Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on October 04, 2001, 05:07:00 pm

Title: Removing Ambeint light
Post by: aldo_14 on October 04, 2001, 05:07:00 pm
Well, because it looks so great, I've uploaded a wee simple zip with all the (5 secs worth) of stuff you need to make your own light-less misisons.
 http://homepage.ntlworld.com/g.white19/ambient.zip (//"http://homepage.ntlworld.com/g.white19/ambient.zip")   (~1kb)

NOTE - I do not take credit for this - I merely pass on the knowledge  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Removing Ambeint light
Post by: Setekh on October 05, 2001, 10:00:00 am
Heh, cheers dude  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Removing Ambeint light
Post by: Darkage on October 05, 2001, 10:58:00 am
Is this also posible for FS1? because i am makeing a FS1 campaign that i going to p1mp for the first time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and want to use that trick 2..
BTW my campaign is called Operation Freedom (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Removing Ambeint light
Post by: aldo_14 on October 05, 2001, 11:10:00 am
 
Quote
Originally posted by darkage:
Is this also posible for FS1? because i am makeing a FS1 campaign that i going to p1mp for the first time  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and want to use that trick 2..
BTW my campaign is called Operation Freedom  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



I donm't think so.... if I remember correctly, FS1 doesn't have a stars.tbl file.

The other interesting thing is that lights (i.e. warping out) generate realtime 'lightup' effects - not sure on shadows - but $ND seems to have no effect on Direct3d...