Hard Light Productions Forums
		Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: nimroy on January 08, 2003, 02:08:32 pm
		
			
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				Hi, I was just wondering if OggVorbis will be supported anytime soon? Its GPL and better than mp3, used in UT2003 and other games...
			
 
			
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				You gonna code it?
:)
			 
			
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				[color=66ff00]Hi nimroy :)
I think ogg vorbis currently only has an audio toolset and as far as I'm aware everyone is fairly happy with freespace's audio codecs.
Isn't ogg vorbis working on a movie codec? Now that might just fix our little DivX hangup. :nod:
*Remind self to catch up on encoders and the like*
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				I got crackling sound with my SoundBlaster128 in freespace2 only in that game i get that. others are fine, i hate to play with sound that crackles the whole time it isn't fun to play. So any other sound codec is fin as long it doesn't do weird:)
			
 
			
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				Ogg seems cool enough....UT2003's music is very good quality for a very small filesize.  Infact, it seems that the filesizes are only slightly bigger than the original UT's music and the original used a variation on the MOD music format as far as I know (which uses samples for notes like MIDI).
			
 
			
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Originally posted by Darkage 
I got crackling sound with my SoundBlaster128 in freespace2 only in that game i get that. others are fine, i hate to play with sound that crackles the whole time it isn't fun to play. So any other sound codec is fin as long it doesn't do weird:) 
hey, I have noise too... and a very unpleasant one.
			 
			
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				ogg what?
			
 
			
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				Been living under a rock (http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=ogg), Analazon?
Maeglamor, you think people are "happy" with distributing their custom voice and music as multi-dozen-megabyte files? :rolleyes:
			 
			
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Originally posted by ZylonBane 
Been living under a rock (http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=ogg), Analazon?
Maeglamor, you think people are "happy" with distributing their custom voice and music as multi-dozen-megabyte files? :rolleyes: 
yep...I leik rocks
			 
			
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Originally posted by Analazon 
yep...I leik rocks 
:lol: Well, better than goats. Anyway, I was thinking, can't we use the same method that was used in implimenting the videos for implimenting sound? a la the sound is decoded by the windows media layer?
			 
			
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				Operation Flashpoint uses Ogg format for there music and voice files. Good quality sound. and most important NO CRACKLIGN SOUND!:D
			
 
			
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				Ogg Vorbis rocks. Open source, better quality, lower file size. I don't know what else you could possibly want. :D
			
 
			
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				xvid and ogg vorbis... I have a feeling that we may have more intro movies in mods in the future. :)