Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Vertigo1 on January 09, 2003, 09:00:37 pm

Title: Evolution of a Connie (WIP model)
Post by: Vertigo1 on January 09, 2003, 09:00:37 pm
(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP.jpg)
(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP2.jpg)
(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP3.jpg)
(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP4.jpg)
(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP5.jpg)
(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP6.jpg)

The last image is the most recent render.  So far its at 6255 polygons.  Please note that it only looks darker because there are actual light sources in the scene. :)

Modelled in 3D Studio MAX R2.5
Title: Evolution of a Connie (WIP model)
Post by: mikhael on January 09, 2003, 09:01:35 pm
I think the bottom surface of the frying pan is a little bit too steeply conical.
Title: Evolution of a Connie (WIP model)
Post by: Vertigo1 on January 09, 2003, 09:05:21 pm
Quote
Originally posted by mikhael
I think the bottom surface of the frying pan is a little bit too steeply conical.


Well, thats how the model actually looks IRL.  I've got one sitting next to me ontop of my case. :)
Title: Evolution of a Connie (WIP model)
Post by: Stryke 9 on January 09, 2003, 11:44:03 pm
... Connie?
Title: Evolution of a Connie (WIP model)
Post by: WMCoolmon on January 10, 2003, 12:55:17 am
The Enterprise from the original Star Trek, of the Constitution class. (Thus, "Connie")
Title: Evolution of a Connie (WIP model)
Post by: Nico on January 10, 2003, 02:38:18 am
Quote
Originally posted by mikhael
I think the bottom surface of the frying pan is a little bit too steeply conical.


good... good... you begin to see the light :D
Together with me: "Frying pan... frying pan... frying pan..."

as for the model: you see the underneath cone, should have bevelled the verts rather than scaled them down, all the visible edges there are because of that I suppose. Note: the best way to make that ( and the easitest too ), is to lathe the whole saucer. You'd have it all done in less than a minute ( well, more if you're working from a precise blueprint, of course, just a way of talking ) and it would be a flawless mesh :)
Title: Evolution of a Connie (WIP model)
Post by: Styxx on January 10, 2003, 05:18:30 am
Post this at sci-fi meshes and you'll get more replies than you can read. :D
Title: Evolution of a Connie (WIP model)
Post by: Shrike on January 10, 2003, 05:19:21 am
*nods*

They're big into trek meshes there.
Title: Evolution of a Connie (WIP model)
Post by: Ryx on January 10, 2003, 05:25:49 am
Indeed, SFM would be the place to go.

Take a look at this one for inspiration. :nod:
http://forums.scifi-meshes.com/showthread.php?threadid=2031
Title: Evolution of a Connie (WIP model)
Post by: Vertigo1 on January 10, 2003, 03:31:18 pm
No thanks, I'm not going to Tachy nazi-land.
Title: Evolution of a Connie (WIP model)
Post by: Vertigo1 on January 10, 2003, 03:32:09 pm
Quote
Originally posted by venom2506
as for the model: you see the underneath cone, should have bevelled the verts rather than scaled them down, all the visible edges there are because of that I suppose. Note: the best way to make that ( and the easitest too ), is to lathe the whole saucer. You'd have it all done in less than a minute ( well, more if you're working from a precise blueprint, of course, just a way of talking ) and it would be a flawless mesh :)


I *did* lathe it...
Title: Evolution of a Connie (WIP model)
Post by: Shrike on January 10, 2003, 03:41:24 pm
Quote
Originally posted by Vertigo1
No thanks, I'm not going to Tachy nazi-land.
Unless he's under a different user name there, I haven't seen him post once yet.
Title: Evolution of a Connie (WIP model)
Post by: Ryx on January 10, 2003, 04:46:24 pm
Quote
Originally posted by Shrike
Unless he's under a different user name there, I haven't seen him post once yet.


Tachy's back. He hasn't posted in a while that I've seen, tho.
http://forums.scifi-meshes.com/showthread.php?threadid=4893
That's his "latest" thread.
Title: Evolution of a Connie (WIP model)
Post by: Vertigo1 on January 18, 2003, 03:24:17 pm
Sorry for taking so long to keep ya'll up-to-date.

(http://vertigo1-2.freeyellow.com/TOS/E-nil_WIP8.jpg)

As you can see, I've got a little problem with the boolean.  It killed the smoothness of the neck, and the smooth modifier doesn't fix it. (not using meshsmooth because it adds excess verts and it'll make it look like utter **** afterwards)
Title: Evolution of a Connie (WIP model)
Post by: Carl on January 18, 2003, 05:17:47 pm
make a new neck with more polys
Title: Evolution of a Connie (WIP model)
Post by: Nico on January 18, 2003, 05:21:40 pm
Quote
Originally posted by Vertigo1
Sorry for taking so long to keep ya'll up-to-date.
As you can see, I've got a little problem with the boolean.  It killed the smoothness of the neck, and the smooth modifier doesn't fix it. (not using meshsmooth because it adds excess verts and it'll make it look like utter **** afterwards)


simple rule: if you don't need to, don't use boolean. It's perfectly fine to have intersecting polys in a high poly mesh :nod: