Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on October 04, 2001, 05:07:00 pm
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Well, because it looks so great, I've uploaded a wee simple zip with all the (5 secs worth) of stuff you need to make your own light-less misisons.
http://homepage.ntlworld.com/g.white19/ambient.zip (//"http://homepage.ntlworld.com/g.white19/ambient.zip") (~1kb)
NOTE - I do not take credit for this - I merely pass on the knowledge (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Heh, cheers dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Is this also posible for FS1? because i am makeing a FS1 campaign that i going to p1mp for the first time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and want to use that trick 2..
BTW my campaign is called Operation Freedom (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by darkage:
Is this also posible for FS1? because i am makeing a FS1 campaign that i going to p1mp for the first time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and want to use that trick 2..
BTW my campaign is called Operation Freedom (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I donm't think so.... if I remember correctly, FS1 doesn't have a stars.tbl file.
The other interesting thing is that lights (i.e. warping out) generate realtime 'lightup' effects - not sure on shadows - but $ND seems to have no effect on Direct3d...