Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on January 10, 2003, 09:21:59 am

Title: Update on DirectX
Post by: Inquisitor on January 10, 2003, 09:21:59 am
I have been plinkign away at this for a little while now.

I think I have all the conflicts resolve in the code, now, I need to reinstall the DX SDK and compile.

Then I need to smoke test it :)

If I get this working, I am gonna lock down cvs and do a commit. That means, all the developers will want to look for a DX8 SDK soon. It's a big file if you download it (over 100 megs), so, might want to go look for it on CD somewhere.

More information after I compile.
Title: Update on DirectX
Post by: Inquisitor on January 10, 2003, 10:59:48 am
Well, I think I got it to compile, now I gotta make sure it didn't overwrite the DX8 stuff (turns out I had the SDK on this machine from the last time I looked at the branch :)).

Also, I am getting bit by that crash bug on the main UI where you launch a campaign mission, gonna rol back to the first and try the merge again on my local machine.