Hard Light Productions Forums
Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: SKYNET-011 on January 08, 2003, 06:44:18 pm
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You guys found a way around the beast infection yet?
If not, I have a suggestion. :D
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Yes?
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Capture
+When
++Has-Arrived-Delay
+++(Delay)
+++(Ship to be infected)
++Fire-Beam
+++(Ship with infection beam)
+++(Infection turret)
+++(Ship to be infected)
IFF
+When
++Is-event-true-delay
+++CAPTURE
+++(Delay)
++Change-iff
+++Hostile
+++(Ship to be infected)
Still working on a way around the Infection texture change, but it's a start.
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Oh, yes. We know that.
I thought you meat texture changage
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Crap.
:banghead:
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what if you made it so that you can have sprites with the infection texture show up on infected ships, instead of changeing the whole texture...
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Errrm... Get the source code and add infection?
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We could use decals.
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Guys, something you might be interested in... :)
http://www.hard-light.net/forums/index.php/topic,12640.0.html
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That'd come in handy :nod:
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Yes, mimics f'rinstance.:D
But, as was said, it is instantaneous, we require animation.
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Hey, guess it's a start. Is it up for Download?
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is there any actual site with all the source code modifications up for d/l?
i havnt seen one (then again i havnt been looking)...
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Originally posted by GoDoFeViL
is there any actual site with all the source code modifications up for d/l?
i havnt seen one (then again i havnt been looking)...
It's wherever you had it last.:D
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Decals looks like a good idea, if we can get the SCP boys to let you specify different decals for different weapons. :)
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You can already do that. Decals are specified at the bottom of each weapon entry.
Take a look at the 3.4 post - it has 3.4 up for download and loads of instructions on the decal stuff. Unfortunately it doesn't have the change-model thing implemented yet. Hang on a sec, and maybe I can upload it...
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Latest build...
http://fs2source.warpcore.org/exes/fs2_open.zip
Shhh... :nervous: ;)
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wow, can't believe i've missed so much, i thought they were still planning and playing. lol i guess that means u need it for new and certain d/ls like ships and missions?
has any mod used the SCP releases yet?
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Not to my knowledge, but several campaigns have them planned.
However, there's one caveat with the code - the 3.4 version has decals but not change-model or glowmaps, and the most recent build has change-model and glowmaps but not decals.
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Well, how useful.
FS2 Open 3.5, anyone?
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Eventually. :)
Don't use that build for model switching - it's a bit messed up, and I'm in the process of fixing it. :)
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programers, is there anything they cant do? :p
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Mm... I need a :nodding side-to-side smiley. :D
The model switching code is fixed now; look for the next release. :)