Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kitsune on October 09, 2001, 07:12:00 pm

Title: New Junk
Post by: Kitsune on October 09, 2001, 07:12:00 pm
Well, more junk from me.
I won't be finishing any models for awhile now except to just look at.

I've got to go out and buy a new copy of FS2 now.  My cd-rom did some really nasty things to both of the play cd's.

You really can't get anywhere when the game refuses to acknowledge MISSLES!

Anyway, this is a light/strike bomber.  I'm really debating slapping a nose-turret on there.
 (http://www.furnation.com/corwyn/mecha/bomber1.jpg)
 (http://www.furnation.com/corwyn/mecha/bomber2.jpg)
 (http://www.furnation.com/corwyn/mecha/bomber3.jpg)

If anyone wants it as some type of 3ds format email me.

------------------
~Space Kitsuné
6-tailed modder.
Title: New Junk
Post by: LAW ENFORCER on October 09, 2001, 07:21:00 pm
Very nice, live back things.

Calling it the Oval? he he
Title: New Junk
Post by: Night Hammer on October 09, 2001, 07:25:00 pm
Looks like a Cloakshape fighter from SW
Title: New Junk
Post by: Kitsune on October 09, 2001, 07:36:00 pm
Actually the original idea was to have two huge fans within the 'wings'.

And I've never seen that fighter you're referring to.
Title: New Junk
Post by: karajorma on October 09, 2001, 08:01:00 pm
 
Quote
Originally posted by Kitsune:
Actually the original idea was to have two huge fans within the 'wings'.

That would make it look like one of the ornithopters in Dune (the mini-series not the film)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Junk
Post by: Stryke 9 on October 09, 2001, 08:06:00 pm
Ugh. NEVER remind me of that misbegotten creation! Dune the miniseries  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
Title: New Junk
Post by: Kitsune on October 09, 2001, 08:26:00 pm
The movie was good.  I'm waiting for it to be remade.
Though I couldn't make it past chapter 5 of the books.  God I was so bored.
Title: New Junk
Post by: Stryke 9 on October 09, 2001, 08:39:00 pm
The books were better material for spinoffs than as books on their own. I know- I read all of them! And the movie, games minus Emperor, etc. were all good. But anyway. Looks like a giant manta ray.
Title: New Junk
Post by: Fineus on October 10, 2001, 05:43:00 am
Hey Kitsune, that ship owns! Give it some Starlancer style textures and it'll rock  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Junk
Post by: Setekh on October 10, 2001, 05:47:00 am
Dude, it looks cool! I saw the front image and thought it was a Serapis, then saw the side image and thought it was an Athena... saw the top and realised it was something completely different  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Nice job, Kitsune!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Junk
Post by: Nico on October 10, 2001, 05:52:00 am
I think it's too flat, and the fish tails ar quite "kitsh", otherwise it's a nice design  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Junk
Post by: Fineus on October 10, 2001, 05:59:00 am
Perhaps if the wings were swept back a bit it'd look better?
Title: New Junk
Post by: Kitsune on October 10, 2001, 07:34:00 am
Actually they are swept back.
And I've never played starlancer.  So I wouldn't know of the coloring schemes.
Any other works will ahve to wait untill I've finally finished the station I'm doing.  When you're nose to nose with a 'window' of light in the habitat ring, you'll be able to see a room with some detail.

It's that big.
Title: New Junk
Post by: Nico on October 10, 2001, 07:55:00 am
 
Quote
Originally posted by Kitsune:
Actually they are swept back.
And I've never played starlancer.  So I wouldn't know of the coloring schemes.
Any other works will ahve to wait untill I've finally finished the station I'm doing.  When you're nose to nose with a 'window' of light in the habitat ring, you'll be able to see a room with some detail.

It's that big.

So will be the polycount then...

Title: New Junk
Post by: aldo_14 on October 10, 2001, 09:24:00 am
 
Quote
Originally posted by venom2506:
So will be the polycount then...



Nah, just highly detailed textures I'd guess - look at the Vasudan Escape pod (Ra?)  - you can see (as well as the mooning Vasuda) hands pushed up against the wiondows - and that's on a relatively small map area. Use a repeated 256x256 map and you could have a fair amount of detail if the window was covering the most of the map
Title: New Junk
Post by: Kitsune on October 10, 2001, 03:45:00 pm
Well no, the poly count is really high.
I don't have any plans for using it as a mod.
Anyone remember the pictuers of the space station I posted awhile back?  
The one that looked a bit like DS9?
It doesn't have the same mass, but it's larger than the collossus.
Title: New Junk
Post by: Stryke 9 on October 10, 2001, 06:15:00 pm
The GTI PolyHog. Good idea- put it in a mission with a modeled version of the Rendering Cockpit, and you've got a... crashed computer. Sounds schoveet.
Title: New Junk
Post by: Alikchi on October 10, 2001, 06:34:00 pm
 
Quote
Originally posted by Stryke 9:
schoveet.

NEW CATCHPHRASE!!!



[This message has been edited by Alikchi (edited 10-10-2001).]