Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goober5000 on January 06, 2003, 01:32:28 am
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I'm in the middle of implementing the mod for additional squad logos, but I'm currently a little confused. I see all this stuff about textures being paged in at the beginning of the mission, but none about them being paged out. Should I call bm_unload or bm_release at the end of the mission for my ship logos?
The ship_level_init function says that models are paged out between each mission, but I can't find any place where their textures are unloaded. Since I have to use bm_load_duplicate for the squad logos, I'm worried about the unused bitmaps piling up from mission to mission and eventually requiring you to restart the game.
On the other hand, I looked into the shield rendering routines and saw a cryptic comment that seemed to say that shield effects didn't need to be paged out, because the bitmap manager did it automatically. But I haven't been able to substantiate that on my own.
Any advice?
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Never mind. This should be handled by the model code (if and when it even is handled) so I shouldn't have to worry specially about it. :)
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what are you doing with squad logos?
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this (http://www.hard-light.net/forums/index.php/topic,12545.0.html)