Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Stryke 9 on January 16, 2003, 01:07:28 pm

Title: SCP safe?
Post by: Stryke 9 on January 16, 2003, 01:07:28 pm
So, would y'all consider the SCP version of FreeSpace safe enough to reliably replace the original version of the game on a lot of boxes? I was thinking of recommending it to HOTU, where it'd get wide release, because of its DivX capabilities, among other things.

Er... and if anyone has a problem with that, let me know, I can scratch the whole thing. But I thought it'd be a nice way to get both new recruits here and HLP's name out there.
Title: SCP safe?
Post by: Inquisitor on January 16, 2003, 01:24:53 pm
It doesn't currently have DivX capabilities...

Safe? It seems stable, and we're constantly bug hunting, can you email me with more information on what you need?
Title: SCP safe?
Post by: Stryke 9 on January 16, 2003, 01:52:28 pm
Mostly just wanted to know if it was stable enough for wide release- i.e. hasn't locked up too many computers so far.

But when's the DivX thing happening? I thought that was near the top of the list...
Title: SCP safe?
Post by: vyper on January 16, 2003, 01:53:23 pm
Quote
Originally posted by StrykeIX

But when's the DivX thing happening? I thought that was near the top of the list...


YARGH! ITS NOT DIVX EXCLUSIVE!
:nervous:
.
.
.
is it?
Title: SCP safe?
Post by: Nico on January 16, 2003, 02:12:42 pm
no. it can use whatever codec you have installed. but anyway the codec choice is up to those who make the cutscenes.
Title: SCP safe?
Post by: Inquisitor on January 16, 2003, 03:10:36 pm
Very near the top of the list is getting the movie player code out of the DX branch, I've made a couple attempts, so, best I can say is soon.

If you want an idea of it's stability, page thru bugzilla, we have , under 100 logged bugs, and the crash bugs seem to be all gone. So, I think it's stable.

Shoot me an email.