Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: EdrickV on February 01, 2003, 06:28:19 pm
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Here's a freighter I was working on a while ago and intended to post about but never got around to it. (Especially since for a while HLP seemed to be down or something.)
(http://members.aol.com/huntercomputers/FS2/Exon1.jpg)
(http://members.aol.com/huntercomputers/FS2/Exon2.jpg)
The idea is, the Exon class freighter would be a civillian ship, often used as a tanker, rather then a military transport. And if you haven't noticed by now, it's somewhat inspired by sea going tanker ships. The cargo pod would be either a seperate subobject (thus letting the freighter have cargo and still be able to dock) or a seperate POF.
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Nice!
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Does the captain's chair have a built-in breathalyzer?
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:lol: That'd have to be the GTFr Valdez. ;)
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Instead of making a pod, you should make the already pod things on it destroyable subsystems. :nod:
let us know when you finish it por favor :D
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Originally posted by Knight Templar
Instead of making a pod, you should make the already pod things on it destroyable subsystems. :nod:
let us know when you finish it por favor :D
One of my original ideas was to make 2 versions. (With possibly 2 table entries.) And it's designed to cary one large cargo pod, which is in the center and held on by that "rib cage" like structure. (The cargo pod is shown docked BTW.) For one version the cargo pod would be a destroyable subsystem and there would be a docking port so that you could destroy one cargo pod and have it dock with another. The other version wouldn't have the cargo pod as a subobject. If I get it textured and POFed, I may ask for some help with the cargo dockpoint, because (like the Brontes) it wouldn't work quite right for a straight in dock path. (The docking port would be on the underside of the middle set of "ribs." The ship also has 4 multi-part turrets, 2 on the top and 2 on the bottom. (Which I realize does leave it's sides vulnerable.) Deciding how to texture it will take some thought. (Might have to split some faces for better texturing.)
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oooo... I like it! We need more stuff like this.
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How long is it, it looks big, if so then it will be the largest freighter class of all.. by the way EdrickV, very nice design :yes:
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Originally posted by Whitelight
How long is it, it looks big, if so then it will be the largest freighter class of all.. by the way EdrickV, very nice design :yes:
How big it would be depends on what scalefactor I use in PCS. I could probably make it smaller then a herc or bigger then an orion. :) I'd have to experiment to find a size I think looks good, once it's textured.
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Nice :nod:
I'd reduce the inset on the engines (or the glows will be tough at best and you'll have clipping issues) so that they don't all look like hangers; in other words change:
.________/
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|________
..............\
to
./
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.\
and that'll help a ton. The front engines maybe shouldn't extrude like pipes from the forward hull either, but that's just a difference in design philosophy I guess.
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The front engines are kinda afterthoughts. Without a cargo pod, the ship looks like it could be broken in half a bit too easily, so in theory if that happened the engines would be seperated from the main crew area, leaving the ship dead in space. Front engines kinda fix that. (They were loosely inspired by submarine dive planes.)
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What exactly is that you're using to make it?
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I use Wings3D (from Wings3D.com) for modelling and creating UV maps, Lithunwrap for applying textures/conversion to cob, Truespace for hierarchy, PCS for conversion, Modelview32 and PCS for POF editing.
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Originally posted by Eviscerator
oooo... I like it! We need more stuff like this.
Like the man said. Damm thats good;)
Originally posted by StratComm
Nice
I'd reduce the inset on the engines (or the glows will be tough at best and you'll have clipping issues) so that they don't all look like hangers; in other words change:
.________/
|
|
|________
..............\
to
./
|
|
|
.\
and that'll help a ton.
I agree with that too.
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that's a fairly nice looking ship,
IMO I think the engines need to be redone a little though (and the ones on the front should be removed outright)
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That is one hell of a ship. The sort of thing you'd expect a scoundrel to fly.:D
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FreeSpace needs stupidly big freighters. I always thought it wasa bit daft making the Triton so small, given that there's no real upwards limit on the size of space ship (well, except the size of the universe, obviously)
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At last! Someone finally decides to do a ship that isn't a fighter or a stupidly hard capship!
I like it a lot. I agree about the engine shape, and the front ones should be small and on the underside of the hull - like on the Hecate or the Deimos:)
Re: size, it should be at least corvette-sized, but the bigger the better IMO. I'd love to see a civilian ship that you can see next to a destroyer, like a supertanker or something.
*has brainwave*
THe next one you should do is the Nostromo - the massive ore hauler from Alien . That would rule!:p Nostromo pic (http://www.foxhome.com/alienlegacy/html/alien/equipment/1equ_nost.html)
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That's not a pic of Nostromo - that's a pic of the cargo, a massive great refinery. This is Nostromo:
(http://www.culttvman.com/assets/images-SF_MOVIES/kyonostromo03.JPG)
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Originally posted by diamondgeezer
FreeSpace needs stupidly big freighters. I always thought it wasa bit daft making the Triton so small, given that there's no real upwards limit on the size of space ship (well, except the size of the universe, obviously)
(http://www.scifi3d.de/twistedinfinities/screenshots/ingame/AtlantisPimp.jpg)
For use in TI, and over 1 km in length. We have 2 other massive freighters (both vasudan), and one other large ship hauler, not exactly a freighter, but very similar.
Oh yeah, just to reemphasize what the pic says I did not make this and take no credit. This was entirely done by Flipside, one of our modders for TI.
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The long tubes being docking ports?
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Um... This is made in BLENDER, right? :nervous:
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for some reason it reminds me of a Cylon refuel tanker.
(http://ravensbranch.allen.com/artwork/cylontanker.jpg)
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To give people a better idea what the Exon looks without the cargo pod, and what the pod itself looks like I added some pics.
(http://members.aol.com/huntercomputers/FS2/Exon3.jpg)
(http://members.aol.com/huntercomputers/FS2/Exon4.jpg)
Yes, I know the pod has a lot more polys then it needs. That's due to how it was made and the fact that I haven't reduced it's poly count as of yet. I'm not planning on removing the front engines (the front looks too bare without them) but may modify them. They never turned out quite the way I wanted.
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I quite like the engines on the front actually. My only gripe about them is that they look a little small and stubby where they join on to the main body but I think you should keep them too.
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:yes: I've been waiting for a large freighter to come along for a LONG time. Just an idea though, depending on the size of the freighter and if you increase the cargo arms length and depth, the Exon could pass for a mobile shipyard;) . A mobile shipyard would be so useful for my campaign.:)
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So you could have cruiser and stuff dock under the cargo arms and get repaired? Like the submarine depot ships of yore?
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:) Exactly. Depending on how big the arms are, and if the length of the ship were to be increased, you might even able to fit a Deimos in there.:yes:
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Hmm, or it could be used to salvage hulks, like when that Royal Navy destroter ran aground a few months back.
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As a side note, heres a transport i've been working on.
http://www.angelfire.com/stars4/beatspete/transport.html
No plans for release, i just wanted to model something.
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Ooh ooh! Can you round off the corners and let us use it for a Vasudan frigate? :)
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:) Love that new freighter. Release it as soon as possible.:yes:
I really think the Exon should be big enough to handle corvettes, simply because it would be easier to repair them in the field. Destroyers are to uncommon and building a mobile shipyard large enough wouldn't be feasible.
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Originally posted by Goober5000
Ooh ooh! Can you round off the corners and let us use it for a Vasudan frigate? :)
I've said it before and I'll say it again, we will have every minimod ever made.
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Originally posted by Goober5000
Ooh ooh! Can you round off the corners and let us use it for a Vasudan frigate? :)
...Me or him? No, i dont do curves :nervous:
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beatspete > dude, your design is great the way it is, now if it could only be released for public use.....:yes:
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Originally posted by beatspete
...Me or him? No, i dont do curves :nervous:
You. The transport. I think it'd be very cool.
Bah. You don't do curves at all?