Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: beatspete on February 06, 2003, 03:47:12 pm

Title: fighter LASER
Post by: beatspete on February 06, 2003, 03:47:12 pm
Has anyone made a fighter laser? Probably. Like a beam, but small, like a real laser.  I've been messing with the weapons TBL lately, and setting:

It works quite well.  I think you need the "stream" tag, and fiddle damage and energy use to make a reasonably realistic weapon.
There are a few minor problems, the main one is that is there isnt a visible beam - because the laser trail is streched so much you have to go to the outside view, and even then its faint. Also a loopsound is needed, the targeting laser's can be used (ref no: 115).
Using all this, you get something quite similar to the lasers of Frontier elite - a long straight beam. You can add an impact explosion, copy and paste this from one of the missiles.

A pulse laser can be made if you up the fire wait, and increase damage and energy use to make it a viable weapon.

This provides an interesting weapon, depending how high you set the damage you can get anything between a sheild tickler, an anti-fighter beam, and a BF-Red... without the visual effects  :sigh: - maybee someone knows how to sort that.

It would make an intresting MOD, i recon, i could develop it further... though someones probably already done it.
What do you recon?
Title: fighter LASER
Post by: Bobboau on February 06, 2003, 08:16:42 pm
:wtf: or you could just... make a fighter beam...
Title: fighter LASER
Post by: Sesquipedalian on February 07, 2003, 12:36:02 am
Like this:
http://www.angelfire.com/space/sesquipedalian/misc/subachbeams/subach-mekhu-beams.zip

Edit: Link fixed.
Title: fighter LASER
Post by: beatspete on February 07, 2003, 03:49:53 am
Quote
Originally posted by Bobboau
or you could just... make a fighter beam...


...dont know how to :nervous:
Title: fighter LASER
Post by: Fury on February 07, 2003, 05:17:49 am
See TBP R1 for Nial fighterbeam. And upcoming R2 has slightly better effect.
Title: fighter LASER
Post by: Killfrenzy on February 07, 2003, 06:09:48 am
Yep, R2 actually has a beam! :D
Title: fighter LASER
Post by: Fury on February 07, 2003, 08:23:52 am
Quote
Originally posted by Killfrenzy
Yep, R2 actually has a beam! :D

Not.
Title: fighter LASER
Post by: Sesquipedalian on February 07, 2003, 11:45:19 am
Quote
Originally posted by beatspete


...dont know how to :nervous:
So download what I posted and look at its table entry.
Title: fighter LASER
Post by: beatspete on February 07, 2003, 05:17:44 pm
link aint working.
Title: fighter LASER
Post by: Anaz on February 07, 2003, 05:27:16 pm
didn't bob make the new type for fighterbeams? How to make those work needs to be added to the actual scp site...
Title: fighter LASER
Post by: Sesquipedalian on February 07, 2003, 06:46:13 pm
Link fixed.
Title: fighter LASER
Post by: Killfrenzy on February 09, 2003, 01:16:06 pm
Quote
Originally posted by Mr. Fury

Not.


Oh.......thought you did........what have you done then? *Thinking of Swarm War*
Title: fighter LASER
Post by: Fury on February 09, 2003, 01:38:42 pm
Quote
Originally posted by Killfrenzy
Oh.......thought you did........what have you done then? *Thinking of Swarm War*

R2 is progressing nicely. But there will be no source code changes in the first R2 release, except one. That one is required to give salvo firing pulse turrets their badly needed targeting accuracy.
Title: fighter LASER
Post by: Killfrenzy on February 10, 2003, 07:28:50 am
Fair enough, but what did you do with the Nial's neutrons to improve the effect?
Title: fighter LASER
Post by: Fury on February 10, 2003, 09:30:03 am
Quote
Originally posted by Killfrenzy
Fair enough, but what did you do with the Nial's neutrons to improve the effect?


IceFire tweaked the weapon's table entry a bit. It's not a big improvement if that's what you're looking after, but I guess it is the best you can achieve without a real beam.

We will move to real beam when the time is right, but not just yet.
Title: fighter LASER
Post by: Killfrenzy on February 11, 2003, 04:14:12 am
I don't spose you could tell me what he did? It's just all my fighters in The Swarm War need to have beams as primaries. It's because of what was said in the first post - real lasers!
Title: fighter LASER
Post by: Fury on February 11, 2003, 04:44:43 am
I guess it's not bad thing if I post some of the updated entry, since you can already take Nial beam from R1 tables.
Quote

$Model File:                  none
@Laser Bitmap:                minbaring
@Laser Glow:                  minbaringg
@Laser Color:                 170, 250, 0
@Laser Color2:                170, 250, 0
@Laser Length:                90.0;70.0
@Laser Head Radius:           1.00
@Laser Tail Radius:           1.00
$Mass:                        0.01
$Velocity:                    2500
$Fire Wait:                   0.15 ; 0.20
$Damage:                      49 ; 56
$Armor Factor:                1.0
$Shield Factor:               0.7
$Subsystem Factor:            0.8
$Lifetime:                    0.7
$Energy Consumed:             0.45
$Cargo Size:                  0.0
$Homing:                      NO
$LaunchSnd:                   84
$ImpactSnd:                   85
+Weapon Range:                1600
$Flags:                       ( "in tech database" "player allowed" "stream" )
$Trail:
      +Start Width:                 1.0
      +End Width:                   1.0
      +Start Alpha:                 1.0
      +End Alpha:                   0.7
      +Max Life:                    0.22 ;0.19
      +Bitmap:                      minbaringg
$Icon:                        iconSD4
$Anim:                        SD4
$Impact Explosion:              none

Tweak it for your own needs.
If you want REAL beams, you better talk with Bobboau and SCP team.

I have to warn tho, the effect is not cool looking when you see it from cockpit.
Title: fighter LASER
Post by: Killfrenzy on February 11, 2003, 09:46:38 am
Well, as long as it does the job. I've had no end of problems with the SCP. It never works!
Title: fighter LASER
Post by: Sesquipedalian on February 11, 2003, 09:55:48 pm
Fs2_open works flawlessly.  Did you download Bobbaou's new improved warp.pof?
Title: fighter LASER
Post by: Killfrenzy on February 12, 2003, 01:36:47 pm
Uh........where from?

TIP: Make a point of mentioning that to first time downloaders!
Title: fighter LASER
Post by: Sesquipedalian on February 12, 2003, 02:19:43 pm
Since I'm too lazy to search for the original thread, here: warp.pof (http://ww.3dap.com/hlp/hosted/scroll/misc/warp.pof)
Title: fighter LASER
Post by: Killfrenzy on February 12, 2003, 02:20:52 pm
Merci! :D

EDIT: Uh, texture?
Title: fighter LASER
Post by: Sesquipedalian on February 12, 2003, 05:36:14 pm
No texture is required.  This is a special case pof: FS2 renders warpmap.ani onto it instead of a regular pcx file.  Simple place the pof in your models directory and run fs2_open.exe.
Title: fighter LASER
Post by: Killfrenzy on February 13, 2003, 06:30:26 am
Oh....

*Scuttles away*