Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: demon442 on January 14, 2003, 09:12:17 pm
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A friend of mine came up with a cool weapon idea that has proven to be impossible without source code modifications. What the weapon calls for is a rotating turret being visible\acting as a weapon in the primary\secondary window, secondary weapon turrets to then be able to lock on like a missile, and beams with ammo. If this is at all possible, please let me know; i'm going to try to learn C++ and help out.
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Beams with ammunition? That doesn't even make sense. It's an energy beam. :wtf:
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what exactly des he want?
I can make it out (now I know how you guys feel when I ask something:lol: )
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Originally posted by Sesquipedalian
Beams with ammunition? That doesn't even make sense. It's an energy beam. :wtf:
think Renegade laser rifle I suppose. replace ammo with cell, if you want :p
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Maybe you only have so many battery cells to power to beam. And knowing the GTVA, they had some great reason that backfired for not using the reactor grid.:)
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Would be stupid to let beams use energy cells:D kinda ****ty when you need to replace a 150 ton energy cell in combat:p
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Well it's the only alternative, as it couldn't be a primary. Correct me if I'm wrong, but primaries must be dumbfire.. thus, no lock on.
I wanted to make a gun like this before, but I guess it couldn't be done. So ammo does make sense, power cells as said. Unless you can make a secondary drain your energy reserves.
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Originally posted by Darkage
Would be stupid to let beams use energy cells:D kinda ****ty when you need to replace a 150 ton energy cell in combat:p
True, but it will be a secondary weapon. Use primary's to fight off the enemy and as soon as the battle drops off, call in a support ship and rearm the cannon.
The Weapon: A fighter turret mounted beam cannon that will use ammunition and visibly have to lock on to a target before firing a 1.5 second beam at about the power as a SRed. The fighter with the cannon built on can only carry about 6 shots and the turret destroys itself after the ammo is gone (heat melt-down). The turret will be restored at the next rearm.
I know it sounds unrealistic for the time period, but for the first actual fighter beam cannon, its a start.
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Yeah, I bassically want to do the same thing.
A beam, with a small cone of view, lock on, and its is like a sniper rifle, shoots long range in a burst that lasts as long as your energy and does good damage, but eats all of your energy after like a second or two.
It would probably have a special "artilary" fighter to go on, something that is fairly week, slow, has no other weapons other than its massive long range capabilities.
Anyways, SCP guys, maybe give this a second look? It could have some awesome capabilities if you can pull it off.
Oh demon, I'll try your stuff tommarow or this weekend. I've only had time to test a mission so far this week due to massive amounts of school work and finals next week. Sorry dude.
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*cough cough*
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Well if its a ghey Idea, just let me know and I'll forget about it.
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Forget about it.
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Originally posted by demon442
True, but it will be a secondary weapon. Use primary's to fight off the enemy and as soon as the battle drops off, call in a support ship and rearm the cannon.
The Weapon: A fighter turret mounted beam cannon that will use ammunition and visibly have to lock on to a target before firing a 1.5 second beam at about the power as a SRed. The fighter with the cannon built on can only carry about 6 shots and the turret destroys itself after the ammo is gone (heat melt-down). The turret will be restored at the next rearm.
I know it sounds unrealistic for the time period, but for the first actual fighter beam cannon, its a start.
Hmm... I like the idea, though I'd suggest an AAAf instead of an SRed. Think Ursa. Think Medusa. The turret's supposed to fight off fighters, not capships.