Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SKYNET-011 on February 01, 2003, 03:22:16 pm

Title: Launch!
Post by: SKYNET-011 on February 01, 2003, 03:22:16 pm
How about a reticle that shows the distance of missiles launched at you?

So when the LAUNCH flashes, you see a distance indicator showing the missile's direction speed, and distance. :nod:
Title: Launch!
Post by: Galemp on February 01, 2003, 03:37:20 pm
That's what the little yellow triangles around your reticle are for. They show you the direction the missiles are coming from, and the length of the line shows their distance. You can tell how fast they're approaching from the timing of the warning beeps.
Title: Launch!
Post by: beatspete on February 01, 2003, 05:35:37 pm
clever, aint it.
:wink:

If the game can track the distance of a missle and display it as a line or rate of beeps, then surely it must be able to get a distance counter... though distance is irrelevant if you dont know speed.
Hell, just hit counter measure and boost when it beeps a lot. :nod:
Title: Launch!
Post by: Fetty on February 01, 2003, 09:23:49 pm
so what if 2 fighters each shoot 8 torns at you
16 counters ? :rolleyes: :D
Title: Launch!
Post by: LtNarol on February 01, 2003, 09:47:37 pm
just display the counters over the tirangles they correspond with, it makes sense
Title: Launch!
Post by: ZylonBane on February 02, 2003, 10:21:05 am
Bleah. The HUD is cluttered enough as it is. No way I'm going to pay attention to tiny little numbers when I can just go by the beeps and keep my eyes free to actually watch where I'm going.
Title: Launch!
Post by: LAW ENFORCER on February 02, 2003, 10:27:28 am
Fighters pilots real ones have a distance to ground thing (well knida) and thier little "alltitude" "altitude" "alttitude you dumb ..."
but they don't yet have "chinees embasy" "chinees embasy" "chinees embasy" :wink: :D :p
Title: Launch!
Post by: vyper on February 02, 2003, 01:32:26 pm
Quote
Originally posted by LAW ENFORCER
Fighters pilots real ones have a distance to ground thing (well knida) and thier little "alltitude" "altitude" "alttitude you dumb ..."
but they don't yet have "chinees embasy" "chinees embasy" "chinees embasy" :wink: :D :p


:lol:
Title: Launch!
Post by: Sesquipedalian on February 02, 2003, 01:46:43 pm
Quote
Originally posted by ZylonBane
Bleah. The HUD is cluttered enough as it is. No way I'm going to pay attention to tiny little numbers when I can just go by the beeps and keep my eyes free to actually watch where I'm going.
Title: Launch!
Post by: DTP on February 02, 2003, 02:20:09 pm
Quote
Originally posted by Sesquipedalian


:wtf:
Title: Launch!
Post by: IceFire on February 02, 2003, 02:51:57 pm
I'd say the lines and the beeps are even better indicators of the distance than actual numbers are.  Its become instinct to know exactly where the missiles are and how much time I have to evade.
Title: Launch!
Post by: Sesquipedalian on February 02, 2003, 08:07:42 pm
ZB voiced my opinion precisely, ergo there was no need to do aught but quote him.
Title: Launch!
Post by: <<ERROR>> on February 07, 2003, 05:13:35 am
I like my HUD to be full of crap, but the beeps are good as well for when I don't want to look at the indicators. I can easily imagine lines like the current ones with the distance and the relative speed (like +70, or -45, in the case of a torpedo) tacked on the end.