Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on August 07, 2001, 07:04:00 am
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(http://lancelot.legendjsm.net/mellis/venompics/gaia01.jpg)
(http://lancelot.legendjsm.net/mellis/venompics/gaia02.jpg)
"After the scission between the terran government and the vasudan empire in 2383, the NGTA was in need for a new class of destroyer, free from all vasudan design. The refited Interdictor class ships served to fill in the gap until an improved design was built. Four destroyer classes followed the Interdictor, untill the NGTA met again with the shivans. Those encounters were very ponctual, but the shivan paranoia arouse again. People didn't forget the sathanas. The Gaia class is a direct result of this fear. Next comes an exerpt of the ship's information document:
"...The Gaïa class destroyer has been designed as a capital ship hunter killer, especilally shivan ones. Apart from the Demon class destroyer, it has been witnessed that all the major shivan vessels (including the Ravana class, the Lucifer class and the Sathanas class) packs most of their fire power on their front part. The Gaïa has been designed especially to use this weakness. Its mission is to flank the enemy capital ship and reap it apart while the target can’t fire back. For this purpose the Gaïa emphasizes more on speed and firepower than hull. It is faster than any other ship of its class thanks to numerous powerfull engines, and the fire power as been localised mainly on its sides, so it doesn’t have to waste time on useless moves and can open fire as soon as it has reached the flank of its target. Additionally, the use of LRB can allow it to supress less heavy enemy presence from a very long range..."
The GTD gaia is now the only destroyer in use in the NGTA fleet, since its initial enter in service in 3461. The NGTA navy flagship, the Exelion, is a perfect exemple of this ship.
[This message has been edited by venom2506 (edited 08-07-2001).]
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Note: Gaia has already been used (BHD Gaia) in Black Horizon (FS1).
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grumph, I really have no luck with names (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Bah, is the ship in FS2? If not, I keep my name.
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No, it's only in FS1. It's just an Orion reskin and the guy who made the campaign left the community quite awhile ago so I don't expect an argument.
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wow (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) that's friggin class m8!!!
Very nice indeed (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I like the design of this ship... very nice.
And in that second picture... the front kinda looks like a face. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Joe.
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Originally posted by joek:
I like the design of this ship... very nice.
And in that second picture... the front kinda looks like a face. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Joe.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) it does look like a face!!! Its the return of the old pirate ships from the 1600s oh no!
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
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The fear always controls our attitude, let us fear no more!
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That's just downright wonderful! Awesome work Venom.
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He strikes from the darkness. He is unseen, unheard, he is the snack ninja. Pray your refrigerator isn't next.
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Originally posted by joek:
And in that second picture... the front kinda looks like a face. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Joe.
mmh... I've seen something too, but not really a face (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif). But this gave me an idea, you'll see a "special" version one day or the other, I promise (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Looks like the face of... an EVA unit!
Man, do I love this style or what. Keep up the great work, pal! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Very cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Looks a tiny bit like an evil Hecate... muwhaha!!
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Oh my! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)
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Looking great!
Hey Venom, when I put your Banshee into Fred2, the textures show up completely wrong (like black with a white stripe), but it shows up in FS2 fine. Are you aware of this problem? Cheers.
[This message has been edited by 'Captain' Nick Brown (edited 08-07-2001).]
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yeah, that's because it uses a 512*512 map... I should size them down now I know it's useless to have such large maps (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Originally posted by venom2506:
yeah, that's because it uses a 512*512 map... I should size them down now I know it's useless to have such large maps (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
If you do change them, I would be highly interested. By the way, would you mind if I use your Banshee in the Alpha Quadrant project as a Starfleet USS Raptor fighter class (with appropriate credit of course)?
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Originally posted by 'Captain' Nick Brown:
If you do change them, I would be highly interested. By the way, would you mind if I use your Banshee in the Alpha Quadrant project as a Starfleet USS Raptor fighter class (with appropriate credit of course)?
a startrek fighter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)...
bah, yeah, do what you want with it. Btw, for the maps, you can do it by yourslef, basically I just open the map in a drawing prog (similar to PSP), and size the pic to 256*256
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Originally posted by venom2506:
a startrek fighter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)...
bah, yeah, do what you want with it. Btw, for the maps, you can do it by yourslef, basically I just open the map in a drawing prog (similar to PSP), and size the pic to 256*256
Oh. That simple? I though there would have a been a complicated special thing to do. Ok cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
By the way, StarFleet has hundreds of fighters. Particularly the Peregrine class. Plus the newer Venture class scout ships can be used as fighters.
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And that people, is what the Hecate should have looked like.
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Originally posted by IPAndrews:
And that people, is what the Hecate should have looked like.
HOLY SHIP!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Agreed, i await it's insertion (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Defination of a shivan: Target Practice....
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quote:
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Agreed, i await it's insertion
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I dont even wanna know where that ends up!!
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Warlock.... use UBB code
http://dynamic.gamespy.com/~freespace/ubb/noncgi/ubbcode.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/ubbcode.html")
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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very funny
i mean into the game
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
Imperium Chronicals ("http://gtvaimperium.homestead.com/main.html")
We Take Modders....
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you mean something like that?
(http://lancelot.legendjsm.net/mellis/venompics/ingame01.jpg)
note: it's just a test version w/o lods or turrets, to test clipping (no clipping btw (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
[This message has been edited by venom2506 (edited 08-08-2001).]
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I'm not sure if you're going to make those turret positions in the render the final ones, but from looking at the pics it seems like this thing would be ridiculously easy to take from the rear. I understand your reasons for making so many flanking turrets, but what if that shivan warship jumps in behind it? Maybe shift some more coverage on the back (while still keeping the flanks heavily armed of course).
Ship looks awesome though, can't wait to see it in action!
[This message has been edited by Inzomnia (edited 08-08-2001).]
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Originally posted by Styxx:
Looks like the face of... an EVA unit!
Man, do I love this style or what. Keep up the great work, pal! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I'm allright with him (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
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[This message has been edited by Skippy (edited 08-08-2001).]
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Originally posted by Inzomnia:
I'm not sure if you're going to make those turret positions in the render the final ones, but from looking at the pics it seems like this thing would be ridiculously easy to take from the rear. I understand your reasons for making so many flanking turrets, but what if that shivan warship jumps in behind it?
what if a shivan ship jumps behind it? Well, the gaia is doomed (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) That's kindda of purpose, for many reasons. One, it makes interesting possibilities for missions, 2, the gaia is quite fast so it can move away and turn quite quickly (if it's a sathanas or even a Ravana that jumps in, of course, no much luck left...) to bring the enemy in weapon range. plus the Gaia relies A LOT on cruiser cover. I'll post a pic of the Aegis tonight I think.
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Server still down (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) I wanna see those pics dammit! (http://www.themelee.com/smilies/s/cwm/3dlil/errr.gif)
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no images (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Impressive.... most impressive...
No offense, Venom, but I didn't know you produced such high quality work... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Very well done... Keep 'em coming...
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I can't wait to see shots of it firing a slavo of beams from the side.
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Originally posted by LAMBO:
I can't wait to see shots of it firing a slavo of beams from the side.
And what should I say? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Damn, plz! Someone to convert this for me "sob"
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Hey Venom, have you finished/released this model?
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He strikes from the darkness. He is unseen, unheard, he is the snack ninja. Pray your refrigerator isn't next.
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Me like. No like finny things on bottom, but like rest. Very very dark and pointy.
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Originally posted by Black Ace:
Venom, but I didn't know you produced such high quality work...
Blasphemy!!![/b] (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Dude, I see it now. Bewwwwwdiful. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by Setekh (edited 09-30-2001).]
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Originally posted by Maeglamor:
Hey Venom, have you finished/released this model?
Well, I gave it to I^Pandrews so he can make the gluing part in TS. I'm still waiting for it tho.
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Did you tell them every single sub object including the 100 turrets is triangulated and needs fixing? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by IPAndrews:
Did you tell them every single sub object including the 100 turrets is triangulated and needs fixing? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
nope but you just did (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Uhh.... doesn't FS2 have an 81 turret maximum?
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Man, you are way better than bobboau (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Shrike:
Uhh.... doesn't FS2 have an 81 turret maximum?
He was exagerating, there's not 100 turrets, I think there's 76.
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Originally posted by Shrike:
Uhh.... doesn't FS2 have an 81 turret maximum?
89 i think. (mental calculatiion - 89x6=534 polys min for all those turrets - wow).
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Originally posted by Shrike:
doesn't FS2 have an 81 turret maximum?
Can't I exaggerate even just a tiny bit? The maximum must be more than 81 anyhow because my Cylon Base Star has 82 :P.
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My Gigas has 89, I think the maximum could be 100 sub-objects. I'd need to test.
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WHOA DUDE!
what program u use to make ur models?
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Originally posted by Fozzy:
Man, you are way better than bobboau (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
At what? If it wasn't for Bob a great many of us wouldn't know much about building Pofs at all.