Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: <<ERROR>> on January 31, 2003, 05:19:45 am

Title: New Beam Type Request
Post by: <<ERROR>> on January 31, 2003, 05:19:45 am
How about AAA Slash beams? (the kind that the Minbari use, best seen in the movie 'In The Beginning'). Is it just a simple change to the source code, like changing the behaviour of the slash beam type when it is fired at a fighter, to avoid mucking up the rest of the game, or is it more sinister and involved?


(prepares to be incinerated and served in a bun with lettuce and mustard)
Title: New Beam Type Request
Post by: Nico on January 31, 2003, 06:19:36 am
that would look cool, but it would have to be very powerful to damage a fighter serously, and that kind of weapon would be terrible if a capship decides to use it on a cruiser for exemple...
Title: New Beam Type Request
Post by: IceFire on January 31, 2003, 08:06:42 am
Quote
Originally posted by venom2506
that would look cool, but it would have to be very powerful to damage a fighter serously, and that kind of weapon would be terrible if a capship decides to use it on a cruiser for exemple...

Not any more powerful than a weak Slash beam.  Look what those do to an unshielded fighter.
Title: New Beam Type Request
Post by: deep_eyes on January 31, 2003, 08:08:32 am
well if u notice how the cap ships fight between themselves, the AAAf beams tend to fire at the apposing capital ships, but this is usually terran and vasudan ships, i, if not ever, see the shivan aaaf beams fire at caps. almost like ST phaser fire... the beam could be made without source code modifying, but i doubt it would target the fighters due to the type of beam a slash beam is. so maybe it could do, but why have a slash fighter beam? i mean when u get hit and ur moving, u pretty much gettin slashed cause ur moving, if it had the ability to target one point of a fighter/bomber to the other, and it would hit you, i think it would really kill you off the back due to exposure to the HP ratio from point to point... rather then a burst in one spot for a moment.
Title: New Beam Type Request
Post by: Nico on January 31, 2003, 08:11:50 am
why? usual answer: would look cool :nod:
Title: New Beam Type Request
Post by: Knight Templar on January 31, 2003, 11:09:43 am
I kinda picture it as the beams Darkage used in his Ani for the Mjolnir beam he made.


I know DatDB would like this, and so would I :D
Title: New Beam Type Request
Post by: HotSnoJ on January 31, 2003, 11:43:23 am
Quote
Originally posted by venom2506
why? usual answer: would look cool :nod:


I used that same answer for an idea I submitted. They didn't buy it.
Title: New Beam Type Request
Post by: <<ERROR>> on February 02, 2003, 03:05:03 am
But it would look cool. Anyway, slash-type beams can hit fighters if you remove the flag 'huge' from its TBL entry. They just look like a single shot from and AAA beam. It wouldn't necessarily do more damage to fighters, as you tone the damage down a bit for dedicated AAA beams. All it does is cinematic effect and it may just be a case of removing a check in the code that probably looks like this:
Code: [Select]

case (beamtype = 1)
if
(
     target != fighterclass
     beam_behaviour = slash
     else
     beam_behaviour = stab
)
endif


and replacing it with something like this:
Code: [Select]

case (beamtype = 1)
beam_behaviour = slash
Title: New Beam Type Request
Post by: LAW ENFORCER on February 02, 2003, 10:22:26 am
or it could mean sacrifising several new formers to the coders! Im down or up whatever with that