Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: dkharrat on January 10, 2003, 10:41:15 pm
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I would like to inform everyone that the demo right now is up and running perfectly well. The demo compiles using a recent fs2_open v3.4 and works using the demo data. This is excellent news for people who don't have the FULL game. Now it is possible to work on the demo instead. Currently, I released a debug version for testing. After everything is finalized, I will commit the code changes to CVS and make a Release build. I'm trying to fix some minor bugs, but until then, lets see how this build works (just a note, the demo was built using VC++.NET)
You can grab the exe from the following link:
http://fs2source.warpcore.org/exes/fs2_open3.4_demo_dbg.zip
Just a reminder that the warp.pof file should be copied to the 'models' folder. The path is:
........\FreeSpace2Demo\Data\models\warp.pof
if the directory 'Data' and/or 'models' don't exist, then make them, and copy the warp.pof (included in the zip) to that directoy.
Here is a screenshot of the game at Training:
(http://fs2source.warpcore.org/exes/pics/screen00demo.jpg)
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Couple things:
Does OpenGL work?
Does it still use the demo build flag, or does it use the same exe that runs the full game?
and
I need to get you website news access :)
Great work!
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I believe the build is using opengl since USE_OPENGL was used in the preprocessor definitions. And of course, FS2_DEMO was also used to make the demo build.
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I think after we merge everything together and nail that elusive bitmap Assert bug/non-bug, we should release an official 3.41 or something. :)
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that is a glowmap problem I have, sort of, resolved
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Yeah, 3.41 very soon.
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We're making so many new changes, why not release 3.5 instead of 3.41?
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Becuse I don;t want to run out of numbers :)
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Good idea:lol:
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d, catch me on MSN, we'll try merging with the fixes goober did (basically, make a copy of the source directory, and try to update and compile, see if bug be gone).
If it works, committing is really easy in winCVS :)
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Oh can I play FS_DEMO on my machine?
p2 266MHz, 64MB SDRAM, and a 4MB grafics card (don't know the brand 'cuz it came with the comp).
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probably, try it and let us know :)
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I've still got to look at fixing the AAAf mass problem and redoing all my SIF flag sexps (big oops there :o)... are we shooting for any specific date?
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Soonish.
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can it be compilled for linux?
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What did you do to sort out those asserts on debug compile?
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Here are the files that changed:
freespace.cpp
hudconfig.cpp
hudgauges.cpp
mainhallmenu.cpp
medals.cpp
missionweaponchoice.cpp
sexp.cpp
weapons.cpp
I will commit the changes today probably, so you will be able to take a look at them.
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Make sure to update first. :)
Originally posted by RandomTiger
What did you do to sort out those asserts on debug compile?
What asserts?
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After some CVS wierdness, and some cheating on my part, the demo changes are committed!!!
Everyone bow to dkharrat! Great job!
And yes, the asserts went away, Goober killed that bug not long after we found it.
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If you mean the thing with the bitmap assert - AFAIK I did nothing; it just went away by itself! :nervous:
Nice work dkharrat! :)
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We rolled back a file, you cleaned up some other code ;)
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Wait... With the full version of FS2 available for download, why do we need modifications to the demo?
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Because when we did this, the full version was not freely available.
And, the way Underdogs works, it might get yanked at any time.
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just a reminder to anyone that would like this on the "Files" section of the FSSCP website, please PM me and direct me to the thread and/or file you want me to link
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for now, a link to the underdogs site is probably all we can do, they frequently have special arrangements with the publsher to distribute abandonware (provided they get a response from them).
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!? The file's hosted on warpcore, isn't it?
so all i have to do is add the link to the Files section!
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Oh, you mean the demo.
Just link to the warpcore version.
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Which website are you talking about in which you said that you can download the full game or are you talking about warez?
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Underdogs seems to have released the full version. They do abandonware, and often seek (and obtain) permission to redistribute. Sometimes they don;t get permission, but that is usually because the company that they need it from does not exist anymore.
Underdogs can be found at:
http://www.the-underdogs.org/game.php?id=4150
My thoughts can be found here:
http://forums.shatteredstar.com/user-cgi/ubb/ultimatebb.cgi?ubb=get_topic;f=1;t=003079
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Gonna de-sticky this, and once I sort out the last week, compile a new one...