Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on January 18, 2003, 05:20:37 pm
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I was just trying to rework the way glowmaps were handeled as well as fix a few other bugs and after I updates and thought I had fixed a buch of conflicts I found #include "ddsutils/ddsutils.h"
in the BMPman, what is this, and were is it
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i added it today.. its in
./code/ddsutils
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it CVS didn't DL it,
do you remember were the address or the repository is off hand?
and would this be for texture compression?
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odd
http://fs2source.warpcore.org/cgi-bin/cvsweb/cvsweb.cgi/fs2_open/code/ddsutils/
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ok I redid the way glowmaps were handeld, so I had to try and rework the way you'r OGL code handeled it, unfortunately I never have used OGL and thus my cerrent version is not compatable, so I am not able to test it, and worse I have only now just looked at the OGL code for the first time, but there shouldn't be a problem.
could you (or anyone else) run this (http://freespace.volitionwatch.com/blackwater/test.zip) and make sure I didn't break OGL, if you can view in tech room what I did should be working, if you get a crash elsewere (wich you shouldn't) it is probly related to something else.
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Unfortunately, it seems that CVS doesn't download newly added folders when you run an Update. The way I've been doing it is to checkout a new module over top of my old one. Inquisitor, is there a way to download the new folders during the update?
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i downloaded the decal folder fine when it was first updated... i may have goofed somewhere
don't worry... its not gonna change at all
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Originally posted by PhReAk
i downloaded the decal folder fine when it was first updated... i may have goofed somewhere
don't worry... its not gonna change at all
did you remember to commit the files after you added the directory?
You will have to do that.
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It's an option in the update:
"Create missing files and folders"
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Ahh. Thanks. :)