Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on January 18, 2003, 10:43:38 pm

Title: asorted texture effect I want tested
Post by: Bobboau on January 18, 2003, 10:43:38 pm
this (http://freespace.volitionwatch.com/blackwater/test.zip) is the most up to date debug build of FSO and I have just redone the way glowmaps are handeled internaly, I would like some of the moders to test to make sure that some of my texture effects are working (and to make sure you are aware of them) so here they are:

to get a texture to be full bright non-lit add "-amb" to it's name
to get basic transparency add "-trans" to the name

these two work best together (in terms of asthetics, actualy it's more like the second one works best with the first)

to get a ship with animated textures simply make sure that there is no pcx file with the name you want and that there is an ani
(in otherwords it looks for the pcx first)

to have a glow mapped texture, make a version of the base texture that looks as the parent texture should if it had no external lighting (see the glow texture pack for some examples)
then name it "name_of_base_texture"-glow

the reorganisation of the glow mapping means that they can be animated, they follow the same rules as the animated textures, and yes they can be of any length of animation, but most situations would probly be a good idea to keep them the same length.
any glow map can have any resolution independent of the base texture's resolution,
yes I am aware of the odd nebula fogging rendering bug assosiated with glowmaps

I have included a warp model but I should have fixed the "crash when it can't find the warp model" bug
Title: asorted texture effect I want tested
Post by: Eviscerator on January 18, 2003, 11:34:30 pm
uhhh...... I'm lost. What does it do again?
Title: asorted texture effect I want tested
Post by: Bobboau on January 19, 2003, 12:32:31 am
that is a SCP exe it has a lot of tasty additions, I am focusing on textureing effects that I have done and would like some of you to try and implement
I explained how they are suposed to be implemented and I am now asking you to play with them

it allows you to use animated and glowmapped textures
Title: asorted texture effect I want tested
Post by: Eviscerator on January 25, 2003, 04:16:43 pm
AHHH!!!! OK< yes. I totally understand after re-reading it. I would love to lad, but I think I lack the skills.
Title: asorted texture effect I want tested
Post by: Bobboau on January 25, 2003, 05:16:43 pm
well, doesn't anybody want to have there models glow mapped or something
Title: asorted texture effect I want tested
Post by: Ryx on January 25, 2003, 05:20:00 pm
Would this work with anis too?

The warp ani, for instance.
Title: asorted texture effect I want tested
Post by: Nico on January 25, 2003, 06:16:12 pm
Quote
Originally posted by Ryx
Would this work with anis too?

The warp ani, for instance.


afaik, the warp ani is already self illuminated, wouldn't need it.
bob, I think if you linked all the screenshots here, you'd get more attention. I guess the folks around have no idea how great this improvement is.
Title: asorted texture effect I want tested
Post by: Eviscerator on January 25, 2003, 09:59:04 pm
That is a very good idea. I myself can imagine what you're trying to describe, but it would help me to no end if I had a point of reference.
Title: asorted texture effect I want tested
Post by: Setekh on January 25, 2003, 11:36:38 pm
Quote
Originally posted by Eviscerator
That is a very good idea. I myself can imagine what you're trying to describe, but it would help me to no end if I had a point of reference.


You need to pay a visit to the SCP forum. You'll... be amazed. ;)
Title: asorted texture effect I want tested
Post by: Bobboau on January 26, 2003, 01:06:14 am
fine...
(http://freespace.volitionwatch.com/blackwater/glowm01.jpg)
(http://freespace.volitionwatch.com/blackwater/glowm02.jpg)
Title: asorted texture effect I want tested
Post by: Anaz on January 26, 2003, 08:52:32 am
um...wow...:eek2: :eek2:
Title: asorted texture effect I want tested
Post by: deep_eyes on January 26, 2003, 10:29:25 am
bob, dont notice a diffrence dude.... but ima try ur new fso. see what i can conjure up...
Title: asorted texture effect I want tested
Post by: Bobboau on January 26, 2003, 11:55:31 am
you can't see the lights glowing on that deimos, or the glowing shivan ship, note this is _not_ glide
Title: asorted texture effect I want tested
Post by: Raptor on January 26, 2003, 02:07:55 pm
Sorry Bobboau, but i see no real difrence.  You could maybe get the same effect by just editting the right maps.
Title: asorted texture effect I want tested
Post by: Solatar on January 26, 2003, 02:21:50 pm
Quote
Originally posted by Raptor
Sorry Bobboau, but i see no real difrence.  You could maybe get the same effect by just editting the right maps.


You don't mean get the glow effect without this source code chagne do you? The maps aren't just brighter, but they produce their own light...
Title: asorted texture effect I want tested
Post by: Nico on January 26, 2003, 03:13:45 pm
let's explain ( man, really... )
take the ravana, put it in a mission with a black sun. what you see? if you have a background,you'll see a black shape at most. Use that: ooooooooooooh! you see all the red glowing bits just if they were lights, just like in the cutscenes! magic!
Title: asorted texture effect I want tested
Post by: Raptor on January 27, 2003, 06:09:15 am
oh, that's what he meant.

Still pictures just don't really show that effect off.

So, what version of the SCP release is this based on? I'm finding the SCP forum a bit hard to follow....
Title: asorted texture effect I want tested
Post by: Nico on January 27, 2003, 06:26:02 am
Quote
Originally posted by Raptor
Still pictures just don't really show that effect off.


yeah, I've posted OTT screenshots using that, and the bright colors are completly washed out because of the jpeg compression, so it's hardly noticeable :doubt:
Title: Re: asorted texture effect I want tested
Post by: Solatar on February 01, 2003, 06:40:51 pm
Quote
Originally posted by Bobboau
to get a texture to be full bright non-lit add


Excuse my ignorance, but is that?

EDIT: supposed to be what is that?
Title: Re: Re: asorted texture effect I want tested
Post by: ZylonBane on February 01, 2003, 07:11:46 pm
Quote
Originally posted by Hades
Excuse my ignorance, but is that?
Why yes, it is!
Title: Re: Re: asorted texture effect I want tested
Post by: StratComm on February 01, 2003, 08:31:06 pm
Quote
Originally posted by Hades


Excuse my ignorance, but is that?

EDIT: supposed to be what is that?


It means that a texture will be lit up in certain spots, like windows or self-illuminated pieces (the red on shivan ships for example) regardless of the level lighting.  The effect is most impressive when combined with a low ambience level, so that the contrast on the lights is high.  An example by Vyper:

(http://koti.mbnet.fi/~fury/misc/fsscp/lightmaps/screen07.png)
Title: asorted texture effect I want tested
Post by: Eviscerator on February 01, 2003, 09:51:18 pm
:eek2:
Title: asorted texture effect I want tested
Post by: Bobboau on February 02, 2003, 12:39:51 am
actualy when I said
"to get a texture to be full bright non-lit add "-amb" to it's name"

that was a diferent effect, were the texture will render without lighting, unlike glow mapping wich has a multipass effect to create glowing sections of a texture (as opposed to the entire thing), it renders a bit faster than the glow mapping, but isn't anywere near as good looking

to have a glow mapped texture, make a version of the base texture that looks as the parent texture should if it had no external lighting (see the glow texture pack for some examples)
then name it "name_of_base_texture"-glow

and for thouse who can't see it look at the pick with the deimos, without my effect you would not be able to see the windows
Title: asorted texture effect I want tested
Post by: Carl on February 02, 2003, 12:58:58 am
will the animated texture thing work with laser effects?
Title: asorted texture effect I want tested
Post by: Bobboau on February 02, 2003, 01:21:28 am
it might, I implemented it but only did basic stability tests, and don't remember if it got commited, one good way would be to make an ani and reference it to a weapon
Title: asorted texture effect I want tested
Post by: CP5670 on February 02, 2003, 01:30:21 am
Looks like I missed this thread before; is this the same glow-map effect that used to be there in FS1 with Glide? I really, really liked that thing and was hoping that you guys might be able to get it back into the game. Need to try this out...
Title: asorted texture effect I want tested
Post by: Bobboau on February 02, 2003, 01:37:58 am
no, it's a lot better, it is actualy mapped not just color keyed, you will need to DL the map pack to get it to work
Title: asorted texture effect I want tested
Post by: Raptor on February 21, 2003, 02:19:00 am
Link in first post, right?