Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Zeronet on January 05, 2003, 06:51:35 pm

Title: A more traditional WIP
Post by: Zeronet on January 05, 2003, 06:51:35 pm
A more traditional ship. Thoughts?

(http://www.odeauk.fsnet.co.uk/mike/capital1.jpg)

(http://www.odeauk.fsnet.co.uk/mike/capital2.jpg)

(http://www.odeauk.fsnet.co.uk/mike/capital3.jpg)
Title: A more traditional WIP
Post by: Styxx on January 05, 2003, 06:57:40 pm
Looks like a cross of a Loki with a Hypocrates, but holds promise. :)

You plan on importing it into FS2?
Title: A more traditional WIP
Post by: Knight Templar on January 05, 2003, 07:07:43 pm
[SIZE=10]X [/SIZE]
Title: A more traditional WIP
Post by: Alikchi on January 05, 2003, 07:44:17 pm
Heeyyyyy..me likes!
Title: A more traditional WIP
Post by: Anaz on January 05, 2003, 08:03:19 pm
looks like a cross between two lines painted red on a white background...wow...
Title: A more traditional WIP
Post by: Setekh on January 05, 2003, 11:33:10 pm
I like that. :):yes: Slap on some different textures, though. ;)
Title: A more traditional WIP
Post by: mikhael on January 06, 2003, 12:08:01 am
Change the barbs on the front of the nacelles. Looks good for the most part. Could use some more non-extruded/beveled detail.
Title: A more traditional WIP
Post by: Zeronet on January 06, 2003, 09:14:20 am
the barbs? Also the texture is just what i use while im modeling. Its easier to the detail that way.

If the pic doesnt show up, copy and paste it into ye browser. If i can find somenoe who can convert the model, i hope to import it.
Title: A more traditional WIP
Post by: Sheepy on January 06, 2003, 10:29:32 am
I have to say its the first of your models i actually like.
Title: A more traditional WIP
Post by: mikhael on January 06, 2003, 10:41:42 am
Quote
Originally posted by Zeronet
the barbs?
 


Yes. Barbs.
(http://home.nc.rr.com/mikhael/capital2.jpg)
Title: A more traditional WIP
Post by: Ashrak on January 06, 2003, 10:41:50 am
looks like an awesome assult battlecruiser type ;)
Title: A more traditional WIP
Post by: Sheepy on January 06, 2003, 11:01:54 am
Quote
Originally posted by mikhael


Yes. Barbs.
(http://home.nc.rr.com/mikhael/capital2.jpg)


:lol::lol:

Rendering at its finest :p
Title: A more traditional WIP
Post by: Zeronet on January 06, 2003, 12:33:22 pm
Updated the Nacelles.

(http://www.odeauk.fsnet.co.uk/mike/battlecruiserback.jpg)

(http://www.odeauk.fsnet.co.uk/mike/battlecruiserfrontside.jpg)

(http://www.odeauk.fsnet.co.uk/mike/battlecruiserside.jpg)

(http://www.odeauk.fsnet.co.uk/mike/battlecruiserfront.jpg)
Title: A more traditional WIP
Post by: Langy on January 06, 2003, 12:46:57 pm
Nice model. Are you going to add any turrets to it later on? Should look kick-ass with 'em.
Title: A more traditional WIP
Post by: Fury on January 06, 2003, 01:29:44 pm
Looks like a lot of Valenn class heavy cruiser seen in B5: The Legend of the Rangers movie. :)

(http://www.b5tech.com/isa/valenn/valenn.jpg)
Sorry, couldn't find better picture...
Title: A more traditional WIP
Post by: Bishop Gantry on January 07, 2003, 04:24:47 pm
seriosly drop the barbs... they messes up  the overall design... stands out to much from the rest of the model
Title: A more traditional WIP
Post by: Zeronet on January 07, 2003, 04:27:12 pm
I dont know how to remove them if i wanted to. Anyway, they'll mount 4 big beams.
Title: A more traditional WIP
Post by: Nico on January 07, 2003, 05:00:10 pm
Quote
Originally posted by Zeronet
I dont know how to remove them if i wanted to. Anyway, they'll mount 4 big beams.


huh? you weld the vertices, that's it.
Title: A more traditional WIP
Post by: Zeronet on January 07, 2003, 05:57:39 pm
exactly, i dont know how to do that.
Title: A more traditional WIP
Post by: Nico on January 08, 2003, 02:38:16 am
Quote
Originally posted by Zeronet
exactly, i dont know how to do that.


:doubt: sounds like you care, right?

what prog are you using? there must be someone whi uses the same package and knows the "how to".
Title: A more traditional WIP
Post by: Zeronet on January 08, 2003, 12:47:34 pm
Truespace 5 and nowhere does it say weld verticies.
Title: A more traditional WIP
Post by: StratComm on January 08, 2003, 02:32:20 pm
it's under the point edit interface, the thing that pops up when you select a point, line, or face.  You should have it up most of the time I'd think.  Anyway, the weld vertices tool looks like a welding tip.
Title: A more traditional WIP
Post by: LAW ENFORCER on January 08, 2003, 03:02:18 pm
I happen to like the barbs! And I like the hangar as well, over hang hangars have a much better feeling than strigh box rounded or under hang ones. The one type of hangar that betas it is the channel hanger...
Title: A more traditional WIP
Post by: Anaz on January 08, 2003, 03:37:36 pm
Quote
Originally posted by LAW ENFORCER
The one type of hangar that betas it is the channel hanger...


erm...could you please re-phrase that?
Title: A more traditional WIP
Post by: Nico on January 08, 2003, 03:43:12 pm
Quote
Originally posted by Analazon


erm...could you please re-phrase that?


beats.
Title: A more traditional WIP
Post by: Setekh on January 09, 2003, 06:09:19 am
Quote
Originally posted by Mr. Fury
Looks like a lot of Valenn class heavy cruiser seen in B5: The Legend of the Rangers movie. :)

(http://www.b5tech.com/isa/valenn/valenn.jpg)
Sorry, couldn't find better picture...


I've so gotta get a DVD player. :o
Title: A more traditional WIP
Post by: Zeronet on January 09, 2003, 11:44:57 am
In typical Truespace style, using weld vertices merely fubars the model.
Title: A more traditional WIP
Post by: ZylonBane on January 09, 2003, 02:15:36 pm
Quote
Originally posted by Setekh
I've so gotta get a DVD player. :o
Why would anyone want to submit themselves to Legend of the Rangers more than once? :wtf:
Title: A more traditional WIP
Post by: kode on January 09, 2003, 02:24:28 pm
Quote
Originally posted by ZylonBane
Why would anyone want to submit themselves to Legend of the Rangers more than once? :wtf:


sadomasochism isn't that unusual you know.
Title: A more traditional WIP
Post by: Anaz on January 09, 2003, 05:27:50 pm
Quote
Originally posted by Zeronet
In typical Truespace style, using weld vertices merely fubars the model.


I've never had a problem with it...now if you combine it with an excessive amount of bolleans, the you could begin to have a problem...