-frame weapon selection anis
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Ooh..I like it! :yes: :nod:
Excellent work, pilot!
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:)
I'd put up the templates before, but still got messages saying "But I don't know how to use them, or make the other stuff. Will you do it for me?" (Or occasionally ones like "I don't have time to do it myself, will you?" which always annoyed me.) I figured it would be a better investment of my time to make a tutorial, and then everyone can do their own at top quality. :)
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Well, I would try doing some stuff for the Ragnarok (http://www.geocities.com/vasudanad/raganorak.txt) right now, but it's 4 AM and I'm eating Trotsky bread to stay awake.
Kudos to you, though. :)
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I'd ask what Trotsky bread was, but I think I don't want to know... :lol:
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Hey, like I said on the other thread: great work. :) This is a boon for campaign-makers everywhere :)
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Great work. :yes:
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Originally posted by Alikchi
Well, I would try doing some stuff for the Ragnarok (http://www.geocities.com/vasudanad/raganorak.txt) right now, but it's 4 AM and I'm eating Trotsky bread to stay awake.
Kudos to you, though. :)
I'm waaay ahead of you, chief. :)
We do need it for TI as well, after all :D.
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:p
And as for Trotsky bread..well, they CALL it "Buttermilk" bread, but it is obviously the product of some particularly bad Five-Year Plan. :D
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If you do something similar for the 'true' interface (main hall, barracks etc) then I will love you forever!:nod:
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This is great stuff!
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Originally posted by Killfrenzy
If you do something similar for the 'true' interface (main hall, barracks etc) then I will love you forever!:nod:
The odds of successfully navigating an asteroid field are approximately 3720:1. The odds of me writing that are considerably lower.
If you are making new interface screens, how would a walkthrough help you, anyway? Everything you'd be doing would be new. A tutorial is good here because we want to reproduce the same effect as the original. If you are making new stuff, do it however you like!
Have fun with all 1567 files...[/i]
Edit: Maybe this should be stickied, like Rampage's tutorial in Gen FS?
_
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Well, most modelling tutorials have something that isn't going to be used by you anyway. It's there to show you how to do it in general.
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Originally posted by Sesquipedalian
Edit: Maybe this should be stickied, like Rampage's tutorial in Gen FS?/B]
Yes. This deserves as much attention as my MODding tutorial.
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this is cool, i just taught myself how to make icons, and i was wanting to look into interface art.....
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Ooh, missed this before. Great work. :yes: