Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Knight Templar on January 08, 2003, 05:19:52 pm
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You know what might be kinda cool? Shields that go off when you are hit with a shockwave..
Yes? No?
EDIT: And by go off, I mean, when you see a ship it with a shockwave, its shields flare instead of just being ***** slapped around.
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So what is this totally stupid or no?
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no real way to do it useing the normal shield hit effect, might be ok to have the whole thing just light up in one solid color
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It'd be neat if you could actually get tossed by the shockwave like in IW2
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Originally posted by Shrike
It'd be neat if you could actually get tossed by the shockwave like in IW2
You mean instead of getting the "bumped into" kinda feeling?
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Originally posted by Knight Templar
You mean instead of getting the "bumped into" kinda feeling?
Yeah, that just irritates me, because I lose my steering for a few moments and get shot at. ;)
I think it's actually a good idea... the whole shields lighting up wouldn't be too bad at all, though. :)
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About shockwaves... would it be possible to somehow define how much a shockwave does damage to shields or hull?
If this has been already implemented, sorry. :)
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Isn't that covered in the tbls under 'blast force?'
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Originally posted by Mr. Fury
About shockwaves... would it be possible to somehow define how much a shockwave does damage to shields or hull?
I guess it's been a while since you looked at the "Special Explosion" dialog in FRED?
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Originally posted by Killfrenzy
Isn't that covered in the tbls under 'blast force?'
No, I think he means being able to specify how much damage a blast can do to shields, and how much damage it can do to the hull if it penetrates them. Sort of like the shield, hull and subsys factors in weapons.tbl entries.
I also think it might be nice to have other ships knocked around by shockwaves - Alpha 1 is the only ship that gets affected by them, annoyingly. Would it be hard to implement this for AI ships, at least as an option (it would make bombers less effective in the FS2 campaign, and thus be backwards 'incompatible' otherwise)?
Sid.
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Shockwave damage has been around since freespace 1! Its the damage of the weapon to its fullest in the "inner radius" and slowly decresing till it reaches zero at the "outer radius". The effect it has in shields and hull is taken from the shield/hull/subsystem damage multipliers all of this is in weapons.tbl.
-Krom
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OK, seems like I left out important information. I meant default shockwave and blast damage. When a ship or bomb explodes for example, they have been hardcoded so far. That is why TBP still needs shields.
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Why does TBP still need shields?
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So when a capital ship goes up...the shockwaves don't totally rip through your ship. Like shooting down that Shivan bomb in FS1 in a Valkryie and getting totally blown apart by it.
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So how is this a problem? On the show I'd imagine a Starfury parked next to an exploding capship wouldn't survive either.
Why not just give all the fighters more hitpoints (and increase weapon damage)?
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I still like the idea of the crackly shield thingy when a shockwave hits - if only for eye-candy!
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you know there is a table thing that says how much damage a dieing ship is going to do when it dies
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Originally posted by ZylonBane
So how is this a problem? On the show I'd imagine a Starfury parked next to an exploding capship wouldn't survive either.
Why not just give all the fighters more hitpoints (and increase weapon damage)?
I suppose consistency with the show is something to be sacrificed next to gameplay. That'd sure be frustrating.
Hmm... on first glance, that seems to be an acceptable equivalent in terms of its effect on the game, but it'd be a pain to go through and change all those values, I guess. Worth it in the long run, though, if it's a perfect solution for the shockwave problem.
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Originally posted by ZylonBane
Why not just give all the fighters more hitpoints (and increase weapon damage)?
:wtf: - decrease the explosion damage instead. Its a bit less work, set it low enough that it still does slight damage, but not too much. Also, experiment with different blast radius, try increasing the ratio of inner to outer blast radius, or decreasing it so a more uniform field of damage is created.
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Oh for crying out loud... :rolleyes:
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Originally posted by Mr. Fury
Oh for crying out loud... :rolleyes:
Heh.... sounds like a frequently heard discussion for sire Fury here......